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Forum: Module Coding 01-27-2019, 18:39
Replies: 1,508
Views: 908,929
Posted By Spirit_12
Re: Module: Orpheu (v2.6.3)

Would Orpheu work with reHLDS as long as you update the signatures? ReGameDLL is fine and dandy, but it can't provide full functionality of Orpheu.
Forum: Module Coding 09-10-2017, 09:27
Replies: 1,508
Views: 908,929
Posted By Spirit_12
Re: Module: Orpheu (v2.6.3)

I went with a switch upon death instead of having 2 at same time. It works much better from pure game play stand point.
Forum: Module Coding 09-09-2017, 19:01
Replies: 1,508
Views: 908,929
Posted By Spirit_12
Re: Module: Orpheu (v2.6.3)

That actually worked for me. Is there any way to change VIP's default weapon? I was able to find this function. Not sure what parameters it uses.

CBasePlayer::GiveDefaultItems
Forum: Module Coding 09-04-2017, 06:59
Replies: 1,508
Views: 908,929
Posted By Spirit_12
Re: Module: Orpheu (v2.6.3)

I'm thinking of adding a second VIP on the as_ maps. I'm aware that stock cs_set_user_vip won't do the trick here, so I turn to Orpheu.

Upon looking, I was able to find this function.
...
Forum: Module Coding 02-04-2017, 14:09
Replies: 1,508
Views: 908,929
Posted By Spirit_12
Re: Module: Orpheu (v2.6.3)

Build 5956 is obsolete. You won't find support for an older HLDS build.
Forum: Module Coding 06-13-2014, 20:36
Replies: 1,508
Views: 908,929
Posted By Spirit_12
Re: Module: Orpheu (v2.5.1)

Hey can anyone show me the way to find out updated signatures? Is there any tutorial for that? I know there is a signature request thread, but I just wanna figure out how to do it.
Forum: Module Coding 05-30-2014, 07:15
Replies: 1,508
Views: 908,929
Posted By Spirit_12
Re: Module: Orpheu (v2.5.1)

Hi there,

I was trying to run JCTF plugin that uses Orpheu module on Linux. It uses a function called "CheckMapConditions" and since all the files are installed correctly with the latest version...
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