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Posts Made By:
irepz
Forum:
Plugins
05-26-2017, 11:39
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
973,261
Posted By
irepz
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
I think latest updates broke gamedatas.
17:32:22 ================================
Spawns stats for current Map:
Player Spawned: 0
Player Spawned in other player LOS:...
Forum:
Plugins
09-16-2015, 04:35
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
973,261
Posted By
irepz
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Should update to 1.8 or latest 1.7 snapshot is enough ?
Forum:
Plugins
09-10-2015, 09:54
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
973,261
Posted By
irepz
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4, 06/09/2015)
EDIT : Found a way to do it !
Thanks =)
Forum:
Plugins
09-09-2015, 16:37
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
973,261
Posted By
irepz
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4, 06/09/2015)
can you tell me how i can allow secondary + 1 primary ?
Forum:
Plugins
09-08-2015, 07:52
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
973,261
Posted By
irepz
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4, 2015-009-06)
FYI i use notepad++ with sourcepawn language and there was also something wrong in n++ synthax but can't figure to find why / where
Forum:
Plugins
09-08-2015, 04:44
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
973,261
Posted By
irepz
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4, 2015-009-06)
Fixed it by reworking the original ini file.
Forum:
Plugins
09-07-2015, 10:51
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
973,261
Posted By
irepz
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4, 2015-009-06)
Seems to be the last line :/
L 09/07/2015 - 16:51:14: [deathmatch.smx] Section ending without a matching section beginning on line 1939, col 1 of addons/sm_dm1/configs/deathmatch.ini
Same after...
Forum:
Plugins
09-07-2015, 10:20
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
973,261
Posted By
irepz
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4, 2015-009-06)
Heh same, if only i could see on which line the parse error is i'll be able to fix it :p
5 <Error> "Deathmatch" (0.13.4) by H3bus
Load Errors:
Deathmatch: Parse error on file...
Forum:
Plugins
09-07-2015, 06:15
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
973,261
Posted By
irepz
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4, 2015-009-06)
I have a parse error in any of my any file but can't find where the fuck is it.
Forum:
Plugins
09-06-2015, 04:30
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
973,261
Posted By
irepz
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4, 2015-009-06)
Huh seems like my files haven't been updated :/
I'm gonna retry thanks anyway =/
EDIT : Finaly works ty
Forum:
Plugins
09-06-2015, 03:45
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
973,261
Posted By
irepz
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)
I run the test on scoutzknivez_evo or other scout_xxxx or sk_xxxx maps.
Here is my ini
Forum:
Plugins
09-02-2015, 11:44
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
973,261
Posted By
irepz
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)
Didn't find any error related to synthax error or at least to deathmatch in error.log.
"Scout knives"
{
"SectionOptions"
{
"AdminMenuName"...
Forum:
Plugins
09-02-2015, 05:08
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
973,261
Posted By
irepz
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)
How to make the knife making no damage in non hs mod ?
I've triied the following without the needed result :
In the map section i load my desired gamemode (this works). I triied to add those 2...
Showing results 1 to 13 of 13
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