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Posts Made By:
marcellus
Forum:
Approved Plugins
03-04-2009, 14:43
Replies:
4,118
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,027,565
Posted By
marcellus
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
done this plugin, it force the player to enable fog.
one cvar : zm_checkfogdelay delay (def: 1.0) : check every 1.0 second the cvar gl_fog
Forum:
Approved Plugins
03-04-2009, 14:19
Replies:
4,118
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,027,565
Posted By
marcellus
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Jay-izi, Maybe you know this plugin?
Forum:
Approved Plugins
02-22-2009, 08:08
Replies:
4,118
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,027,565
Posted By
marcellus
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
create the file with this line inside:
// bh_warcs.inc
forward event_lightning(origin[])
Forum:
Approved Plugins
02-20-2009, 13:51
Replies:
4,118
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,027,565
Posted By
marcellus
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
should work but u probably let the comma on the last item..
like this :
new g_primaryweapons[][][] =
{
{ "M4A1", "weapon_m4a1" },
{ "AK47", "weapon_ak47" },
{ "AUG", "weapon_aug" },
{...
Forum:
Approved Plugins
01-27-2009, 13:06
Replies:
4,118
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,027,565
Posted By
marcellus
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
same thing as for gravity but instead of :
set_pev(index, pev_gravity, 1.0)
put :
fm_set_rendering(index, kRenderFxGlowShell, 200, 0, 0, kRenderNormal, 16)
Forum:
Approved Plugins
01-26-2009, 13:44
Replies:
4,118
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,027,565
Posted By
marcellus
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
search in the source code :
stock set_zombie_attibutes(index)
add after
set_pev(index, pev_health, g_zombieoftheround == index ? health + bonus : health)
the line :
Forum:
Approved Plugins
11-11-2008, 18:58
Replies:
4,118
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,027,565
Posted By
marcellus
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
do u really need this :
[ 23] AMX Mod Compat Engine 1.76.rc4 AMXX Dev Team amxmod_compat.a running
unless you run old amx plugins, you should remove it.
Forum:
Approved Plugins
11-11-2008, 12:15
Replies:
4,118
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,027,565
Posted By
marcellus
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
delete the client_print message in the plugin and recompile. i forgot to do it.
you must take biohazard.sma from the bh1.4 package at http://www.war-cs.com/zm/bh_classes_v1.4.zip
Forum:
Approved Plugins
11-11-2008, 07:42
Replies:
4,118
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,027,565
Posted By
marcellus
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
ok i fixed your plugin.
i also have an old plugin for invisible zombie with blinking effect ... you can try it too (dont know if it work)
bhclasses has not been designed for more than 8 classes...
Forum:
Approved Plugins
11-08-2008, 14:52
Replies:
4,118
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,027,565
Posted By
marcellus
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
sorry, correct url is :
http://www.war-cs.com/zm/bh_classes_v1.4.zip
give me your invisiblezombie.sma
Forum:
Approved Plugins
11-08-2008, 13:42
Replies:
4,118
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,027,565
Posted By
marcellus
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
you re not using the right biohazard.cfg
here is biohazard.cfg for v1.95
the 1.4 bhclasses package is still available at
http://www.war-cs.com/bh_classes_v1.4.zip
if u need it
Forum:
Approved Plugins
11-07-2008, 19:19
Replies:
4,118
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,027,565
Posted By
marcellus
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
are u missing this file ?
Forum:
Approved Plugins
10-30-2008, 14:19
Replies:
4,118
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,027,565
Posted By
marcellus
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
try this plugin instead.
modify the lines below to set your own color (2 times in the plugin)
write_byte(255) //red
write_byte(255) //green
write_byte(random_num(120,220)) //blue
Forum:
Approved Plugins
10-30-2008, 03:19
Replies:
4,118
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,027,565
Posted By
marcellus
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
i know the rules (see my join date to the amxmodx forum)
but as you can see by yourself, the online compiler cant compile it (missing includes)
Forum:
Approved Plugins
10-29-2008, 19:53
Replies:
4,118
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,027,565
Posted By
marcellus
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
lol sry but i cant fund the scripts folder in amxmodx & compile.exe
can you please compile this 4 me ?
Scriptings folder is attached & here is the code 4 bio_smokeflare.sma :
#include...
Forum:
Approved Plugins
10-29-2008, 15:12
Replies:
4,118
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,027,565
Posted By
marcellus
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
download the amxmodx package
download biohazard package
copy addons/amxmodx/scripts folder from biohazard package to addons/amxmodx/script folder (amxmodx)
copy your plugin in...
Forum:
Approved Plugins
10-29-2008, 13:45
Replies:
4,118
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,027,565
Posted By
marcellus
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
the biohazard.inc file is missing ?
Forum:
Approved Plugins
10-27-2008, 12:46
Replies:
4,118
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,027,565
Posted By
marcellus
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
replace
public event_infect2(id)
by
public event_infect(id, attacker)
Forum:
Approved Plugins
10-26-2008, 11:50
Replies:
4,118
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,027,565
Posted By
marcellus
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
if (!is_user_infected(id)) give_weapons(id)
Forum:
Approved Plugins
10-26-2008, 08:16
Replies:
4,118
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,027,565
Posted By
marcellus
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
try remplacing first_zombie call by is_user_infected.
Forum:
Approved Plugins
09-09-2008, 07:14
Replies:
4,118
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,027,565
Posted By
marcellus
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
i dont know. maybe you should ask him
Forum:
Approved Plugins
09-08-2008, 11:29
Replies:
4,118
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,027,565
Posted By
marcellus
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
can you post bio_eyecandy.amxx? i cannot compile the .sma..give me an error. tryed locally with amx 1.8 compiler but give me an error...thanks.
Forum:
Approved Plugins
09-07-2008, 17:48
Replies:
4,118
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,027,565
Posted By
marcellus
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
you can always enable/disable with bh_instantclass cvar
Forum:
Approved Plugins
09-07-2008, 07:27
Replies:
4,118
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,027,565
Posted By
marcellus
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
try to find which plugin lead to crash. Disable all plugins except the standard ones and biohazard 2.0. Then add plugin one by one and check if the server crash.
example : why do you use...
Forum:
Approved Plugins
09-05-2008, 18:01
Replies:
4,118
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,027,565
Posted By
marcellus
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
yes and the error is the screenshot you made and posted here...
i ask if others people have the same problem as you
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