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Search: Posts Made By: Ket
Forum: Unapproved Plugins 01-12-2010, 16:53
Replies: 1,685
Views: 678,904
Posted By Ket
Re: [TF2] Equipment manager 1.1.6 (09/23/09)

Crash on windows, works fine on linux.
Even tried a different plugin that uses the wearables, same problem
Forum: Plugins 12-06-2009, 07:21
Replies: 82
Views: 81,988
Posted By Ket
Re: [L4D2] Bulldozer Certificate

Getting
L 12/06/2009 - 01:51:57: [SM] Native "KillTimer" reported: Invalid timer handle 168a0109 (error 1)
L 12/06/2009 - 01:51:57: [SM] Displaying call stack trace for plugin...
Forum: Unapproved Plugins 10-26-2009, 17:20
Replies: 375
Views: 229,941
Posted By Ket
Re: [TF2]RMF Ability Pack

I have been getting this error since Disguise Jutsu was added:
L 10/26/2009 - 16:16:12: [SM] Displaying call stack trace for plugin "DisguiseJutsu.smx":
L 10/26/2009 - 16:16:12: [SM] [0] Line...
Forum: Unapproved Plugins 10-26-2009, 07:53
Replies: 375
Views: 229,941
Posted By Ket
Re: [TF2]RMF Ability Pack

Running on Fug's hovel of tomfoolery: 99.198.110.2:27015
It runs custom maps with non-standard gameplay, melee maps, surf maps, hunted, medivial fortress and a bunch of other wierd stuff
Forum: Unapproved Plugins 10-25-2009, 17:06
Replies: 375
Views: 229,941
Posted By Ket
Re: [TF2]RMF Ability Pack

Homing rockets working fine here. sourcemod 1.2.4
Forum: Plugins 10-01-2009, 13:55
Replies: 109
Views: 64,470
Posted By Ket
Re: [TF2] kAmmomod 0.4 (ammomod clone)

Thanks. Seems to work fine now, but there is a balance issue :/
Could you maybe make it possible to set exact hp for each of the classes? % doesn't really work. Soldier got a large advantage over...
Forum: Plugins 10-01-2009, 07:29
Replies: 109
Views: 64,470
Posted By Ket
Re: [TF2] kAmmomod 0.4 (ammomod clone)

Yeah it is 1.2.4-hg2785
Forum: Plugins 09-30-2009, 11:46
Replies: 109
Views: 64,470
Posted By Ket
Re: [TF2] kAmmomod 0.4 (ammomod clone)

Sometimes players doesn't get unlimited ammo. This is what it says in the error log:

L 09/26/2009 - 11:02:17: [SM] Native "GetEntProp" reported: Entity -1 is invalid
L 09/26/2009 - 11:02:17: [SM]...
Forum: Plugins 09-15-2009, 16:42
Replies: 109
Views: 64,470
Posted By Ket
Re: [TF2] kAmmomod 0.3.1

I have waited a long time for this. Any chance you could add a cvar to force the extra hp and unlimited ammo without having the queue, for use with bball.
A cvar to set the % of hp everyone gets...
Forum: Unapproved Plugins 08-02-2009, 08:28
Replies: 116
Views: 196,600
Posted By Ket
Re: [TF2] Randomizer

Just had someone get a demoman with minigun, pistol and bottle. Only got 16 minigun ammo he said. That was after resupplying from a cabinet.

Edit: I just took a look at the error logs. 17 MB logs...
Forum: Unapproved Plugins 07-31-2009, 19:18
Replies: 116
Views: 196,600
Posted By Ket
Re: [TF2] Randomizer

Thanks it seems to be working now.
Running a server that switches between wierd custom maps with a lot of plugins and normal valve maps with randomizer every 24 hours.
99.198.110.2:27015
Forum: Unapproved Plugins 07-31-2009, 18:42
Replies: 116
Views: 196,600
Posted By Ket
Re: [TF2] Randomizer

The flamethrower is getting really low ammo count with the new version. When I got spy with flare pistol and flamethrower the flamethrower had 16 ammo. Another player reported getting 28 ammo and he...
Forum: Plugins 07-28-2009, 10:25
Replies: 34
Views: 52,430
Posted By Ket
Re: [TF2] Crabmod

Tried to run this at Fug's hovel of tomfoolery. Forcelook did not work and the spies could cloak and disguise. Which made it unplayable. Cloak and dagger spies could cloak all the way to the finish
Forum: Plugins 07-23-2009, 11:54
Replies: 115
Views: 96,277
Posted By Ket
Re: [TF2] Remote Control/Build/Limit buildings plugin

Could you please make it possible to restrict what buildings you can control. Movable sentries can really ruin the fun for some but remote controlled dispensers and teleporters is all fun. Also the...
Forum: Plugins 06-16-2009, 16:43
Replies: 73
Views: 101,675
Posted By Ket
Re: [TF2] Jump Mode

Actually the error happens when someone disconnects. Not when waiting for players ends.

Edit: the cause of the bug was not jump mod
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