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Search: Posts Made By: r013x
Forum: Approved Plugins 07-15-2008, 20:56
Replies: 4,118
Views: 3,032,515
Posted By r013x
Re: Biohazard v1.93 (Zombie Mod)

Version BioHazard.sma?
Forum: Approved Plugins 07-08-2008, 11:43
Replies: 4,118
Views: 3,032,515
Posted By r013x
Re: Biohazard v1.93 (Zombie Mod)

Excellently has told +karma =))
Forum: Approved Plugins 07-08-2008, 10:07
Replies: 4,118
Views: 3,032,515
Posted By r013x
Re: Biohazard v1.93 (Zombie Mod)

Possible to make from this good Sub for biohazard. "So piss off "!
Forum: Approved Plugins 07-08-2008, 07:45
Replies: 4,118
Views: 3,032,515
Posted By r013x
Re: Biohazard v1.93 (Zombie Mod)

оО Какие люди =)) Добро пожаловать ^^ А тот фрост что ты делал? Не работает?

I think what easier to take RealMod and FrostNades
Forum: Approved Plugins 06-25-2008, 04:01
Replies: 4,118
Views: 3,032,515
Posted By r013x
Re: Biohazard v1.93 (Zombie Mod)

Small update bio_lasermine:
now you can +USE for PlantLaserMine
some bug fix
add bio_candle
http://forums.alliedmods.net/showpost.php?p=643087&postcount=1949
Forum: Approved Plugins 06-24-2008, 09:08
Replies: 4,118
Views: 3,032,515
Posted By r013x
Re: Biohazard v1.93 (Zombie Mod)

I use this on my server:

1.bio_lasermine by +ARUKARI-:
The time through which is added it is possible to put mines. Zombie's can not put mines. +USE for plant laser mine's.
2.bio_misc by...
Forum: Approved Plugins 06-23-2008, 20:03
Replies: 4,118
Views: 3,032,515
Posted By r013x
Forum: Approved Plugins 06-23-2008, 16:47
Replies: 4,118
Views: 3,032,515
Posted By r013x
Forum: Approved Plugins 06-19-2008, 17:17
Replies: 4,118
Views: 3,032,515
Posted By r013x
Re: Biohazard v1.93 (Zombie Mod)

Ok. It's my bio_misc. It includes: a lightning with a thunder, crosshair for zombie, explosion zombie at death, and flashlight for the human's.
Forum: Approved Plugins 06-11-2008, 03:04
Replies: 4,118
Views: 3,032,515
Posted By r013x
Re: Biohazard v1.93 (Zombie Mod)

I have the bug concerning classes.
bh_weaponsmenu 1
1. Primary Weapon
2. Secondary Weapon
3. ....
0. None
If I choose 0. None then model D_CLAWS does not change - remains from zombie.
Forum: Approved Plugins 06-04-2008, 13:18
Replies: 4,118
Views: 3,032,515
Posted By r013x
Re: Biohazard v1.93 (Zombie Mod)

Nice. But what about models? post please /zm/ and /player/
Forum: Approved Plugins 05-10-2008, 14:02
Replies: 4,118
Views: 3,032,515
Posted By r013x
Forum: Approved Plugins 05-05-2008, 05:33
Replies: 4,118
Views: 3,032,515
Posted By r013x
Re: Biohazard v1.93 (Zombie Mod)

Нормально так сказал =)))
Forum: Approved Plugins 05-01-2008, 08:57
Replies: 4,118
Views: 3,032,515
Posted By r013x
Re: Biohazard v1.93 (Zombie Mod)

Where I can take the old versions bio_flashlight?
Forum: Approved Plugins 04-23-2008, 11:48
Replies: 4,118
Views: 3,032,515
Posted By r013x
Re: Biohazard v1.91 (Zombie Mod)

hello. Cheap Suit, I have one small idea for sub. It is similar on "bio_smokeflare"
Is called "The alarm rocket":
1. We shall choose 1 pistol
2. We shall give it to all players at the same time...
Forum: Approved Plugins 04-19-2008, 19:09
Replies: 4,118
Views: 3,032,515
Posted By r013x
Re: Biohazard v1.9 (Zombie Mod)

Is more tremendous. Thanks for zombie's crosshair. Magnificent mod.
Forum: Approved Plugins 04-11-2008, 18:36
Replies: 4,118
Views: 3,032,515
Posted By r013x
Re: Biohazard v1.8 (Zombie Mod)

IMHO: I think it is necessary to remove a crosshair for the zombie
Forum: Approved Plugins 04-04-2008, 10:27
Replies: 4,118
Views: 3,032,515
Posted By r013x
Re: Biohazard v1.63 (Zombie Mod)

It is great plugin! +Respect
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