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Search: Posts Made By: taRik
Forum: Plugins 11-13-2019, 11:12
Replies: 2,589
Views: 974,588
Posted By taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)

Suggestions for this one? People are constantly spawning right next to each other.

I have DHooks enabled & here are the cvars that I'm using:
"dm_spawn_median_distance_ratio": "0.17"...
Forum: Plugins 11-03-2019, 18:10
Replies: 2,589
Views: 974,588
Posted By taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)

Any advice for optimal cvar settings to avoid excessive spawn killing?
Forum: Plugins 01-16-2016, 15:13
Replies: 2,589
Views: 974,588
Posted By taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.7, 09/01/2016)

Anyone having issues with high choke / bad server performance?
Forum: Plugins 05-23-2015, 15:56
Replies: 2,589
Views: 974,588
Posted By taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)

Anyone else having issues with high sv/var using the plugin?
Forum: Plugins 12-12-2014, 15:26
Replies: 2,589
Views: 974,588
Posted By taRik
Forum: Plugins 12-12-2014, 11:02
Replies: 2,589
Views: 974,588
Posted By taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.12.6, 2014-12-12)

If I restrict "weapon_awp" to "2", is that for each team or the entire server?

Oh and is it possible to remove blood?
Forum: Plugins 09-12-2014, 16:11
Replies: 2,589
Views: 974,588
Posted By taRik
Forum: Plugins 09-10-2014, 12:56
Replies: 2,589
Views: 974,588
Posted By taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.11.7, 2014-06-22)

So if mp_randomspawn is = 1 then CT/T spawn points will never be used? I felt like I noticed people spawning in places that I didn't make spawn points, weird.
Forum: Plugins 09-09-2014, 16:34
Replies: 2,589
Views: 974,588
Posted By taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.11.7, 2014-06-22)

I have a question, when using this plugin the server has different spawn points:

T Spawns, CT Spawns, and DM spawns.


How do I configure which Spawn points are being used? How can I delete the...
Forum: Plugins 07-20-2014, 21:30
Replies: 2,589
Views: 974,588
Posted By taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.11.7, 2014-06-22)

Does that code look good? And also, is there a way to refresh the messages in the deathmatch.ini without having to restart the server?

And another suggestion, maybe add an AFK kicker to this?
...
Forum: Plugins 05-31-2014, 19:22
Replies: 2,589
Views: 974,588
Posted By taRik
Forum: Plugins 05-31-2014, 05:54
Replies: 2,589
Views: 974,588
Posted By taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.10.0, 2014-05-29)

I have been playing with this for 2 hours now... trying to get chat messages working correctly, and I can't get it done right.

How can I make it so my first message appears every 15 seconds, then...
Forum: Plugins 05-31-2014, 04:17
Replies: 2,589
Views: 974,588
Posted By taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.10.0, 2014-05-29)

Question: Is it possible to remove the timer in the awp queue? Instead, can I make it so the person using the AWP can use it until they stop? Everyone else is just put into line and waits for their...
Forum: Plugins 05-17-2014, 15:45
Replies: 2,589
Views: 974,588
Posted By taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.8.4, 2014-05-08)

The gravity for when editing spawns is really low, can you make it a tad higher?

Small suggestion: Maybe for when you are in the Spawn Editing mode, you can make the person run faster?

Are...
Forum: Plugins 05-06-2014, 16:35
Replies: 2,589
Views: 974,588
Posted By taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.8.3, 2014-05-04)

Hmm weird it might just be me then.

I am on a Linux machine and my servers are reset everyday.



This is my gamedata
Forum: Plugins 05-06-2014, 00:02
Replies: 2,589
Views: 974,588
Posted By taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.8.3, 2014-05-04)

If I recall correctly I think it was much better before, I think something may of messed up.

I have done everything you mentioned already.
Forum: Plugins 05-05-2014, 00:28
Replies: 2,589
Views: 974,588
Posted By taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.7.14b, 2014-04-13)

As you stated:

"Note that a ratio of 0 will spawn players as near as it can (with matching LOS) and a ratio of 1 will push them as far as it can from each others. You can play with these values in...
Forum: Plugins 04-26-2014, 15:27
Replies: 2,589
Views: 974,588
Posted By taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.8.0, 2014-04-26)

I had the same problem but it fixed ever since I updated the plugin. (with the new gamedata)



How exactly can I restrict the awp to 3 people in the entire server?
Forum: Plugins 04-23-2014, 21:42
Replies: 2,589
Views: 974,588
Posted By taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.7.14b, 2014-04-13)

Edit: Never mind. Thank you for the clarification.
Forum: Plugins 04-16-2014, 16:31
Replies: 2,589
Views: 974,588
Posted By taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.7.14b, 2014-04-13)

"mp_teammates_are_enemies" to 0 in the deathmatch.ini

Make sure you do it under the Fy section.
Forum: Plugins 04-16-2014, 14:36
Replies: 2,589
Views: 974,588
Posted By taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.7.14b, 2014-04-13)

L 04/16/2014 - 13:33:57: [deathmatch.smx] Cant set Cvar "dm_remove_map_weapons": Not found
L 04/16/2014 - 13:33:57: [deathmatch.smx] Cant set Cvar "dm_remove_map_weapons": Not found

Any ideas...
Forum: Plugins 04-15-2014, 17:38
Replies: 2,589
Views: 974,588
Posted By taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.7.14b, 2014-04-13)

Ohh okay I understand. Thank you again for the plugin regardless. :)
Forum: Plugins 04-15-2014, 16:02
Replies: 2,589
Views: 974,588
Posted By taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.7.14b, 2014-04-13)

mp_roundtime_defuse 15
mp_maxrounds 1

That should do the trick.

Any update on the Restrict weapons queue?
Forum: Plugins 04-13-2014, 13:28
Replies: 2,589
Views: 974,588
Posted By taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.7.14b, 2014-04-13)

Oh man I have no idea how I missed that, sorry about that. Thank you for pointing it out.

By the way, great plugin it is a huge improvement from Snip3r's, keep up the good work!
Forum: Plugins 04-13-2014, 12:36
Replies: 2,589
Views: 974,588
Posted By taRik
Re: [CS:GO] Deathmatch Goes Advanced (v0.7.14b, 2014-04-13)

I have this problem in my Team Deathmatch where I cannot set the cvar "mp_teammates_are_enemies" to 0 unless I manually do it.

It is set to 0 in the deathmatch.ini and I added it to my server.cfg...
Showing results 1 to 25 of 27

 
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