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Posts Made By:
philn
Forum:
Plugins
06-10-2015, 12:41
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
974,695
Posted By
philn
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)
Now everything works almost perfectly. I have dm_weapons_allow_3rd_party (or however that option is named) on 1, however, in Deathmatch, custom Knife skins do not work...
It did work before with...
Forum:
Plugins
06-10-2015, 04:10
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
974,695
Posted By
philn
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)
Yes, I did make some settings in the deathmatch.ini - I am using the simplified one.
] meta list
[01] SourceMod (1.8.0-dev+5450) by AlliedModders LLC
[02] CS Tools (1.8.0-dev+5450) by...
Forum:
Plugins
06-09-2015, 07:53
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
974,695
Posted By
philn
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)
The map is Dust2, and there are random spawn points for this map afaik. If I test them with the admin spawn test commands, I get ported to different locations.
However, it seems like those spawn...
Forum:
Plugins
06-08-2015, 14:30
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
974,695
Posted By
philn
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)
I am trying to set up a headshot only deathmatch server.
Your plugin runs well but I can not get the random spawns to work.
I just want default random spawns just like in deathmatch. What are...
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