Raised This Month: $23 Target: $400
 5% 

Showing results 1 to 25 of 500
Search took 0.02 seconds.
Search: Posts Made By: Silencer123
Forum: Module Coding 02-16-2011, 13:36
Replies: 7
Views: 3,508
Posted By Silencer123
Re: [C++] [HLSDK] Documentation or anything?

They don't even have basic explanations in the header files. It's all "go figure"-policy.
"Don't know C++" is an ambiguous formulation. Of course I am always learning, but I won't
agree that having...
Forum: Module Coding 02-13-2011, 19:07
Replies: 7
Views: 3,508
Posted By Silencer123
Re: [C++] [HLSDK] Documentation or anything?

Why is it always me who has these difficult unanswerable requests? :<
Forum: Module Coding 02-07-2011, 17:38
Replies: 7
Views: 3,508
Posted By Silencer123
[C++] [HLSDK] Documentation or anything?

Hello, it has been a while. I figured this board comes closest to what I need help with.

I'm working with the HLSDK right now and wondered if there is any such thing as an introductory tutorial...
Forum: Unapproved Plugins 12-01-2010, 09:46
Replies: 9
Views: 11,978
Posted By Silencer123
Re: SXPM (Synergy Experience Mod)

I hope for you that you get speed increase working. It's something I couldn't get to work back in SC.
I also hope this version isn't as outrageous as the old SCXPM, and the block skill isn't actual...
Forum: Scripting Help 04-27-2010, 17:12
Replies: 17
Views: 3,933
Posted By Silencer123
Re: Is it possible to hook the grenade explode event?

Include:
#include <hamsandwich>

In plugin_init():
RegisterHam(Ham_Think, "grenade", "fw_ThinkGrenade")

Somewhere else:
public fw_ThinkGrenade(entity) {
// [...]
}
Forum: HL1 Servers (HLDS) 04-27-2010, 17:00
Replies: 4
Views: 6,825
Posted By Silencer123
Re: Could not open halflife.wad

Halflife.wad is a default wad file. You need to have the Half-Life base content installed,
no matter which modification you are trying to host.
Do this in your HLDS folder, where the update tool...
Forum: HL1 Servers (HLDS) 04-27-2010, 16:54
Replies: 17
Views: 2,767
Posted By Silencer123
Re: Server FPS is high but player fps is low!!!

Check rate and updaterate enforcements.
Forum: Scripting Help 04-27-2010, 16:38
Replies: 1
Views: 502
Posted By Silencer123
Ringlist iteration problem

Hello. Long time no see.

I am making a small enhancement of the anitflood plugin.
The modified version shall block a chat message only when it is the nth
in a certain time frame. The server...
Forum: Scripting Help 07-02-2009, 04:01
Replies: 3
Views: 755
Posted By Silencer123
Re: [COLORCHAT] Types.

You can also mix in the different team colors in the same message for the same player. It is a bit hacky, though. You have to temporarily change the player's team, then add ^x03 to the string. I'm...
Forum: Approved Plugins 06-19-2009, 18:11
Replies: 6
Views: 7,893
Posted By Silencer123
Re: Tripmine Indicator Version 1.2

Updated to version 1.2. See the changelog in the first post (http://forums.alliedmods.net/showpost.php?p=710038&postcount=1).
Forum: Scripting Help 06-12-2009, 09:06
Replies: 5
Views: 2,756
Posted By Silencer123
Re: register_event damage

Does that support wildcards btw? E.g. instead of "player" use "monster_*" ?
Forum: Scripting Help 06-11-2009, 19:08
Replies: 12
Views: 4,155
Posted By Silencer123
Re: Changing clip and backpack ammo in Half-Life

Thanks. Quite interesting some of those parts.
Just tried using ExecuteHam(Ham_GiveAmmo etc. in Sven Co-op 4.0,
and it crashes viciously. Seems the massive changes to the
original game make it...
Forum: Scripting Help 06-10-2009, 11:21
Replies: 12
Views: 4,155
Posted By Silencer123
Re: Changing clip and backpack ammo in Half-Life

Thanks. Oh I always wanted to have a look at HL SDK, but no clue where to get it.
Forum: Scripting Help 06-09-2009, 12:44
Replies: 12
Views: 4,155
Posted By Silencer123
Re: Changing clip and backpack ammo in Half-Life

That works fine, especially doing fastfire with m_flNextPrimaryAttack on the rocket launcher is awesome. Thanks!

Now... how would I go about nicely hooking this up to player fire? Like: Player...
Forum: Scripting Help 06-07-2009, 17:10
Replies: 12
Views: 2,481
Posted By Silencer123
Forum: Scripting Help 06-07-2009, 17:07
Replies: 2
Views: 865
Posted By Silencer123
Re: Block message in message hook, but continue in code

Set_task is uber cheap since you are forced to at least 0.1 seconds.
Found a solution already. Using the example from above:public plugin_init() {
register_message(somemsg, "msg_hook");
}
...
Forum: Scripting Help 06-07-2009, 16:38
Replies: 2
Views: 865
Posted By Silencer123
Block message in message hook, but continue in code

I want to block a message in its hook, yet have the code move on.
To a block a message you would return PLUGIN_HANDLED, but I cannot
chronologically append my code directly after it.public...
Forum: Off-Topic 06-07-2009, 13:38
Replies: 2
Views: 730
Posted By Silencer123
Re: Natural Selection 2

Oh I will. Hope it gets into stores.
Cannot use PayPal.
Forum: Scripting Help 06-07-2009, 13:34
Replies: 12
Views: 4,155
Posted By Silencer123
Re: Changing clip and backpack ammo in Half-Life

Thanks for the offsets, but I can't get it to work...#include <amxmodx>
#include <hamsandwich>

new const VERSION[] = "1.0";


public plugin_init() {
register_plugin("HL Unlimited Ammo",...
Forum: Scripting Help 06-07-2009, 09:59
Replies: 12
Views: 4,155
Posted By Silencer123
Re: Changing clip and backpack ammo in Half-Life

This is all I found:#include <hamsandwich>
// [...]
ExecuteHam(Ham_GiveAmmo, playerId, ammoToAdd, type[], bAmmoMax);
// [...]Where type would be the ammo type. Unfortunately
"type" is not simply...
Forum: Scripting Help 06-06-2009, 21:46
Replies: 12
Views: 2,481
Posted By Silencer123
Re: Invisible with glowshell?

Additive render mode with FX amount 0.
Will have your glow shell be really "tight",
though. Because of the additive rendering
it will also look a bit different from what
the eye is used to.
Forum: Scripting Help 06-06-2009, 21:41
Replies: 12
Views: 4,155
Posted By Silencer123
Changing clip and backpack ammo in Half-Life

Yes... how would one go on about that?

For Team Fortress, Day of Defeat, Natural Selection, of course for Counter-Strike, and even for the uncommon mod The Specialists there are appropriate...
Forum: Approved Plugins 06-06-2009, 18:23
Replies: 31
Views: 26,154
Posted By Silencer123
Re: Sound replacements V. 1.2

If that is what you are trying to do, I'll let you know,
that Half-Life cannot use mp3s as networked or ambient sounds. In fact,
there is only one client side method to play one mp3 at a time....
Forum: Approved Plugins 06-05-2009, 11:37
Replies: 31
Views: 26,154
Posted By Silencer123
Re: Sound replacements V. 1.1

fakemeta_stocks(.inc) is an include-file with additional methods. You need no additional module, since it uses existing functions from fakemeta. You must have a fakemeta_amxx.dll in your modules...
Forum: Approved Plugins 06-02-2009, 15:28
Replies: 31
Views: 26,154
Posted By Silencer123
Re: Sound replacements V. 1.1

weapons/explode3.wav is the new sound. Of course you can use sounds from sound effects which are client side as replacement, but not vice versa. You grab the common sense?
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT -4. The time now is 13:24.


Powered by vBulletin®
Copyright ©2000 - 2020, vBulletin Solutions, Inc.
Theme made by Freecode