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Posts Made By:
klippy
Forum:
Code Snippets/Tutorials
09-24-2016, 12:28
Replies:
132
Sticky:
nVault Tutorial
Views:
164,520
Posted By
klippy
Re: nVault Tutorial
Yes, the number has to be a string in a query, but DB will parse your query and use it as an integer most likely. Performance should be better with an integer as a key, I think, especially in table...
Forum:
Code Snippets/Tutorials
09-23-2016, 03:48
Replies:
132
Sticky:
nVault Tutorial
Views:
164,520
Posted By
klippy
Re: nVault Tutorial
Readability and maintainability. Just by sizing an array with MAX_PLAYERS + 1 (MAX_PLAYERS is 32, so +1 makes it 33), it gets self-documented, saying that array is intended for player data.
Always...
Forum:
Code Snippets/Tutorials
09-21-2016, 15:06
Replies:
132
Sticky:
nVault Tutorial
Views:
164,520
Posted By
klippy
Re: nVault Tutorial
There can be no problems with multiple players connecting "at the same time" because the game loop is completely single threaded. But whatever, do as you like.
Forum:
Code Snippets/Tutorials
09-21-2016, 14:54
Replies:
132
Sticky:
nVault Tutorial
Views:
164,520
Posted By
klippy
Re: nVault Tutorial
client_authorized() is called once the player gets authenticated (gets the Steam ID), so you can already safely retrieve their Steam ID.
Forum:
Code Snippets/Tutorials
07-29-2014, 05:03
Replies:
132
Sticky:
nVault Tutorial
Views:
164,520
Posted By
klippy
Re: nVault
Maybe a vault file for each class, instead for each player? Or maybe, you could change key to
STEAM_0:1:234567-4
where that "4" would be class id, which means, every player can have up to 60(or...
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