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Posts Made By:
Mask
Forum:
Source Servers (SRCDS)
05-21-2019, 15:53
Replies:
2
Solved
How do I make my server "keep maps up to date with the Steam Workshop"?
Views:
1,455
Posted By
Mask
Re: How do I make my server "keep maps up to date with the Steam Workshop"?
This thing with "keep maps up to date with steam workshop" icon in the server browser has to do with a simple server respond to the query. If you want the icon to apear all you have to do just put...
Forum:
General
05-14-2019, 12:55
Replies:
3
[CSGO] Remove Default End Timeleft Voting
Views:
1,313
Posted By
Mask
Re: [CSGO] Remove Default End Timeleft Voting
I don't think they can be removed if you are using workshop for maps. At least I coudn't find any solution. But if you are using FastDl you can try deleting maps in your mapcycle.txt if remember...
Forum:
General
04-08-2019, 16:06
Replies:
4
Spectating doesnt work
Views:
1,066
Posted By
Mask
Re: Spectating doesnt work
Share your solution, please.
Forum:
Plugins
03-24-2019, 11:59
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
975,780
Posted By
Mask
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Thank You! It works now ! :bacon!::bacon!::bacon!:
Forum:
Plugins
03-21-2019, 05:51
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
975,780
Posted By
Mask
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
It is a very nice plugin which I am still using. But it's a pity to see it is getting more and more outdated as time goes on. Actually I am prepared to pay someone who could fix all the issues or...
Forum:
Plugins
03-20-2019, 14:30
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
975,780
Posted By
Mask
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
I have tried to compile with this version but getting these errors. //// deathmatch.sp
// C:\Desktop\sourcemod-1.5.4-hg4030-windows\addons\sourcemod\scripting\include\dhooks.inc(91) : error 010:...
Forum:
Plugins
02-13-2019, 13:13
Replies:
49
[ANY] ASteambot - Redirect
Views:
13,522
Posted By
Mask
Re: [ANY] ASteambot - Redirect
Any news on this one?
Forum:
Plugins
01-19-2019, 11:55
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
975,780
Posted By
Mask
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
So going back to this issue with deagle one bullet. Anyone knows where or how to get updated Dhook offsets to get this mode working correctly again?
Forum:
Plugins
01-03-2019, 04:40
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
975,780
Posted By
Mask
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
hmm I updated to the latest Dhooks but the issue is still there. Is there any specific version of it to get it to work?
Forum:
Plugins
01-01-2019, 07:30
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
975,780
Posted By
Mask
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
One of the games modes I am using is "deagle one bullet". It always used to work fine but after recent updates it looks like something has changed. Now when you fire first shot and reload the gun the...
Forum:
SourceBans / SourceBans++
12-12-2018, 13:08
Replies:
152
Release
SourceBans Star Theme (SB++v1.6.3)
Views:
141,015
Posted By
Mask
Re: SourceBans Star Theme (v1.6.3)
Can you also have a look at this issue please? https://github.com/brhndursun/SourceBans-StarTheme/issues/1
Forum:
Plugin/Gameplay Ideas and Requests
11-17-2018, 04:05
Replies:
20
[CSGO] bot quota fix
Views:
9,448
Posted By
Mask
Re: [CSGO] bot quota fix
Try use plugin from here https://forums.alliedmods.net/showthread.php?t=283744 and put these settings in your server.cfg to achieve what you want. It works.
bot_quota 0
bot_quota_mode fill...
Forum:
Source Servers (SRCDS)
08-10-2018, 16:21
Replies:
0
[CS:GO] Need help with Accelarator crash log
Views:
644
Posted By
Mask
[CS:GO] Need help with Accelarator crash log
I would be grateful if someone could give some info about this crash :idea:
https://crash.limetech.org/wwcmuwe4vtbf
Forum:
Unapproved Plugins
08-04-2018, 02:04
Replies:
124
[CS:GO] Fake Competitive Rank and Coins (v1.3 FINAL)
Views:
176,354
Posted By
Mask
Re: [CS:GO] Fake Competitive Rank and Coins (v1.3 FINAL)
Not exactly true. Now it works only if you launch your game server in competitive mode :wink:
Forum:
Plugins
03-14-2018, 07:23
Replies:
1,792
[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>
Views:
1,017,099
Posted By
Mask
Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Has anyone working web part for showing matches and players statistics?There was a few links in this thread but none of them seems to be working anymore.
Forum:
Plugins
02-23-2018, 22:35
Replies:
483
[CS:GO] Cow Anti-Cheat (Updated 4/12/2018)
Views:
189,619
Posted By
Mask
Re: [CS:GO] Cow Anti-Cheat (Updated 2/10/2018)
The box I am running my game servers is a i7 7700k dedi and there is only three game servers running on it at the moment so this is not the case. Usually var value floats from 0.015 to 0.8 and only...
Forum:
Plugins
02-22-2018, 17:19
Replies:
483
[CS:GO] Cow Anti-Cheat (Updated 4/12/2018)
Views:
189,619
Posted By
Mask
Re: [CS:GO] Cow Anti-Cheat (Updated 2/10/2018)
Don't really know what the problem is but there is an very big impact on server performance with this anticheat enabled. For example I am running 128 tick 30-32 player server together with standart...
Forum:
Plugins
02-05-2018, 15:07
Replies:
483
[CS:GO] Cow Anti-Cheat (Updated 4/12/2018)
Views:
189,619
Posted By
Mask
Re: [CS:GO] Cow Anti-Cheat (Updated 2/5/2018)
Just a suggestion to add players steam_id and ip addresses to text logs to help with identifications.
Forum:
Plugins
01-25-2018, 10:37
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
975,780
Posted By
Mask
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
I have another problem with chicken sounds. Even with "dm_remove_chickens" "0" the sounds are still coming back sometimes not always though. Have no clue why is this happening.
Another thing did...
Forum:
Plugins
08-26-2017, 19:20
Replies:
2,258
[CSS/CS:GO] Weapon Restrict
Views:
1,432,362
Posted By
Mask
Re: [CSS/CS:GO] Weapon Restrict
"sm plugins list"
[SM] Listing 60 plugins:
01 "Admin all spec" (1.0.2) by Dr!fter
02 "Admin File Reader" (1.8.0.6025) by AlliedModders LLC
03 "Admin Help"...
Forum:
Plugins
08-25-2017, 15:10
Replies:
2,258
[CSS/CS:GO] Weapon Restrict
Views:
1,432,362
Posted By
Mask
Re: [CSS/CS:GO] Weapon Restrict
I don't know is this somehow related to the recent update but now if I am using warmup rounds it happens that players stops throwing grenades or they just simply can't attack till they respawn.
I...
Forum:
Plugins
08-18-2017, 15:30
Replies:
95
[CS:GO] Grenade Pack 2
Views:
51,667
Posted By
Mask
Re: [CS:GO] Grenade Pack 2
After todays csgo update this plugin crashes the server. Any update?
Forum:
Plugins
05-12-2017, 10:49
Replies:
5,058
[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Views:
2,631,808
Posted By
Mask
Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Always using the latest stable sm so this is not the issue. Just saying that nominate module is not following played maps other functions works just fine.
Forum:
Plugins
05-01-2017, 14:16
Replies:
5,058
[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Views:
2,631,808
Posted By
Mask
Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
I am using this plugin for a good while(ver 3.4.6 sm1.7) in CSGO server and it works OK exept this weird problem with nominations. You can nominate maps and the vote starts fine but it never...
Forum:
Plugins
04-30-2017, 08:42
Replies:
2,079
[ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
Views:
1,098,743
Posted By
Mask
Re: AFK Manager (Version 4.1.1 / Updated February 24th 2017)
It doesn't read characters individually it stops at the first but that is how most plugins work. Anyway I used ConVar sm_afk_admins_flag "" to read all the flags so it did the job for me.:wink:
Showing results 1 to 25 of 95
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