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Search: Posts Made By: souvikdas95
Forum: Module Coding 05-06-2016, 07:58
Replies: 226
Views: 174,057
Posted By souvikdas95
Re: Module: GeoIP+ (v1.2)

I just looked up the core routine responsible for finding find the entry corresponding to ip provided. If it's not too much to ask for, especially considering that Maxmind is the one who created this...
Forum: Module Coding 05-03-2016, 05:48
Replies: 226
Views: 174,057
Posted By souvikdas95
Re: Module: GeoIP+ (v1.2)

@Arkshine - Can you please post the sources? I need to see how you implemented the API. Thanks.
Forum: Module Coding 01-15-2015, 02:08
Replies: 226
Views: 174,057
Posted By souvikdas95
Re: Module: GeoIP+ (v1.1)

public client_connect ( id )
{
new ip[32], country[32], region[32], city[32];
get_user_ip ( id, ip, charsmax ( ip ), 1 );
geoip_country ( ip, country, charsmax ( country ) );
geoip_region_name (...
Forum: Module Coding 01-14-2015, 01:50
Replies: 226
Views: 174,057
Posted By souvikdas95
Re: Module: GeoIP+ (v1.1)

Happy New Year Arkshine xD
I have been waiting for so long as to when geoIP2 extention will be released. THANK YOU =D
Forum: Module Coding 06-20-2013, 08:07
Replies: 226
Views: 174,057
Posted By souvikdas95
Re: Module: GeoIP Extended (v1.0.2)

Bro... something really strange is happening... When I don't use GeoIP extended for city, region and country, the server never crashes... but as soon as I am using it, server is crashed after...
Forum: Module Coding 06-19-2013, 05:58
Replies: 226
Views: 174,057
Posted By souvikdas95
Forum: Module Coding 06-19-2013, 02:00
Replies: 226
Views: 174,057
Posted By souvikdas95
Re: Module: GeoIP Extended (v1.0.2)

By the ways, I am done making the plugin... It now works perfectly... I don't know If you would, so I am requesting you to see the code. I have used your extended GEO IP module which is no doubt...
Forum: Module Coding 06-19-2013, 01:42
Replies: 226
Views: 174,057
Posted By souvikdas95
Re: Module: GeoIP Extended (v1.0.2)

Oh u r predicting things dat i do... It's certainly a bug..... I get it dat ham is not meant only for alive objects..... Its probably the game's way of understanding client connecting situation as...
Forum: Module Coding 06-18-2013, 07:13
Replies: 226
Views: 174,057
Posted By souvikdas95
Re: Module: GeoIP Extended (v1.0.2)

Bro, believe me or not... Check urself... I am 101% sure it's ham module's fault.

new justconected[33];

public plugin_init()
RegisterHam(Ham_Spawn,"player","OnSpawn",1);


// ***** example...
Forum: Module Coding 06-18-2013, 06:07
Replies: 226
Views: 174,057
Posted By souvikdas95
Re: Module: GeoIP Extended (v1.0.2)

I have got it... there is a problem with hamsandwich module... Player Spawn function of Hamsandwich returns true even while the player is connecting to the server. So, I couldn't see the message as...
Forum: Module Coding 06-18-2013, 04:13
Replies: 226
Views: 174,057
Posted By souvikdas95
Re: Module: GeoIP Extended (v1.0.2)

can you check why it's not working :\
Forum: Module Coding 06-18-2013, 04:11
Replies: 226
Views: 174,057
Posted By souvikdas95
Forum: Module Coding 06-18-2013, 03:54
Replies: 226
Views: 174,057
Posted By souvikdas95
Re: Module: GeoIP Extended (v1.0.2)

is AMXMODX 1.8.3-d not supported? please check Arkshine
Forum: Module Coding 12-01-2012, 07:07
Replies: 226
Views: 174,057
Posted By souvikdas95
Re: Module: GeoIP Extended (v1.0.2)

Bro, I have made use of your module in my plugin... hope you like it :D
AMX Hyper (http://forums.alliedmods.net/showthread.php?p=1845003)
Hude Thanks to YOU!!! :*
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