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Search: Posts Made By: Starbish
Forum: News 02-06-2015, 04:14
Replies: 108
Views: 11,010
Posted By Starbish
Re: SourceMod 1.7 released!

i think old one will never be removed cuz of the massive amount of the plugins that made with old syntax.
Forum: General 02-02-2015, 10:45
Replies: 10
Views: 365
Posted By Starbish
Re: CSGO hook a entity spawn

use SDKHook_Spawn or SDKTools's forward.
Forum: Scripting 01-19-2015, 09:21
Replies: 3
Views: 140
Posted By Starbish
Re: [CS:GO] Data Switch Bug.. Really tired of this.

print "SteamID" and "Loaded Data" like debugging on players connection.

and you'd be better to clear variables for clients like Level or whatever.
Forum: Scripting 01-18-2015, 09:36
Replies: 4
Views: 208
Posted By Starbish
Re: [PAWN] WritePackFunction?

/**
* Packs a function pointer into a data pack.
*
* @param pack Handle to the data pack.
* @param fktptr Function pointer to add.
* @noreturn
* @error Invalid handle.
*/
native...
Forum: Scripting 01-17-2015, 12:11
Replies: 6
Views: 243
Posted By Starbish
Re: Give a person a credit after every 15 minutes

is there any difference between sending GetClientUserId() and get real index of client by using twice?

isn't it better to use GetClientOfUserId() or just putting 'client' var on...
Forum: Scripting 01-17-2015, 12:07
Replies: 1
Views: 119
Posted By Starbish
Re: [cs:go] te_beamcylinder

u can make it by using TE_SetupBeamRing().

Snippet is here (https://wiki.alliedmods.net/SDKTools_(SourceMod_Scripting)).
Forum: Scripting 01-17-2015, 12:02
Replies: 7
Views: 139
Posted By Starbish
Re: How to get player in menu_handler?

param1 is client index.
Forum: Scripting 01-17-2015, 10:40
Replies: 1
Views: 87
Posted By Starbish
Re: [TF2] Glow a entity

https://forums.alliedmods.net/showthread.php?p=1729031

this?
Forum: Scripting 01-17-2015, 10:12
Replies: 4
Views: 123
Posted By Starbish
Re: Bitwise operation slow in SM VM?

then, do you think is it worth to change this rather than using MAXPLAYERS+1 boolean vars?

and what do you think which is faster?
Forum: Scripting 01-17-2015, 09:48
Replies: 4
Views: 123
Posted By Starbish
Bitwise operation slow in SM VM?

i made 3 int variables just for replacing MAXPLAYERS+1 boolean, by using Bitwise operation.

but some guy told me that it's too slow to use BITWISE OPERATION in VM like javascript.

is it true...
Forum: Approved Plugins 01-05-2015, 05:08
Replies: 1,719
Views: 483,943
Posted By Starbish
Re: [CSS/CS:GO] Weapon Restrict

Thank you Dr!fter!

i really appreciate your job on "cstrike_weapons.inc" !
Forum: Scripting 11-24-2014, 22:59
Replies: 1
Views: 104
Posted By Starbish
TConnect Question

why many of the plugins call SQL_TConnect on every map change?

is it needed to get working well?

i think once is enough to get that function work..
Forum: Scripting 08-08-2014, 23:52
Replies: 6
Views: 426
Posted By Starbish
Re: MOVETYPE_FLY Problem

I wanted to make the entity(prop_physics_~~~~~~ and prop_dynamic) MOVETYPE_FLY and i set it.

but it did not change into FLY Mode and move anything. like a MOVETYPE_NONE.
Forum: Scripting 07-30-2014, 00:34
Replies: 6
Views: 426
Posted By Starbish
Re: MOVETYPE_FLY Problem

i set it 0.0 or 0.01 but it doesn't make entity as no gravity
Forum: Scripting 07-29-2014, 09:11
Replies: 6
Views: 426
Posted By Starbish
MOVETYPE_FLY Problem

i was trying to make a prop (prop_physics_override) fly for not affecting by gravity.

but i was unable to do it.

when i set MOVETYPE_FLY to it, there was no change even though i gave velocity...
Forum: Snippets and Tutorials 08-05-2013, 09:37
Replies: 9
Views: 1,652
Posted By Starbish
Re: [TUT] Admin Overrides For Beginners [Video]

does that plugin work with no lagging?
Forum: Snippets and Tutorials 07-18-2013, 08:20
Replies: 9
Views: 1,652
Posted By Starbish
Re: [TUT] Admin Overrides For Beginners [Video]

what i said is about the third person.

is that possible to make like that? i heard the third person will not work until valve's update and there's only left the lagging thirdperson.

is that a...
Forum: Snippets and Tutorials 07-15-2013, 03:48
Replies: 9
Views: 1,652
Posted By Starbish
Re: [TUT] Admin Overrides For Beginners [Video]

how did you set the viewpoint like that?
Forum: Scripting 03-01-2013, 07:59
Replies: 6
Views: 536
Posted By Starbish
Re: My sprite plugin is crashing the game?!

You mean server is ok but client's 'HL2.exe' is crashing on that script executing?

I dont think the reason of this problem is your code's.

Is sprite tested by other ways like trails or so on?
Forum: General 01-08-2013, 00:39
Replies: 12
Views: 1,871
Posted By Starbish
Re: Max Players Issue on CS GO

Yeah, Many maps is alike your map.

I experienced that on my CS:S Server.
Forum: Scripting 01-07-2013, 09:18
Replies: 12
Views: 1,055
Posted By Starbish
Re: Need a bit help

As i know, it's just a firing events which was defined like player_death and player_hurt.

you can't make new Events at least in SM.

but you can make a forward function but it can't be called in...
Forum: SourceBans 01-02-2013, 03:04
Replies: 0
Views: 305
Posted By Starbish
Lateload

when SourceBan Plugin lateloads, plugin could occur the error that Database Handle is invalid.

why don't you call OnClientAuthorized when a Sourceban's Database Handle got a valid value?

At...
Forum: Scripting 01-01-2013, 01:38
Replies: 6
Views: 700
Posted By Starbish
Re: Change String value on a native callback?

Thank you Berni!

You answered exactly what i wanted !

I really appreciated with your answer and understanding my Bad English = )

REALLY THANK YOU!!!!
Forum: Scripting 01-01-2013, 00:15
Replies: 6
Views: 700
Posted By Starbish
Change String value on a native callback?

I'd like to change String value which is got from Native Parameters.

Example)

native Example(client, String:strExample[], iMaxLength);

new String:strExample[32];
Example(client, strExample,...
Forum: Scripting 10-06-2012, 09:44
Replies: 10
Views: 1,816
Posted By Starbish
Re: [CS:GO] TE_SetupGlowSprite attach to player

A variable 'Item_Colors' is just for the colors for each item of my Credit shop. Don't mind.

Item_Code is also same with the Item_Colors. it's just a Path of Model or Materials.

I thought about...
Showing results 1 to 25 of 105

 
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