Raised This Month: $51 Target: $400
 12% 

Showing results 1 to 25 of 440
Search took 0.02 seconds.
Search: Posts Made By: Charr
Forum: Scripting Help 09-26-2007, 16:21
Replies: 11
Views: 2,536
Posted By Charr
Re: FakeMeda and TS help

It would work for TS, since there is no going prone, crawling or getting up animations, there is only diving which is also used for laying on the ground.
Forum: Approved Plugins 09-26-2007, 15:38
Replies: 48
Views: 52,107
Posted By Charr
Re: Shove Mod

They way you have the cvar setup will not allow you for dynamic switching in game. To make it switchable in game, you will have to put the check in FM prethink. To make it faster, use a cvar...
Forum: Scripting Help 09-26-2007, 15:28
Replies: 2
Views: 1,241
Posted By Charr
Creating a function with formatting abilities

Is it possible to create a function with formatting abilities with pawn? If so, how is it done?
Forum: Scripting Help 09-26-2007, 13:04
Replies: 11
Views: 2,536
Posted By Charr
Re: FakeMeda and TS help

Check for their animation. If they are prone, they will be in their animation.
Forum: Scripting Help 08-19-2006, 16:02
Replies: 7
Views: 2,148
Posted By Charr
Re: Another Native Error ("query_client_cvar")

What is your version of MetaMod? Older MetaMods do not support querying the client side.
Forum: Scripting Help 08-19-2006, 00:07
Replies: 6
Views: 1,531
Posted By Charr
Re: plugin crashes my server

Are the models in the correct directories? Do they exist? If they are not, it will crash the server.
Forum: Off-Topic 08-19-2006, 00:03
Replies: 30
Views: 5,345
Posted By Charr
Re: Someone keeps hacking my FTP pass..

Maybe try increasing the password's strength, or control who gets your password (perhaps one of your admins is leaking it :O )

I use strong passwords that are almost completely alpha-numeric, and...
Forum: Scripting Help 08-18-2006, 23:59
Replies: 1
Views: 959
Posted By Charr
Re: Aiment?

It think it has something to do with the bones used in the model, but I am not very good with models.
Forum: Scripting Help 08-18-2006, 23:51
Replies: 4
Views: 1,440
Posted By Charr
Re: Getting user ammunition

A loop would work nicely above :O


new wid[42],weapon[42][32];

for(new i = 0; i < 42; i++)
{
get_weaponname(wid[i], weapon[i], 31);
console_print(id,"WeaponID is...
Forum: Scripting Help 08-18-2006, 23:47
Replies: 4
Views: 1,613
Posted By Charr
Re: Plugin Disecting

/*
_,.~^*^~.,_DOD Style Reinforcements_,.~^*^~.,_

Credits to:
Suicid3 - for the suggestions

//- Cvars -
sv_DSR //Turns DSR on(1) and off(0)
sv_DSRmode ...
Forum: Scripting Help 08-16-2006, 12:56
Replies: 12
Views: 2,655
Posted By Charr
Re: Find if map has an elevator?

func_door is the most common form of an elevator. To make sure it is an elevator you have to check a certain key (don't remember what it was :( )
Forum: Unapproved/Old Plugins 08-16-2006, 12:42
Replies: 57
Views: 22,463
Posted By Charr
Re: Replace Weapon Models

You should unprecache the model that you are replacing, so when a lot of models are replaced, there are no errors generated (512 entity limit error).
Forum: Scripting Help 08-13-2006, 21:30
Replies: 14
Views: 4,149
Posted By Charr
Re: Needing A team

Lots of times -_-
Forum: Off-Topic 08-13-2006, 11:01
Replies: 28
Views: 6,740
Posted By Charr
Re: What else can you do to enhance ur server

Try a different site for speed testing.
Forum: Off-Topic 08-13-2006, 10:56
Replies: 28
Views: 6,740
Posted By Charr
Re: What else can you do to enhance ur server

Speedtest has everything to do with the rate :O

As for the results, use a speed test center that is closer, so you will get more accurate results. My connection speed is 15 Mb/s. My ISP is...
Forum: Off-Topic 08-13-2006, 10:52
Replies: 13
Views: 2,910
Posted By Charr
Re: 715 limit

Saving up for an Asus Z96J :stupid:.

As for the limit, there is nothing you can do to increase it. TSRP has the same inherent problem, and the only thing you can do is to choose carefully on what...
Forum: Off-Topic 08-13-2006, 10:48
Replies: 32
Views: 7,922
Posted By Charr
Re: Why is my server so unpopularly?

The problem is that no one wants to join an empty server. If you can get three to four people in it, others will join because people are there. If no one joins it, they won't know that it exists.
Forum: Scripting Help 08-13-2006, 10:43
Replies: 14
Views: 4,149
Posted By Charr
Re: Needing A team

Stay away from raphero2000, as he has been banned from here four times in two days. Plus he is just stupid.
Forum: Scripting Help 08-13-2006, 10:40
Replies: 4
Views: 1,304
Posted By Charr
Re: dynamic array management

It would be more like this:

new players[32],num;
get_players(players,num);

new szName[32],szNames[1280];

for(new i = 1; i < num; i++)
{
if(is_user_connected(i))
Forum: Off-Topic 08-13-2006, 00:26
Replies: 5
Views: 1,711
Posted By Charr
Re: entmod help

Your password could be too long. I usually used ent as an entpassword, and it worked fine.

This really should be in the offtopic section, so keep that in mind when posting.
Forum: General 08-12-2006, 23:01
Replies: 3
Views: 1,320
Posted By Charr
Re: say commands dont work for me? (TS) the specialists

Move your carmod above harburp_beta.amxx in plugins.ini. Also keep harubrp_beta.amxx and your talkarea on the bottom of the list to keep it from blocking other plugins.
Forum: Off-Topic 08-12-2006, 22:54
Replies: 13
Views: 2,910
Posted By Charr
Re: 715 limit

CSS is an entirely different game from CS. HL should have a 512 limit, but 715 is odd. You can only precache a few sprites/models/sounds via AMXX since Entmaps are filled with used entities...
Forum: Off-Topic 08-12-2006, 22:52
Replies: 2
Views: 1,011
Posted By Charr
Re: Major Problem........

You never even make it into the server, you sure you don't have the port blocked? Some routers have embedded firewalls.
Forum: General 08-12-2006, 22:45
Replies: 3
Views: 1,476
Posted By Charr
Re: Harbu RP Errors

Actually it needs a few is_valid_ent checks.

Also the Harbu 1.7X port is availible on these boards, and it is compatable with AMXx 1.75a.
Forum: Scripting Help 08-12-2006, 21:34
Replies: 7
Views: 2,315
Posted By Charr
Re: Cannot Remove Spawns?

Perhaps you could remove the spawns on plugin_init() and create your new spawns in plugin_cfg().
Showing results 1 to 25 of 440

 
Forum Jump

All times are GMT -4. The time now is 17:04.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode