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Search: Posts Made By: +ARUKARI-
Forum: Suggestions / Requests 03-20-2024, 20:56
Replies: 6
Views: 400
Posted By +ARUKARI-
Re: [REQUEST][Half-Life] Minigun (M134)

Why not use WeaponMod and reproduce this weapon by replacing its model and parameters?
https://forums.alliedmods.net/showthread.php?t=184412
Forum: Off-Topic 03-14-2024, 03:38
Replies: 29
Views: 5,078
Posted By +ARUKARI-
Forum: Suggestions / Requests 03-13-2024, 03:10
Replies: 6
Views: 400
Posted By +ARUKARI-
Re: [REQUEST][Half-Life] Minigun (M134)

Use this to make your own.
https://forums.alliedmods.net/showthread.php?t=183369
Forum: Suggestions / Requests 03-01-2024, 02:17
Replies: 14
Views: 657
Posted By +ARUKARI-
Re: lasermine edit

SandStriker is me, but I am not willing to support that plugin because it has been modified by others and the version is too old.
Forum: Suggestions / Requests 02-21-2024, 11:10
Replies: 14
Views: 657
Posted By +ARUKARI-
Re: lasermine edit

Like this?
https://www.youtube.com/watch?v=XMzMsdZD5IE
Forum: Off-Topic 01-16-2024, 23:31
Replies: 87
Views: 56,214
Posted By +ARUKARI-
Re: nVault Editor v0.4 beta

@Bugsy Me too, made mine in C#(it's not finished it.), but I can't publish it without checking with you.
I would like to release the whole source on Github if possible.
Forum: Off-Topic 12-07-2023, 23:30
Replies: 12
Views: 3,093
Posted By +ARUKARI-
Re: The perfect if else statement doesn’t exis..

if (error_1)
{
// not works.
// something msg.
return;
}
if (error_2)
{
// not works.
// something msg.
Forum: Module Coding 01-30-2023, 10:17
Replies: 51
Views: 46,410
Posted By +ARUKARI-
Re: Module: Counter-Strike Weapon Mod [1.7.1]

https://github.com/AoiKagase/CSWM/releases/tag/1.7.2
Forum: News 01-24-2023, 03:32
Replies: 89
Views: 180,768
Posted By +ARUKARI-
Re: Development Roundup, We need you!

Can this work?
http://www.amxmodx.org/doc/index.html?page=source%2Ffunctions%2Fcore%2Fquery_client_cvar.htm
Forum: Module Coding 01-04-2023, 19:31
Replies: 51
Views: 46,410
Posted By +ARUKARI-
Re: Module: Counter-Strike Weapon Mod [1.7.1]

The following bugs exist in this module.

Burst fire in secondary mode does not work.
The specified shot animation does not play.
Shotgun reload stops halfway through.
The shotgun idle...
Forum: HL1 Servers (HLDS) 12-15-2022, 03:22
Replies: 13
Views: 4,221
Posted By +ARUKARI-
Re: SteamCMD error when installing mod 90

This was discussed on Discord a while ago.
It seems that the Linux version of CS1.6 can no longer be downloaded by Anonymous and requires a login.
(The Windows version can be downloaded by...
Forum: Suggestions / Requests 12-08-2022, 23:10
Replies: 6
Views: 883
Posted By +ARUKARI-
Re: Please, Can you Fix the Red Crosshair?

No, it's not mine, I just Forked it.
It is something that has not been maintained for a long time and will be modified like ReviveKit if necessary.


The spread of Crosshair is completely...
Forum: Suggestions / Requests 12-08-2022, 00:36
Replies: 6
Views: 883
Posted By +ARUKARI-
Re: Please, Can you Fix the Red Crosshair?

It seems that Version 1.2.5 was released 2 years ago.
Why don't you give it a try?

https://github.com/AoiKagase/Amxx-CrosshairMenu
Forum: Suggestions / Requests 11-27-2022, 03:16
Replies: 4
Views: 727
Posted By +ARUKARI-
Re: C4 Explode Chance without Defuse Kit

// Convert dfmis_odds to a percent
new percent = CHANCE / min(risk, CHANCE) * NO_KIT_TIME
// Get a random number between 1 and dfmis_odds
@@new mistake = random_num(1, percent)

Although setting...
Forum: Approved Plugins 11-22-2022, 04:05
Replies: 692
Views: 636,680
Posted By +ARUKARI-
Re: Laser/TripMine Entity

Only ZP 5.0 is assumed.
If you wish to use it with 4.3, we recommend that you turn off ZP support and use the wrapper plugin that uses Native functions.
(I'm reluctant to provide support for ZP,...
Forum: Scripting Help 09-29-2022, 02:49
Replies: 2
Views: 707
Posted By +ARUKARI-
Re: ZP50 Lasermine (Line) Issue

Older Lasermines are not supported.
(SandStriker is me.)
https://forums.alliedmods.net/showthread.php?t=25819
Forum: Module Coding 08-24-2022, 10:28
Replies: 23
Views: 11,937
Posted By +ARUKARI-
Re: Module: Custom Entity Data

Check installed libstdc++.so

[root ~]# ls -l /usr/lib/libstdc++*
lrwxrwxrwx. 1 root root 23 12月 14 2020 /usr/lib/libstdc++.so -> /usr/lib/libstdc++.so.6
@@lrwxrwxrwx. 1 root root 19 ...
Forum: Module Coding 08-23-2022, 20:11
Replies: 23
Views: 11,937
Posted By +ARUKARI-
Re: Module: Custom Entity Data

If you don't get warning messages and it doesn't crash, you can use the official version.

1. it's a false positive, but I'll check again.
2. it is an environment-dependent problem because I am...
Forum: New Plugin Submissions 08-18-2022, 20:45
Replies: 46
Views: 21,102
Posted By +ARUKARI-
Re: AGM + AimGlow v2.0.2 [24/04/2020]

In the Biohazard mod (not sure about ZP), when the player model is changed, it is overlaid on the normal player model as an entity.
In other words, the player ID and the ID of the actual visible...
Forum: Scripting Help 07-24-2022, 22:47
Replies: 40
Views: 2,049
Posted By +ARUKARI-
Re: Need Code For CFG FILE

Returned before fclose.
Forum: Scripting Help 07-20-2022, 05:21
Replies: 16
Views: 1,370
Posted By +ARUKARI-
Forum: Scripting Help 07-15-2022, 02:20
Replies: 4
Views: 657
Posted By +ARUKARI-
Re: Limit lasermine buy

https://forums.alliedmods.net/showthread.php?t=25819
Forum: Scripting Help 07-07-2022, 20:09
Replies: 8
Views: 945
Posted By +ARUKARI-
Re: Spawned a NULL entity

My plugin provides a Native function, which allows Lasermine to be used from other plugins.
So there is no need to write complicated code such as entity creation.
Forum: Scripting Help 07-06-2022, 22:28
Replies: 8
Views: 945
Posted By +ARUKARI-
Re: Spawned a NULL entity

Why not use a plugin that already exists?
Forum: Scripting Help 06-08-2022, 19:43
Replies: 2
Views: 566
Posted By +ARUKARI-
Re: Lasermine

It is just a Warning and can be ignored, but I would recommend using the latest Lasermine.
Showing results 1 to 25 of 500

 
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