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Search: Posts Made By: Solokiller
Forum: HL1 Servers (HLDS) 11-11-2019, 07:35
Replies: 4
Views: 477
Posted By Solokiller
Re: HLDS Amplification Attacks

Report exploits on Valve's HackerOne: https://hackerone.com/valve
Forum: General 08-24-2019, 09:13
Replies: 4
Views: 1,264
Posted By Solokiller
Re: Explicitly mark old pdata API as deprecated

If you have anything left from that i could take a look and maybe put something together to fully automate the process. I'll also need the spec for the config files that need to be generated.
...
Forum: General 08-21-2019, 03:33
Replies: 4
Views: 1,264
Posted By Solokiller
Re: Explicitly mark old pdata API as deprecated

Based on the API documentation i'd say so. The new API internally handles different data types so it looks like you can get even more data types than before.
Forum: General 08-20-2019, 11:47
Replies: 4
Views: 1,264
Posted By Solokiller
Explicitly mark old pdata API as deprecated

The old pdata API, which takes hardcoded offsets, should be marked as deprecated in the documentation to discourage its use. Since Valve is updating the games again any plugins that use it can end up...
Forum: HL1 Servers (HLDS) 05-15-2019, 17:10
Replies: 0
Views: 587
Posted By Solokiller
Calling all GoldSource server operators

https://github.com/ValveSoftware/halflife/issues/2416


Some commands aren't registered in the Linux version, while commands that can crash are registered on Windows. If you know of any please...
Forum: News 05-03-2019, 15:34
Replies: 69
Views: 25,531
Posted By Solokiller
Re: Development Roundup, We need you!

This issue might need someone to look into it: https://github.com/ValveSoftware/halflife/issues/2381
Forum: HL1 Servers (HLDS) 04-15-2019, 15:53
Replies: 2
Views: 650
Posted By Solokiller
Re: Report any issues that prevent you from updating your servers

If there are any bugs that need fixing, now is the time to report them and alert Mikela on the tracker.
Forum: HL1 Servers (HLDS) 04-13-2019, 15:46
Replies: 2
Views: 650
Posted By Solokiller
Report any issues that prevent you from updating your servers

Please report any issues that prevent you from updating your servers when Valve releases updates. Valve is currently working to fix issues so everybody can run the newest version, so any problems...
Forum: General 03-24-2019, 12:23
Replies: 21
Views: 2,567
Posted By Solokiller
Re: messagemode not working after update

I meant only TFC can run exec on the client from the server.
Forum: General 03-24-2019, 11:30
Replies: 21
Views: 2,567
Posted By Solokiller
Re: messagemode not working after update

Privileged cvars and commands should only be executed by the client, unprivileged ones can be executed by the remote server as well as the client. In practice it's a bit different since they bolted...
Forum: General 03-23-2019, 09:02
Replies: 21
Views: 2,567
Posted By Solokiller
Re: messagemode not working after update

Unfortunately there is no complete list, but you can query the engine's cvar and command functions lists to check for the flags.

For cvars flag 1024 indicates that it is privileged.
Flag 2048...
Forum: Off-Topic 03-22-2019, 16:56
Replies: 10
Views: 1,396
Posted By Solokiller
Re: CS 1.6 Update

Where did you get the changelog from?
Forum: Scripting Help 03-22-2019, 16:54
Replies: 14
Views: 873
Posted By Solokiller
Re: Messagemode Doesn't work anymore

The messagemode and messagemode2 commands are now no longer marked as privileged. You can use these commands once more.
Forum: General 03-22-2019, 16:50
Replies: 21
Views: 2,567
Posted By Solokiller
Re: messagemode not working after update

The messagemode and messagemode2 commands are now no longer marked as privileged.
Forum: General 03-22-2019, 09:32
Replies: 21
Views: 2,567
Posted By Solokiller
Re: messagemode not working after update

The messagemode and messagemode2 commands were explicitly flagged as privileged. You're not getting those back because they're part of an attack vector for exploits.
Forum: General 01-05-2019, 18:58
Replies: 11
Views: 3,962
Posted By Solokiller
Re: Cache_UnlinkLRU: NULL link - The only problem that i still can't fix

Looks like the problem is that when a sprite is loaded, its cache data is set to the msprite_t pointer but the cache system expects there to be a cache_system_t right in front of it in memory. It...
Forum: General 12-15-2018, 06:05
Replies: 8
Views: 835
Posted By Solokiller
Re: FATAL ERROR (shutting down): ED_Alloc: no free edicts

2048 is the maximum number of entities, the networking system can't handle more than that and the client will crash. Note that the server can raise the limit and still work as long as no entities are...
Forum: General 06-25-2018, 06:19
Replies: 46
Views: 3,341
Posted By Solokiller
Re: Is more than 32 players possible ?

It's not possible with the current engine, every possibility has already been thought of over the years.
Forum: General 06-24-2018, 05:28
Replies: 46
Views: 3,341
Posted By Solokiller
Re: Is more than 32 players possible ?

Increasing the maximum player count would require at the very least these changes:

Increase size of clients list in the engine
Change engine code to send indices with more bits (client &...
Forum: HL1 Servers (HLDS) 01-02-2018, 11:17
Replies: 20
Views: 2,250
Posted By Solokiller
Re: How is avatar getting retrieved in scoreboard?

Avatars are retrieved using the Steamworks API:
The image id is retrieved using ISteamFriends: https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/public/steam/isteamfriends.h#L288...
Forum: Scripting Help 12-14-2017, 18:35
Replies: 7
Views: 502
Posted By Solokiller
Re: Question creating an entity "classname"

CreateNamedEntity creates an instance of a particular entity, then you change its classname to another one to make everything think it's something different.

If you try to create say...
Forum: HL1 Servers (HLDS) 08-04-2017, 13:47
Replies: 85
Views: 18,466
Posted By Solokiller
Re: Open Source Half-Life Engine

I don't know. I could always forward your question but i doubt i'd get any replies.
Forum: General 07-29-2017, 07:09
Replies: 28
Views: 4,315
Posted By Solokiller
Re: GoldSrc games update

A new beta was released yesterday, i mailed Alfred asking what it's about:
Forum: HL1 Servers (HLDS) 07-17-2017, 13:39
Replies: 85
Views: 18,466
Posted By Solokiller
Re: Open Source Half-Life Engine

Somebody at Valve accidentally removed a couple games from packages and caused games to disappear from people's games list. Mods were also affected. They undid the changes, you can check it on...
Forum: HL1 Servers (HLDS) 07-17-2017, 11:47
Replies: 85
Views: 18,466
Posted By Solokiller
Re: Open Source Half-Life Engine

The only changes i see were to correct the removal of the games from some of the packs. It broke a bunch of stuff. Steam hasn't downloaded anything either.
Showing results 1 to 25 of 153

 
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