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Posts Made By:
crazydog
Forum:
Plugins
07-16-2011, 17:02
Replies:
1,753
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,014,340
Posted By
crazydog
Re: [L4D/L4D2] Infected Bots Control (1.0.0)
So, I'd love if someone could figure out why when playing as an infected bot in the old version of this plug, your keyboard becomes inoperable and the only way to quit the game is via task manager.
...
Forum:
Plugins
01-22-2010, 21:05
Replies:
1,753
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,014,340
Posted By
crazydog
Re: [L4D & L4D2] Infected Bots (1.8.7)
Just thought I'd mention what was just posted on the L4D2 blog:
http://www.l4d.com/blog/post.php?id=3362
Forum:
Plugins
10-25-2009, 17:10
Replies:
1,753
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,014,340
Posted By
crazydog
Re: [L4D] Infected Bots (1.8.2)
Well I fixed it.
Apparently, if I'm spawned in, and it tries to make me the tank, it crashes. I just added a IsPlayerAlive() to the tank chooser thingy, and that fixed it all up.
Maybe a...
Forum:
Plugins
10-25-2009, 04:05
Replies:
1,753
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,014,340
Posted By
crazydog
Re: [L4D] Infected Bots (1.8.2)
Coop or survival. It works fine with the same settings on 1.8.1 fix v1.
Forum:
Plugins
10-25-2009, 01:54
Replies:
1,753
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,014,340
Posted By
crazydog
Re: [L4D] Infected Bots (1.8.2)
In 1.8.2 I can't spawn, and I don't like the whole flashlight workaround of changing the gamemode.
Forum:
Plugins
10-24-2009, 20:23
Replies:
1,753
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,014,340
Posted By
crazydog
Re: [L4D] Infected Bots (1.8.2)
I'm having a strange issue with tanks.
I'm running v1.8.1 (fix V1). I'm not using 1.8.2 for my own reasons. :P
Anyway, whenever the plugin tries to kick a tank and spawn a human as a tank, the...
Forum:
Plugins
10-19-2009, 19:39
Replies:
1,753
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,014,340
Posted By
crazydog
Re: [L4D] Infected Bots (1.8.2)
Well first of all you said you put the survivor ai trigger fix plugin on your server (which this thread isn't about), and second of all, l4dinfectedbots creates a config by itself. You shouldn't.
Forum:
Plugins
10-16-2009, 00:51
Replies:
1,753
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,014,340
Posted By
crazydog
Re: [L4D] Infected Bots (1.8.1 Fix V1)
He wants it implemented for AI infected.
Forum:
Plugins
10-14-2009, 19:21
Replies:
1,753
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,014,340
Posted By
crazydog
Re: [L4D] Infected Bots (1.8.1 Fix V1)
Yeah I wrote it. :P
http://forums.alliedmods.net/showthread.php?p=941563
I had it unapproved since it was implemented in the game. I'm guessing you want it for bots? I could modify it for you to...
Forum:
Plugins
10-01-2009, 11:05
Replies:
1,753
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,014,340
Posted By
crazydog
Re: [L4D] Infected Bots (1.8.1 Fix V1)
I'm pretty sure that's a change related to L4D, not this plugin.
Edit:
Here's a strange bug I noticed.
I started a coop game. Only myself in it. I joined the infected team, and when I was...
Forum:
Plugins
10-01-2009, 03:05
Replies:
1,753
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,014,340
Posted By
crazydog
Re: [L4D] Infected Bots (1.8.1 Fix V1)
Fantastic!
Forum:
Plugins
09-28-2009, 14:23
Replies:
1,753
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,014,340
Posted By
crazydog
Re: [L4D] Infected Bots (1.8.0)
Well I play against real people, so it's kind of different. :P
Forum:
Plugins
09-27-2009, 17:52
Replies:
1,753
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,014,340
Posted By
crazydog
Re: [L4D] Infected Bots (1.8.0)
Glad to hear both responses to my posts. :D
I've always felt it was unfair to the survivors to not be able to have the advantage on the tank spawn in coop (since they should be able to hear him...
Forum:
Plugins
09-26-2009, 20:40
Replies:
1,753
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,014,340
Posted By
crazydog
Re: [L4D] Infected Bots (1.8.0)
Well, whatever. :P
Anyway, another suggestion:
I think I might have mentioned it before, but is there a way to not give control of the Tank to a player in coop before he has a line of sight to...
Forum:
Plugins
09-26-2009, 17:23
Replies:
1,753
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,014,340
Posted By
crazydog
Re: [L4D] Infected Bots (1.8.0)
In survival, tanks take damage from fire.
So, this clause:
if (StrContains(iClass, "Tank", false) != -1 && isTankOnFire && playerIsAlive) {
Format(iStatus, sizeof(iStatus), "ON FIRE (%i)",...
Forum:
Plugins
09-18-2009, 21:37
Replies:
1,753
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,014,340
Posted By
crazydog
Re: [L4D] Infected Bots (1.7.9)
You have to do more than just move it to the disabled folder.
Unless you restarted your server, you need to run
sm plugins unload l4dinfectedbots
Forum:
Plugins
09-18-2009, 10:19
Replies:
1,753
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,014,340
Posted By
crazydog
Re: [L4D] Infected Bots (1.7.9)
There's no fix for that. It was attempted, but it didn't work.
Forum:
Plugins
09-15-2009, 07:41
Replies:
1,753
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,014,340
Posted By
crazydog
Re: [L4D] Infected Bots (1.7.9)
If you were on the infected or spectator team with this plugin loaded, you would see a giant foggy sphere appear on the map, and slow shrink to a small size (about a ft in diameter). It would stay...
Forum:
Plugins
09-15-2009, 02:02
Replies:
1,753
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,014,340
Posted By
crazydog
Re: [L4D] Infected Bots (1.7.9)
The HUD seems to be fixed. It comes back after admin menus.
Suggestion:
In survival, setting the tank on fire does damage (right? I'm pretty sure.). Can the tank timer be removed on survival...
Forum:
Plugins
09-14-2009, 21:44
Replies:
1,753
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,014,340
Posted By
crazydog
Re: [L4D] Infected Bots (1.7.9)
When you reloaded the plugin in 1.7.8, you wouldn't spawn as SI until the round restarted/map changed. Is this not an issue in 1.7.9?
Also the infected hud menu still does not recover after the...
Forum:
Plugins
09-07-2009, 05:30
Replies:
1,753
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,014,340
Posted By
crazydog
Re: [L4D] Infected Bots (1.7.7)
He was using an online translator, and is talking about the "The Director" or whatever the other name is being in spectate.
Forum:
Plugins
09-05-2009, 13:35
Replies:
1,753
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,014,340
Posted By
crazydog
Re: [L4D] Infected Bots (1.7.7)
lexantis, it's not broken for me. I had 4 people on survivors and 4 people on infected last night.
Forum:
Plugins
09-05-2009, 06:30
Replies:
1,753
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,014,340
Posted By
crazydog
Re: [L4D] Infected Bots (1.7.7)
I'd like to also note the "Special Smoker" bug is still around.
I noticed something about it today that I didn't notice before.
My icon in the HUD is a hunter. When I pulled someone, I was able...
Forum:
Plugins
09-04-2009, 21:31
Replies:
1,753
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,014,340
Posted By
crazydog
Re: [L4D] Infected Bots (1.7.7)
I've noticed with ghost mode (+ director spawning if it makes a difference), when one persons spawns into the game from ghost mode, all the ghosts do.
Forum:
Plugins
09-03-2009, 23:50
Replies:
1,753
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,014,340
Posted By
crazydog
Re: [L4D] Infected Bots (1.7.7)
Night Terror beta 1
It seems the custom HUD menu likes to go away and never come back till a map change after I use sm_admin.
Showing results 1 to 25 of 49
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