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Posts Made By:
taRik
Forum:
Plugins
11-13-2019, 11:12
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
974,588
Posted By
taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Suggestions for this one? People are constantly spawning right next to each other.
I have DHooks enabled & here are the cvars that I'm using:
"dm_spawn_median_distance_ratio": "0.17"...
Forum:
Plugins
11-03-2019, 18:10
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
974,588
Posted By
taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Any advice for optimal cvar settings to avoid excessive spawn killing?
Forum:
Plugins
01-16-2016, 15:13
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
974,588
Posted By
taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.7, 09/01/2016)
Anyone having issues with high choke / bad server performance?
Forum:
Plugins
05-23-2015, 15:56
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
974,588
Posted By
taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Anyone else having issues with high sv/var using the plugin?
Forum:
Plugins
12-12-2014, 15:26
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
974,588
Posted By
taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.12.6, 2014-12-12)
Yes blood decals on walls.
Forum:
Plugins
12-12-2014, 11:02
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
974,588
Posted By
taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.12.6, 2014-12-12)
If I restrict "weapon_awp" to "2", is that for each team or the entire server?
Oh and is it possible to remove blood?
Forum:
Plugins
09-12-2014, 16:11
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
974,588
Posted By
taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.11.7, 2014-06-22)
Never mind!
Forum:
Plugins
09-10-2014, 12:56
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
974,588
Posted By
taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.11.7, 2014-06-22)
So if mp_randomspawn is = 1 then CT/T spawn points will never be used? I felt like I noticed people spawning in places that I didn't make spawn points, weird.
Forum:
Plugins
09-09-2014, 16:34
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
974,588
Posted By
taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.11.7, 2014-06-22)
I have a question, when using this plugin the server has different spawn points:
T Spawns, CT Spawns, and DM spawns.
How do I configure which Spawn points are being used? How can I delete the...
Forum:
Plugins
07-20-2014, 21:30
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
974,588
Posted By
taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.11.7, 2014-06-22)
Does that code look good? And also, is there a way to refresh the messages in the deathmatch.ini without having to restart the server?
And another suggestion, maybe add an AFK kicker to this?
...
Forum:
Plugins
05-31-2014, 19:22
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
974,588
Posted By
taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.10.0, 2014-05-29)
Thanks <3
Forum:
Plugins
05-31-2014, 05:54
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
974,588
Posted By
taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.10.0, 2014-05-29)
I have been playing with this for 2 hours now... trying to get chat messages working correctly, and I can't get it done right.
How can I make it so my first message appears every 15 seconds, then...
Forum:
Plugins
05-31-2014, 04:17
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
974,588
Posted By
taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.10.0, 2014-05-29)
Question: Is it possible to remove the timer in the awp queue? Instead, can I make it so the person using the AWP can use it until they stop? Everyone else is just put into line and waits for their...
Forum:
Plugins
05-17-2014, 15:45
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
974,588
Posted By
taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.8.4, 2014-05-08)
The gravity for when editing spawns is really low, can you make it a tad higher?
Small suggestion: Maybe for when you are in the Spawn Editing mode, you can make the person run faster?
Are...
Forum:
Plugins
05-06-2014, 16:35
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
974,588
Posted By
taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.8.3, 2014-05-04)
Hmm weird it might just be me then.
I am on a Linux machine and my servers are reset everyday.
This is my gamedata
Forum:
Plugins
05-06-2014, 00:02
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
974,588
Posted By
taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.8.3, 2014-05-04)
If I recall correctly I think it was much better before, I think something may of messed up.
I have done everything you mentioned already.
Forum:
Plugins
05-05-2014, 00:28
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
974,588
Posted By
taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.7.14b, 2014-04-13)
As you stated:
"Note that a ratio of 0 will spawn players as near as it can (with matching LOS) and a ratio of 1 will push them as far as it can from each others. You can play with these values in...
Forum:
Plugins
04-26-2014, 15:27
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
974,588
Posted By
taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.8.0, 2014-04-26)
I had the same problem but it fixed ever since I updated the plugin. (with the new gamedata)
How exactly can I restrict the awp to 3 people in the entire server?
Forum:
Plugins
04-23-2014, 21:42
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
974,588
Posted By
taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.7.14b, 2014-04-13)
Edit: Never mind. Thank you for the clarification.
Forum:
Plugins
04-16-2014, 16:31
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
974,588
Posted By
taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.7.14b, 2014-04-13)
"mp_teammates_are_enemies" to 0 in the deathmatch.ini
Make sure you do it under the Fy section.
Forum:
Plugins
04-16-2014, 14:36
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
974,588
Posted By
taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.7.14b, 2014-04-13)
L 04/16/2014 - 13:33:57: [deathmatch.smx] Cant set Cvar "dm_remove_map_weapons": Not found
L 04/16/2014 - 13:33:57: [deathmatch.smx] Cant set Cvar "dm_remove_map_weapons": Not found
Any ideas...
Forum:
Plugins
04-15-2014, 17:38
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
974,588
Posted By
taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.7.14b, 2014-04-13)
Ohh okay I understand. Thank you again for the plugin regardless. :)
Forum:
Plugins
04-15-2014, 16:02
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
974,588
Posted By
taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.7.14b, 2014-04-13)
mp_roundtime_defuse 15
mp_maxrounds 1
That should do the trick.
Any update on the Restrict weapons queue?
Forum:
Plugins
04-13-2014, 13:28
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
974,588
Posted By
taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.7.14b, 2014-04-13)
Oh man I have no idea how I missed that, sorry about that. Thank you for pointing it out.
By the way, great plugin it is a huge improvement from Snip3r's, keep up the good work!
Forum:
Plugins
04-13-2014, 12:36
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
974,588
Posted By
taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.7.14b, 2014-04-13)
I have this problem in my Team Deathmatch where I cannot set the cvar "mp_teammates_are_enemies" to 0 unless I manually do it.
It is set to 0 in the deathmatch.ini and I added it to my server.cfg...
Showing results 1 to 25 of 27
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