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Posts Made By:
ThePianoNailer
Forum:
Plugins
10-22-2021, 13:43
Replies:
277
[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Views:
186,405
Posted By
ThePianoNailer
Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Please read description carefully. I removed the old triggers, now you execute commands without ‘!’ sign.
Forum:
Plugins
10-17-2021, 09:55
Replies:
277
[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Views:
186,405
Posted By
ThePianoNailer
Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Alright, this update is enormous, and it aims to bring many QoL changes, optimizations and candies!
Happy forthcoming Halloween, I hope you'll have a nice one 8)
Zombie Fortress w/Perks v4.4
...
Forum:
Plugins
09-12-2021, 17:25
Replies:
277
[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Views:
186,405
Posted By
ThePianoNailer
Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Zombie Fortress w/Perks v4.3.2.1 (Outdated! Please see the further posts.)
Changelog:
- Eliminated previously mentioned loadaout autoreplace glitch wtih Soldier, Demoman and Sniper;
- Added a...
Forum:
Plugins
09-10-2021, 18:08
Replies:
277
[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Views:
186,405
Posted By
ThePianoNailer
Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Zombie Fortress w/Perks v4.3.2 (Outdated! Please see the further posts.)
- Fixed glitches related to the weapon autoreplace;
+ Unbanned Eureka Effect & disabled its teleport-to-base ability;
+...
Forum:
Plugins
09-09-2021, 07:07
Replies:
277
[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Views:
186,405
Posted By
ThePianoNailer
Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
A very good point, thank you! Will work on these two guys, it's easily solvable.
I am already working on several major bugs, so the update won't have to wait long. I'll release a new version ASAP.
Forum:
Plugins
07-14-2021, 18:18
Replies:
277
[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Views:
186,405
Posted By
ThePianoNailer
Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Sorry, I don't understand what you mean exactly.
Yes, no problem at all! "sm_zf_force_on 0" to have the plugin disabled on non-zf maps.
Gee, thanks a lot! :mrgreen: The issue you're...
Forum:
Plugins
07-14-2021, 17:34
Replies:
277
[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Views:
186,405
Posted By
ThePianoNailer
Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Zombie Fortress w/Perks v4.3.1 (Outdated! Please see the further posts.)
Requires SM 1.10 and tf2items.
- Added back the fixed cripple toggle cvar. Now it can be turned on and off properly.
-...
Forum:
Plugins
06-23-2021, 11:06
Replies:
277
[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Views:
186,405
Posted By
ThePianoNailer
Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
So here it is, the enhanced classic ZF-Perks! I labeled it with version 4.3.0, so you could easily distinguish it from the deprecated ones.
IMPORTANT! Requires SM 1.10 and tf2items. I made sure of...
Forum:
Plugins
06-21-2021, 18:31
Replies:
277
[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Views:
186,405
Posted By
ThePianoNailer
Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Thank you Trundlefish, for your response. I apologize for taking long time to reply back, as I rarely visit this board.
Yes, I am working on Zombie Fortress and supporting it, yet I've come into an...
Forum:
Plugins
05-18-2021, 15:28
Replies:
475
[TF2] Force Holidays - 1.10.2, Updated 2015-10-07
Views:
264,091
Posted By
ThePianoNailer
Re: [TF2] Force Holidays - 1.10.2, Updated 2015-10-07
tf_forced_holiday 8 is exactly what you have to use, since 8 IS the Full Moon :mrgreen:
And I don't recommend setting Halloween, because Thriller taunt =P
Forum:
Plugins
05-09-2021, 10:31
Replies:
42
[TF2] Wearit (v1.6 dated 16Feb2022)
Views:
14,156
Posted By
ThePianoNailer
Re: [TF2] Wearit (v1.5 dated 08March2021)
Yep. Cookies always address HDD instead of RAM, and they store up the server disk space. Here's some info:
https://forums.alliedmods.net/showpost.php?p=2409023&postcount=9
The documentation on...
Forum:
Plugins
05-07-2021, 12:25
Replies:
42
[TF2] Wearit (v1.6 dated 16Feb2022)
Views:
14,156
Posted By
ThePianoNailer
Re: [TF2] Wearit (v1.5 dated 08March2021)
Thank you for the WearIt plugin, very powerful code! If you don't mind, I've used some of it to force the official zombie skins for users in my ZF branch that i am working on. Needless to say, i've...
Forum:
Plugins
05-07-2021, 12:16
Replies:
475
[TF2] Force Holidays - 1.10.2, Updated 2015-10-07
Views:
264,091
Posted By
ThePianoNailer
Re: [TF2] Force Holidays - 1.10.2, Updated 2015-10-07
Ofc the best way is using tf_forced cvar. Powerlord apparently intended this plugin for having multiple active events at once. I myself searched for that script swapping candy medkits with original....
Forum:
Plugins
05-06-2021, 12:13
Replies:
475
[TF2] Force Holidays - 1.10.2, Updated 2015-10-07
Views:
264,091
Posted By
ThePianoNailer
Re: [TF2] Force Holidays - 1.10.2, Updated 2015-10-07
LOL, it took several minutes to figure this out, however that was a newity for me. I created the IsMapLoaded boolean and binded it to the script.
From what i understand, SDKHooks REALLY hates to...
Forum:
Plugins
05-06-2021, 11:18
Replies:
475
[TF2] Force Holidays - 1.10.2, Updated 2015-10-07
Views:
264,091
Posted By
ThePianoNailer
Re: [TF2] Force Holidays - 1.10.2, Updated 2015-10-07
Yes, thank you for the feedback! I just came across this issue since i am using that very script for my own purposes.
What it does is crashing the client on map change. I am currently looking what...
Forum:
Plugins
04-27-2021, 10:49
Replies:
475
[TF2] Force Holidays - 1.10.2, Updated 2015-10-07
Views:
264,091
Posted By
ThePianoNailer
Re: [TF2] Force Holidays - 1.10.2, Updated 2015-10-07
Thank you for the note, I changed those deprecates lines with TF2_IsHolidayActive.
So here goes, fixed tfh_normalhealth and removed the needless Updater code.
EDIT: Normal health script is still...
Forum:
Plugins
04-23-2021, 12:15
Replies:
42
[TF2] Wearit (v1.6 dated 16Feb2022)
Views:
14,156
Posted By
ThePianoNailer
Re: [TF2] Wearit (v1.5 dated 08March2021)
SM 1.10.6502, tf2attributes 1.3.2 (+ latest gamedata txt from https://github.com/FlaminSarge/tf2attributes/blob/master/tf2.attributes.txt)
[SM] Exception reported: Client index 0 is invalid
[SM]...
Forum:
Plugins
04-22-2021, 09:11
Replies:
43
[TF2] Scout Multi-Jump
Views:
44,757
Posted By
ThePianoNailer
Re: [TF2] Scout Multi-Jump
Absolutely brilliant plugin, works perfectly while only utilizing the stock components! :)
I removed deprecated FCVAR_PLUGIN, now it compiles without any warnings.
Forum:
Plugins
02-18-2021, 11:24
Replies:
277
[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Views:
186,405
Posted By
ThePianoNailer
Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Few months back, i have been working around with this mod for quite a bit to repair it. Now it's that same classic ZF-perks but updated fresh, with all the released weaponry bonded to the code,...
Showing results 1 to 19 of 19
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