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Posts Made By:
El Goretto
Forum:
Plugins
07-15-2009, 13:37
Replies:
269
[L4D & L4D2] Smoker Cloud Damage
Views:
183,146
Posted By
El Goretto
Re: [L4D] Smoker Cloud Damage
Default is 1, so isn't it 0 you want?
Btw, thanks AtomicStryker for adding this handy cvar.
--
edit: aaaargh, not fast enough :)
Forum:
Unapproved Plugins
07-14-2009, 06:59
Replies:
57
[L4D2] Vocalize Fatigue
Views:
54,843
Posted By
El Goretto
Re: [L4D] Vocalize Fatigue
Hi,
Lots of this in server log:
L 07/14/2009 - 02:12:42: [SM] Native "IsFakeClient" reported: Client index 0 is invalid
L 07/14/2009 - 02:12:42: [SM] Displaying call stack trace for plugin...
Forum:
Plugins
07-14-2009, 06:47
Replies:
36
[L4D] [SM 1.3] Block ghost duck exploit 1.5
Views:
33,382
Posted By
El Goretto
Re: [L4D] [SM 1.3] Block ghost duck exploit 1.2
Tried the 1.0 version with SM 1.2 yesterday.
"Problem" is now that every spawning hunter is making loud noise as if crouched and prepared to pounce, even if standing... So a silent spawn, run and...
Forum:
Plugins
07-13-2009, 11:25
Replies:
269
[L4D & L4D2] Smoker Cloud Damage
Views:
183,146
Posted By
El Goretto
Re: Smoker Cloud Damage
Indeed, this way is meaningful to me. Thanks. :)
I didn't know about this "passthrough" behaviour of sm_cvar.
Forum:
Plugins
07-12-2009, 06:59
Replies:
269
[L4D & L4D2] Smoker Cloud Damage
Views:
183,146
Posted By
El Goretto
Re: Smoker Cloud Damage
And I just understand what you mean by "crawling cvar" :)
Problem is that cvar (http://left4dead-info.blogspot.com/2009/03/crawl-while-incapped-down-l4d-hidden.html)sv_cheats ...
Forum:
Plugins
07-11-2009, 17:46
Replies:
45
[L4D & L4D2] Infected Ghost Everywhere
Views:
49,949
Posted By
El Goretto
Re: [L4D] Infected Ghost Everywhere
Damned, 2 wonderful plugins in a week...
AtomicStryker, are you on drugs or what? :)
Thank you (again) for this one, I'll test it soon.
Forum:
Plugins
07-09-2009, 18:35
Replies:
269
[L4D & L4D2] Smoker Cloud Damage
Views:
183,146
Posted By
El Goretto
Re: Smoker Cloud Damage
We tested your plugin during a complete versus campain tonight, and it has a great side effect to prevent campin' survivors by hurting them badly... woot. :twisted:
But everyone should be aware...
Forum:
Plugins
07-09-2009, 18:30
Replies:
83
[L4D] Pounce Announce 1.5
Views:
70,022
Posted By
El Goretto
Re: [L4D] Pounce Announce 1.4
Hi n0limit,
I installed your other "PounceUncap" plugin as well, getting rid of pounce manual settings, and getting max pounce at 49.
I just see that:
sm_cvar pounceuncap_maxdamage
[SM]...
Forum:
Plugins
07-08-2009, 06:39
Replies:
115
[L4D] HideHUDOnVomit (Blind Luck)
Views:
98,192
Posted By
El Goretto
Re: [L4D] HideHUDOnVomit (Blind Luck)
I love Blind Luck as it is, and we all do on my serv' :)
But to go back just a min on the smoker talk, about drugging or not and dealing damage
A new plugin has been written ...
Forum:
Plugins
07-08-2009, 06:25
Replies:
269
[L4D & L4D2] Smoker Cloud Damage
Views:
183,146
Posted By
El Goretto
Re: Smoker Cloud Damage
Woooo! :)
I was dreaming of such a plugin after "Blind Luck" plugin for Boomer was released.
Thanks, I'll carefully watch your realeases :)
Forum:
Plugins
07-08-2009, 06:22
Replies:
92
[L4D] PounceUncap 1.2
Views:
62,354
Posted By
El Goretto
Re: [L4D] PounceUncap
Non techy and others do the same: they read the first post which describes the plugin.
All plugins descriptions includes cvars you must set, this one is not an exception.
Thanks again for another...
Forum:
Plugins
06-10-2009, 09:24
Replies:
83
[L4D] Pounce Announce 1.5
Views:
70,022
Posted By
El Goretto
Re: [L4D] Pounce Announce 1.3
Woohooo, thank you a lot :)
Forum:
Plugins
06-08-2009, 07:04
Replies:
83
[L4D] Pounce Announce 1.5
Views:
70,022
Posted By
El Goretto
Re: [L4D] Pounce Announce 1.3
Good idea...
and is it now possible to do the same but with a cvar enabling "meters" distances? :mrgreen:
Forum:
General
03-26-2009, 06:52
Replies:
33
SV_SEARCH_KEY ISSUE TARGETED
Views:
11,990
Posted By
El Goretto
Re: SV_SEARCH_KEY ISSUE TARGETED
I'll see that tonight:
I can't believe this crappy practice of having a fixed size buffer for such a critical feature...
0 flexibility, 0 scalability... 100% Valve though.
Forum:
General
03-17-2009, 14:40
Replies:
33
SV_SEARCH_KEY ISSUE TARGETED
Views:
11,990
Posted By
El Goretto
Re: SV_SEARCH_KEY ISSUE TARGETED
If someone is interested, I can upload somewhere the original 1.2.0 snapshot 2599 archive for testing.
Forum:
General
03-16-2009, 14:13
Replies:
33
SV_SEARCH_KEY ISSUE TARGETED
Views:
11,990
Posted By
El Goretto
Re: SV_SEARCH_KEY ISSUE TARGETED
Problem here too with a 1.2.0 snapshot 2599 and metamod 1.7.1. Strange though, since after all theses last 3 L4D server crappy patches, sv_search_key still worked for 1-2 days, then yesterday we were...
Forum:
Plugins
03-02-2009, 08:16
Replies:
520
[L4D] Director Controller (All4Dead)
Views:
363,220
Posted By
El Goretto
Re: [L4D] Director Controller (All4Dead)
No, as the 4 players limit is harcoded into maps. As you can see when opening your server browser, you server is reporting 8 slots, but any 5th (or more) player willing to join it after start will...
Forum:
General
02-26-2009, 09:05
Replies:
2
How to block plugin automatic (but not manual) loading [SOLVED]
Views:
967
Posted By
El Goretto
Re: How to block plugin automatic (but not manual) loading
Ow, so simple... didn't know path could be included in sm loading command :)
Thx!
Forum:
Plugins
02-26-2009, 09:03
Replies:
115
[L4D] HideHUDOnVomit (Blind Luck)
Views:
98,192
Posted By
El Goretto
Re: [L4D] HideHUDOnVomit (Blind Luck)
Hell yeah!!! :)
Smoker's smoke is just useless as is (It was supposed to be toxic at first, wasn'it?). Adding a side effect to smoker's smoke would be great, this effect lasting while survivors...
Forum:
General
02-26-2009, 08:37
Replies:
2
How to block plugin automatic (but not manual) loading [SOLVED]
Views:
967
Posted By
El Goretto
How to block plugin automatic (but not manual) loading [SOLVED]
Hi,
I want to block some plugins from being loaded automatically by SM when the server (re)starts, but not prevent them from being either manually loaded or from a custom cfg file (such as in...
Forum:
Plugins
02-25-2009, 09:18
Replies:
520
[L4D] Director Controller (All4Dead)
Views:
363,220
Posted By
El Goretto
Re: [L4D] Director Controller (All4Dead)
Re,
We played almost a complete VS campaign on airport yesterday, that was great :)
Though I notice something: VS mode is supposed to last untill server is hibernating. Hibernation is...
Forum:
Plugins
02-23-2009, 17:39
Replies:
520
[L4D] Director Controller (All4Dead)
Views:
363,220
Posted By
El Goretto
Re: [L4D] Director Controller (All4Dead)
Tonight we managed to play versus on Deathtoll:
1- start a lobby on an original versus map (ex: no mercy) with full lobby (players wont be able to join after that)
2- launch game
3- when on the...
Forum:
Plugins
01-29-2009, 05:24
Replies:
435
L4D Director Enforcer
Views:
220,441
Posted By
El Goretto
Re: L4D Director Enforcer
Hi all,
I'm not sure this can help concerning the "coop forced mode" issue, but as my actual SM setup can't automatically change SM plugin cvars at start (: I'm not actively investigating this, as...
Forum:
General
01-27-2009, 14:44
Replies:
9
[L4D] Forked instances & sourcemod loading (or not)
Views:
2,672
Posted By
El Goretto
Re: [L4D] Forked instances & sourcemod loading (or not)
How did you create your "symlinked" server copy?
Everything except:
srcds/l4d/cfg
srcds/l4d/left4dead/ (regular files in are symplinks except server.cfg and following directories:)...
Forum:
General
01-25-2009, 14:48
Replies:
9
[L4D] Forked instances & sourcemod loading (or not)
Views:
2,672
Posted By
El Goretto
Re: [L4D] Forked instances & sourcemod loading (or not)
Everyone who wants to have some servers with SM and some without SM is managing several srcds installs then (which I did)?
Showing results 1 to 25 of 26
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