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Search: Posts Made By: Crasher_3637
Forum: General 01-06-2021, 09:59
Replies: 9
Views: 1,325
Posted By Crasher_3637
Re: Does SM has any prevention from copy by another plugins?

You're making it harder than it has to be. If you're so worried about untrustworthy people having access to private files, then don't give them any access at all. It's that simple.
Forum: Plugins 01-05-2021, 12:05
Replies: 902
Views: 180,262
Posted By Crasher_3637
Re: [L4D & L4D2] Mutant Tanks (v8.80, 12-31-2020)

You don't have to start from scratch, but you will have to keep a note of the following changes:

1. Moved the following settings to the "Tank #/Glow" and "STEAM_ID/Glow" sections:
- "Glow...
Forum: Plugins 01-03-2021, 04:01
Replies: 499
Views: 153,096
Posted By Crasher_3637
Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 11-13-17)

That console log doesn't prove that ABM is the one causing your server to crash. I would suggest installing Accelerator so that you can narrow down the issue.
Forum: Plugins 01-03-2021, 01:35
Replies: 189
Views: 97,939
Posted By Crasher_3637
Re: [L4D2] Vote Manager 3

The Russian translation file included in the main post's package doesn't have them either because you only need the format properties for the main (English) file. If you check the translation files...
Forum: Plugins 12-31-2020, 18:58
Replies: 902
Views: 180,262
Posted By Crasher_3637
Re: [L4D & L4D2] Mutant Tanks (v8.80, 12-31-2020)

Version 8.80 is out!

Thank you to the following people who helped me throughout the process of making this enormous update: Mi.Cura, 3aljiyavslgazana, KasperH/Ladis, Blueberry/Kleiner,...
Forum: Plugins 12-25-2020, 11:12
Replies: 185
Views: 145,473
Posted By Crasher_3637
Re: [L4D & L4D2] MultiTanks (version 1.6)

Have you tried the newer version by cravenge?

https://forums.alliedmods.net/showthread.php?t=303729
Forum: General 12-22-2020, 01:53
Replies: 4
Views: 545
Posted By Crasher_3637
Forum: Plugins 12-19-2020, 09:08
Replies: 8
Views: 1,187
Posted By Crasher_3637
Re: [L4D & L4D2] Molotov Drink

So many ideas and not enough programmers. :(

@Dragokas, nice job on this!
Forum: Plugins 12-15-2020, 20:43
Replies: 902
Views: 180,262
Posted By Crasher_3637
Re: [L4D & L4D2] Mutant Tanks (v8.79, 10-10-2020)

I was thinking of adding an option to disable the admin menu but the admin menu is prepared before all config files are executed so it's not feasible. However, you should know that the README file...
Forum: Plugins 12-14-2020, 09:51
Replies: 1,331
Views: 824,737
Posted By Crasher_3637
Re: [L4D(2)] SuperVersus [1.5.4]

The numbered items use DrawPanelItem while the white texts use DrawPanelText. All you have to do is change DrawPanelItem to DrawPanelText in the code for any item that you don't want players to...
Forum: Scripting 12-13-2020, 04:36
Replies: 6
Views: 836
Posted By Crasher_3637
Re: [L4D2] OnClientSayCommand_Post Help

I noticed three things wrong with your code.

1. You're comparing your formatted string to the args of the command rather than the command itself.
2. The output of Format(htcommand,...
Forum: Unapproved Plugins 12-11-2020, 06:47
Replies: 157
Views: 157,781
Posted By Crasher_3637
Re: [L4D2] LAST BOSS

Then only use one of them. Do not use both or else you will face problems like Tanks not having skills. Mutant Tanks combines Super Tanks, LAST BOSS, and Last Boss Extended already.
Forum: Plugins 12-10-2020, 06:25
Replies: 37
Views: 19,925
Posted By Crasher_3637
Re: [L4D & L4D2] No Friendly-fire (v8.0, 12-9-2020)

Seems like another plugin is conflicting with it. The M60's damage is blocked for me. I even ran multiple tests to confirm it.
Forum: Plugins 12-09-2020, 10:41
Replies: 37
Views: 19,925
Posted By Crasher_3637
Re: [L4D & L4D2] No Friendly-fire (v8.0, 12-9-2020)

Version 8.0 is out!

Download (https://codeload.github.com/Psykotikism/No_Friendly-Fire/zip/v8.0) | Changelog (https://github.com/Psykotikism/No_Friendly-Fire/blob/master/CHANGELOG.md)
Forum: Scripting 12-09-2020, 02:30
Replies: 4
Views: 475
Posted By Crasher_3637
Re: L4D1 How to get weapon's BACKUP ammo?

This is what I use to get player's current reserve ammo:
int iAmmo = -1, iWeapon = GetPlayerWeaponSlot(survivor, 0);
if (iWeapon > MaxClients)
{
char sWeapon[32];
GetEntityClassname(iWeapon,...
Forum: Plugins 12-07-2020, 20:16
Replies: 499
Views: 153,096
Posted By Crasher_3637
Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 11-13-17)

sv_removehumanlimit is deprecated, so don't bother using it.

I use these settings:
sv_maxplayers 8 // number of people that can join
sv_visiblemaxplayers -1 // shows X/Y players on the server...
Forum: Plugin/Gameplay Ideas and Requests 12-07-2020, 06:28
Replies: 2
Views: 371
Posted By Crasher_3637
Forum: Plugin/Gameplay Ideas and Requests 12-05-2020, 20:50
Replies: 17
Views: 1,248
Posted By Crasher_3637
Re: Looking for coder for perkmod.

It's to be expected considering the original version was made months before L4D2 was released. If I were you, I would just remake the plugin from scratch because trying to understand another author's...
Forum: Plugins 12-05-2020, 01:08
Replies: 5
Views: 641
Posted By Crasher_3637
Re: [TF2] Random Player

For your countdown timer, you can avoid all if/else-if statements by using a switch statement like this:
public Action RPTimer_CountDown(Handle timer)
{
switch (iAmount)
{
case 5:...
Forum: Plugin/Gameplay Ideas and Requests 12-04-2020, 21:39
Replies: 2
Views: 481
Posted By Crasher_3637
Re: [L4D2] Give kick immunity to bots

If you're referring to immunity from vote kicks, you can do something like this:
#include <sourcemod>

#pragma semicolon 1
#pragma newdecls required

public void OnPluginStart()
{...
Forum: General 12-04-2020, 17:46
Replies: 341
Views: 46,089
Posted By Crasher_3637
Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread

The state of the L4D/L4D2 aspect of the SM community already dwindled down to almost nothing over the past decade. This major update is like a nail in the coffin because the update team has no...
Forum: Extensions 12-03-2020, 12:58
Replies: 815
Views: 440,698
Posted By Crasher_3637
Re: DHooks (Dynamic Hooks - Dev Preview)

That error is coming from Left 4 DHooks because the latest L4D2 update broke some signatures. DHooks itself has nothing to do with this.
Forum: Plugins 12-03-2020, 12:52
Replies: 260
Views: 58,790
Posted By Crasher_3637
Re: [L4D & L4D2] Left 4 DHooks Direct (1.29) [10-Oct-2020]

Those forwards are just for overriding the return value. You would need a post hook detour (like cravenge stated) or a native to retrieve the original value.
Forum: General 11-30-2020, 16:44
Replies: 9
Views: 823
Posted By Crasher_3637
Re: [L4D2] Level change causing spawning issues

It sounds as though you have some plugins (or extensions) installed that are causing these issues. Even with my modded dedicated server, I haven't encountered any similar issues, both before and...
Forum: Plugin/Gameplay Ideas and Requests 11-30-2020, 12:03
Replies: 6
Views: 514
Posted By Crasher_3637
Re: Plugin for no scope

I think he's referring to weapons that can be fired without scoping in. I don't know which game he's talking about though.
Showing results 1 to 25 of 500

 
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