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Posts Made By:
ZaX
Forum:
Approved Plugins
04-16-2020, 22:35
Replies:
692
Laser/TripMine Entity
Views:
640,827
Posted By
ZaX
Re: Laser/TripMine Entity v3.2 (25.03.2020)
Im using v3.06 and that bug happend
I tried to use v3.04 and it didnt happen, maybe because of the lasermine penetration codes? you changed something and didnt notice
Forum:
Approved Plugins
04-16-2020, 09:14
Replies:
692
Laser/TripMine Entity
Views:
640,827
Posted By
ZaX
Re: Laser/TripMine Entity v3.2 (25.03.2020)
My bad, I was using version 3.2. I thought it was the last version as the title says.
Anyways, could you test the damage system? I have it on mode "2" and the dps on "4" seconds. Im using a native...
Forum:
Approved Plugins
04-15-2020, 08:28
Replies:
692
Laser/TripMine Entity
Views:
640,827
Posted By
ZaX
Re: Laser/TripMine Entity v3.2 (25.03.2020)
Nice one.
One more thing, if you place the lasermine in a vent, and you stand infront of it. Like the lasermine is behind you and someone comes inside the vent, he will not take damage, due to...
Forum:
Approved Plugins
04-15-2020, 02:37
Replies:
692
Laser/TripMine Entity
Views:
640,827
Posted By
ZaX
Re: Laser/TripMine Entity v3.2 (25.03.2020)
Wont this work? storing the health in global variable when the user removes his lasermine, make a bool to confirm he removed it when it was planted already. On next plant check if it was removed by...
Forum:
Approved Plugins
04-15-2020, 01:50
Replies:
692
Laser/TripMine Entity
Views:
640,827
Posted By
ZaX
Re: Laser/TripMine Entity v3.2 (25.03.2020)
That will prevent the pickup, but still as I told you some players might want to change their positions and so they have to remove their lasermines
Forum:
Approved Plugins
04-14-2020, 20:51
Replies:
692
Laser/TripMine Entity
Views:
640,827
Posted By
ZaX
Re: Laser/TripMine Entity v3.2 (25.03.2020)
I dont think thats a good idea, sometimes people want to switch the lasermine position to be somewhere else like when they go to a new spot
Forum:
Approved Plugins
04-14-2020, 10:00
Replies:
692
Laser/TripMine Entity
Views:
640,827
Posted By
ZaX
Re: Laser/TripMine Entity v3.2 (25.03.2020)
Hello,
Im not sure if you meant to do that, but everytime your lasermines health goes down and about to die, you can remove it and plant it again, the health will be as set in the cvar. Not when was...
Showing results 1 to 7 of 7
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