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Search: Posts Made By: Sithranduil
Forum: Plugins 12-08-2019, 14:33
Replies: 154
Views: 78,872
Posted By Sithranduil
Re: [CS:S+GO] RAWR : Red's Awp Wide Restriction (2.2=handling warmup)

Hello,

On my server it happens that there are two awp per team, while the configuration is limited to 1 awp per team.
I use this plugin on one of my servers for several years and I have not...
Forum: Plugins 09-10-2018, 18:43
Replies: 63
Views: 34,153
Posted By Sithranduil
Re: [Any] Limit Ban Duration v1.0.2 (Updated: 4/23/12)

Hi, I updated the two plugins from the following versions basebans (v1.9.0) and sbpp (v1.6.2).
You can find the Github repository here: https://github.com/Sithranduil/LimitBanDuration/
And direct...
Forum: General 09-22-2017, 09:20
Replies: 96
Views: 104,262
Posted By Sithranduil
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

Hi, good work !

How to make the debugger work properly, it shows "target not responding", while another message tells the debugger is operating.
Forum: Snippets and Tutorials 08-16-2017, 14:22
Replies: 458
Views: 309,190
Posted By Sithranduil
Re: SMLIB 0.11 BETA (over 300 Function Stocks) | updated 15.07.2011

Hi, you can do it with a TE : https://sm.alliedmods.net/new-api/sdktools_tempents_stocks/TE_SetupBeamRingPoint
Forum: Plugins 07-01-2017, 10:19
Replies: 36
Views: 30,649
Posted By Sithranduil
Re: TOGs Jump / Bhop Stats

Hi, I just fix the plugin so it works with sourcemod version 1.9.
Explanation of the problem: : https://github.com/rogeraabbccdd/Kento-Rankme/issues/1#issuecomment-266320647
To fix it I've split in...
Forum: Scripting 02-26-2017, 12:37
Replies: 1
Views: 599
Posted By Sithranduil
limitation of WeaponCanUse

Hi,

I am working on a mod for Zombie Reloaded and I wish I could give a grenade to a zombie, but I can't because of the ZR's WeaponCanUse event that only allows the zombies to have a knife.
...
Forum: Plugins 01-16-2017, 06:48
Replies: 5,058
Views: 2,597,471
Posted By Sithranduil
Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)

The problem than me and other peoples have is the next : The first vote runs, for example the result of the vote is minigames. So the mapvote should only list minigames maps, but instead It mix every...
Forum: Plugins 01-15-2017, 19:58
Replies: 5,058
Views: 2,597,471
Posted By Sithranduil
Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)

Hi, the code maked me a little crazy, but I've made a fix of the code.
Now the maps of the categories are correctly listed.

Based on the version 3.4.6-dev for csgo (should work on others games).
Forum: Plugins 01-14-2017, 08:31
Replies: 5,058
Views: 2,597,471
Posted By Sithranduil
Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)

Hello,

I've the same problem than rodreeking (https://forums.alliedmods.net/member.php?u=275655) : https://forums.alliedmods.net/showpost.php?p=2473778&postcount=4728

I want to use somes maps...
Forum: General 11-18-2015, 08:36
Replies: 0
Views: 443
Posted By Sithranduil
[CSS] Crash on specifics maps

Hello, I have a server with running Zombie Mod, and it crash at the start of some specific maps, but this map work on my server test (it is on another physical server).

I've Accelerator install,...
Forum: Plugins 11-17-2015, 13:02
Replies: 21
Views: 15,225
Posted By Sithranduil
Re: [ANY or ZR] Dynamic Transparencies for proximity (v1.1)

Hi, your plugin don't work on css because the cvar sv_disable_immunity_alpha doesn't exist.

But thanks for your work.
Forum: Plugins 05-01-2015, 13:32
Replies: 0
Views: 2,273
Posted By Sithranduil
AntiMapAbuse

Description:
This plugin enables to block map commands from the entity point_servercommand

Installation:
First install PointDetour : https://forums.alliedmods.net/showthread.php?t=184270
Then,...
Forum: Plugin/Gameplay Ideas and Requests 04-29-2015, 09:06
Replies: 236
Views: 108,224
Posted By Sithranduil
Re: [CS:GO] Kaesar's Stuff

Wow amazing job ;) I think i will use the FP models for a default skin on a round for my Zombie Plague plugin (I'm always working on it, and I have a lot of concepts to implements :) )
Forum: Zombie:Reloaded 04-07-2015, 03:26
Replies: 16
Views: 3,042
Posted By Sithranduil
Re: [Feature request] Zombies with nades

Wops, i forgot your plugin, i've a lot of work for my school atm.
Maybe I can do it for next week.
I'm sorry :p.
Forum: Zombie:Reloaded 03-11-2015, 11:08
Replies: 16
Views: 3,042
Posted By Sithranduil
Re: [Feature request] Zombies with nades

Hello, the easiest way for me is to implement, is to inflict as much damage to each zombie hit by the grenade.
Forum: General 03-07-2015, 17:19
Replies: 84
Views: 16,150
Posted By Sithranduil
Re: "SPEdit" - A Sourcepawn Editor - Betatester needed

Wow, very nice work !
I'm currently using Sublim Text, but I think I will use you'r IDE !
Forum: Zombie:Reloaded 03-03-2015, 16:35
Replies: 16
Views: 3,042
Posted By Sithranduil
Re: [Feature request] Zombies with nades

@Veli : I'm working on some plugins for the zp plugin on css/go (round/item)

@German Player : Ok, I will do that, but i'm stuck for the moment I can't do damage with grenade ^^
Forum: Zombie:Reloaded 03-03-2015, 13:53
Replies: 16
Views: 3,042
Posted By Sithranduil
Re: [Feature request] Zombies with nades

Ok, that better for me if you don't use it (I'm working on a Zombie Plague for css/go and i've needed to add more check on it ^^).

I Have a question. When do i need to give a probability to have a...
Forum: Zombie:Reloaded 03-03-2015, 12:58
Replies: 16
Views: 3,042
Posted By Sithranduil
Re: [Feature request] Zombies with nades

Hello, i'm working on that, but I think the only way to authorize zombies to have a grenade is to modify the zombie reloaded. I think I need to do the same to inflict damage to humans.

Ps : Do you...
Forum: Zombie:Reloaded 03-02-2015, 16:02
Replies: 16
Views: 3,042
Posted By Sithranduil
Re: [Feature request] Zombies with nades

What should do the grenade?
Just do damage?
Forum: Plugins 01-14-2015, 19:20
Replies: 167
Views: 151,285
Posted By Sithranduil
Forum: Scripting 01-12-2015, 15:04
Replies: 1
Views: 836
Posted By Sithranduil
Re: [ZR] Force a human skin

Hi,

Finaly I've found the solution, this is an issue with my version of the ZR plugin (3.1 release 733, maybe is it fix now ?), the timer is not reset on the end of round, if the round take less...
Forum: Scripting 01-10-2015, 16:27
Replies: 1
Views: 836
Posted By Sithranduil
[ZR] Force a human skin

Hi all,

I am currently working on a plugin made by Fransisco for the Zombie Plague.
But I have an issue, I am not able to force a human skin when the zombies appear.

Basically, I’d like to...
Forum: Zombie:Reloaded 12-23-2014, 20:23
Replies: 16
Views: 5,684
Posted By Sithranduil
Re: Zombie mod with ammo pack

Hi, I have correct the issues that had King Dark from Steam, it was had to playerclasses.txt / models.txt.
I intend to soon publish a most advanced version, more configurable, without bugs and...
Forum: Zombie:Reloaded 12-19-2014, 12:24
Replies: 16
Views: 5,684
Posted By Sithranduil
Re: Zombie mod with ammo pack

Hello, I've modified the original Nemesis plugin, so now I've added the support of the playerclasses and added 2 cvar :
Add that on your playerclasses :
Showing results 1 to 25 of 28

 
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