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Posts Made By:
Miggy
Forum:
Scripting
12-12-2016, 11:12
Replies:
15
How to include client index as a passed on parameter in OnGameFrame?
Views:
2,353
Posted By
Miggy
Re: How to include client index as a passed on parameter in OnGameFrame?
I too am interested in this.
I would like to run a script that's triggered at the moment where one player looks at another.
Forum:
Extensions
11-10-2016, 11:19
Replies:
577
[EXTENSION] Socket (3.0.1)
Views:
652,530
Posted By
Miggy
Re: [EXTENSION] Socket (3.0.1)
Getting an error on 2 of my 3 tf2 servers running the same setup
Running SourceMod 1.8.0.5912
[08] file "socket.ext.so": /servers/loadkeeg/tf/addons/sourcemod/extensions/socket.ext.so: cannot...
Forum:
Scripting
07-29-2016, 12:22
Replies:
2
Need help: Query Client CVar against a Wildcard
Views:
1,105
Posted By
Miggy
Re: Need help: Query Client CVar against a Wildcard
That's the issue I'm trying to avoid with the wildcard.
Forum:
Scripting
07-28-2016, 15:47
Replies:
2
Need help: Query Client CVar against a Wildcard
Views:
1,105
Posted By
Miggy
Need help: Query Client CVar against a Wildcard
Essentially...
I'd like to Query clients for multiple cvars but instead of naming them all individually I'd like to make things simple by doing a wildcard.
Example of what I'm trying to do below
...
Forum:
Scripting
04-29-2016, 11:41
Replies:
3
Need assistance with private API key script (And Parsing?)
Views:
1,074
Posted By
Miggy
Re: Need assistance with private API key script (And Parsing?)
I'll modify my public void OnClientAuthorized to pull those AuthId_SteamID64 and see if that works out for me :D
And I'll see if I can get g_Cvar_API.GetString working.
Also, do you think it...
Forum:
Scripting
04-29-2016, 10:57
Replies:
3
Need assistance with private API key script (And Parsing?)
Views:
1,074
Posted By
Miggy
Need assistance with private API key script (And Parsing?)
Hi folks,
Thank you so much for even giving this thread a glance. Despite having worked on my plugin for almost a year now I still consider myself very new and extremely ignorant (read: dumb) when...
Forum:
Scripting Help
04-29-2016, 10:51
Replies:
0
Need assistance with private API key script (And Parsing?)
Views:
297
Posted By
Miggy
Need assistance with private API key script (And Parsing?)
Wrong section, whoops :(
please go see: https://forums.alliedmods.net/showthread.php?p=2415191#post2415191
Forum:
Plugins
04-12-2016, 18:43
Replies:
57
[Any] Super Spray Handler (V1.2.3, 5/10/16)
Views:
37,187
Posted By
Miggy
Re: [Any] Super Spray Handler
youthebomb.com!
Forum:
Scripting
04-05-2016, 19:12
Replies:
10
[TF2] Run command only on the first round
Views:
1,769
Posted By
Miggy
Re: [TF2] Run command only on the first round
Yea I fixed up my mistake
Hurriedly put it together while at work :(
But, I got it working, and it only shows on the first round!
Thank you, youthebomb.com :up:
Forum:
Scripting
04-05-2016, 18:49
Replies:
10
[TF2] Run command only on the first round
Views:
1,769
Posted By
Miggy
Re: [TF2] Run command only on the first round
I see.
So, then I should be doing something like this, no?
public void OnPluginStart()
{
HookEvent("teamplay_round_start", EventRoundStart);
}
Forum:
Scripting
04-05-2016, 15:13
Replies:
10
[TF2] Run command only on the first round
Views:
1,769
Posted By
Miggy
Re: [TF2] Run command only on the first round
Maybe I'm just reading that completely wrong and I'm a big dumbdumb (Which is very likely)
But, isn't the first round variable set every new round?
I have to make sure this would work in PL, CP,...
Forum:
Scripting
04-05-2016, 11:08
Replies:
10
[TF2] Run command only on the first round
Views:
1,769
Posted By
Miggy
[TF2] Run command only on the first round
Someone told me how to do this previously and for the life of me, I can't remember how to do it.
Essentially I want to display a printtochatall message at the start of the first Tournament Mode...
Forum:
Plugins
11-09-2015, 00:35
Replies:
101
[Any] Paranoia IP Tracker
Views:
56,877
Posted By
Miggy
Re: [Any] Paranoia IP Tracker
I am getting this same issue; I don't fully understand what you posted for your fix.
Could you elaborate?
My VPS hosting my DB is running Windows 2008 R2, my gameserver is running off of Linux....
Forum:
Scripting
08-06-2015, 09:30
Replies:
3
Need help: Parse JSON API
Views:
1,557
Posted By
Miggy
Need help: Parse JSON API
Hey guys.
I've been working on and off on a plugin for the past few months that would serve as a Utility Plugin for UGC and working as a super light anticheat(nothing like smac or anakins AC...
Forum:
Extensions
08-06-2015, 09:24
Replies:
102
GeoIPCity
Views:
148,587
Posted By
Miggy
Re: GeoIPCity
I had issues with this plugin months ago. For whatever reason it started working on it's own without me touching it since *shrug*
Forum:
Extensions
06-04-2015, 08:04
Replies:
102
GeoIPCity
Views:
148,587
Posted By
Miggy
Re: GeoIPCity
Any suggestions?
I tried doing a fresh install of the latest SourceMod last night and still nothing :(
Forum:
Extensions
06-03-2015, 00:22
Replies:
102
GeoIPCity
Views:
148,587
Posted By
Miggy
Re: GeoIPCity
Both .dat files have full permissions
Forum:
Extensions
06-02-2015, 22:31
Replies:
102
GeoIPCity
Views:
148,587
Posted By
Miggy
Re: GeoIPCity
[SM] Displaying 12 extensions:
[01] Automatic Updater (1.6.3-dev+4581): Updates SourceMod gamedata files
[02] Webternet (1.6.3-dev+4581): Extension for interacting with URLs
[03] TF2 Tools...
Forum:
Extensions
06-02-2015, 21:32
Replies:
102
GeoIPCity
Views:
148,587
Posted By
Miggy
Re: GeoIPCity
[SM] Plugin proxycheck.smx failed to load: Required extension "GeoIPCity" file("geoipcity.ext") not running.
Extracted the plugin and placed the renamed dat file in the right location. Not sure...
Forum:
Scripting
04-28-2015, 10:25
Replies:
14
Need help with ExplodeString and Arrays
Views:
3,158
Posted By
Miggy
Re: Need help with ExplodeString and Arrays
I had a small name discrepancy from something I was messing around with causing the issue :-L
It wasn't until I was looking at the error log that I noticed it x.x
After much messing around with I...
Forum:
Scripting
04-27-2015, 18:59
Replies:
14
Need help with ExplodeString and Arrays
Views:
3,158
Posted By
Miggy
Re: Need help with ExplodeString and Arrays
It spits this out
ARRAY LENGTH: 0
Forum:
Scripting
04-26-2015, 18:21
Replies:
14
Need help with ExplodeString and Arrays
Views:
3,158
Posted By
Miggy
Re: Need help with ExplodeString and Arrays
Yea the debug print worked before the If's but not from within the If's
Forum:
Scripting
04-26-2015, 16:26
Replies:
14
Need help with ExplodeString and Arrays
Views:
3,158
Posted By
Miggy
Re: Need help with ExplodeString and Arrays
Something more like
public OnClientAuthorized(iClient, const String:sAuth[])
{
decl String:PlayerName[64], String:sIP[64];
GetClientIP(iClient, sIP, sizeof(sIP));
GetClientName(iClient,...
Forum:
Scripting
04-26-2015, 00:12
Replies:
14
Need help with ExplodeString and Arrays
Views:
3,158
Posted By
Miggy
Re: Need help with ExplodeString and Arrays
Neat!
I'm trying to tweak it so it detects SteamID or IP rather than SteamID AND IP
Forum:
Scripting
04-24-2015, 09:22
Replies:
14
Need help with ExplodeString and Arrays
Views:
3,158
Posted By
Miggy
Re: Need help with ExplodeString and Arrays
Cool, I tried compiling it as is and got a bunch of errors so I'm gonna have to sit down and really go through it.
Looks like I'll also have to read up on some adt though cause I'm not really 100%...
Showing results 1 to 25 of 37
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