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Search: Posts Made By: loki15
Forum: Plugins 08-07-2016, 12:31
Replies: 2,589
Views: 974,477
Posted By loki15
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)

Someone can share working spawn for maps?
de_dust2
de_train
de_nuke
de_mirage
de_inferno
de_cache
de_cbble
de_overpass
Forum: Plugins 04-15-2016, 10:47
Replies: 2,589
Views: 974,477
Posted By loki15
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)

Spam in logs:
L 04/15/2016 - 18:05:34: Info (map "de_dust2") (file "errors_20160415.log")
L 04/15/2016 - 18:05:34: [SM] Native "SetEntProp" reported: Cannot set m_iItemDefinitionIndex with...
Forum: Plugins 12-13-2015, 04:51
Replies: 2,589
Views: 974,477
Posted By loki15
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.5, 09/12/2015)

I will try to explain :) If the server is running in "+game_type 1 +game_mode 2" it is like Deathmatch, but all the weapons available at once, and I want using your plugin I could disable the...
Forum: Plugins 12-12-2015, 11:49
Replies: 2,589
Views: 974,477
Posted By loki15
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.5, 09/12/2015)

What would the menu was not on "!guns" what sourcemod and the standard on which "B" key opens.
And what would the standard menu, you can limit weapons by type "weapon_ak47" "1" and so on.
Forum: Plugins 12-11-2015, 12:04
Replies: 2,589
Views: 974,477
Posted By loki15
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.5, 09/12/2015)

Make a better choice of weapon for the standard menu, it'll be cool )
Forum: Plugins 12-09-2015, 08:45
Replies: 2,589
Views: 974,477
Posted By loki15
Forum: Plugins 12-02-2015, 10:52
Replies: 2,589
Views: 974,477
Posted By loki15
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)

I've installed this plugin and people really liked it, said that with this idea the server to become exactly AIM , so please think about implementing in your plugin, thank you :)
Forum: Plugins 12-01-2015, 18:07
Replies: 2,589
Views: 974,477
Posted By loki15
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)

Simply wanted not a bunch of plugins to use and one with all such functions)
Forum: Plugins 11-30-2015, 14:10
Replies: 2,589
Views: 974,477
Posted By loki15
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)

Hi, could you add this plugin to your as the option to disable the Ctrl?
https://forums.alliedmods.net/showthread.php?t=145223?t=145223
It would be very cool :)
Forum: Plugins 10-20-2015, 20:22
Replies: 2,589
Views: 974,477
Posted By loki15
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)

I have a server DM for all 16 slots and it's all right, servers can be viewed in the signing.


Bad :(
Forum: Plugins 10-20-2015, 10:38
Replies: 2,589
Views: 974,477
Posted By loki15
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)

Who knows maybe cvar for servers in Deathmatch games (+game_type 1 +game_mode 2) what would do when recoonnect to the server, then your score (kill/death) was kept as implemented in Competitive mode...
Forum: Plugins 09-25-2015, 08:02
Replies: 2,589
Views: 974,477
Posted By loki15
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)

- Fixed a problem with cyclic reloading weapons by disabling the extension "dhooks"
Forum: Plugins 09-16-2015, 04:19
Replies: 2,589
Views: 974,477
Posted By loki15
Forum: Plugins 09-16-2015, 04:07
Replies: 2,589
Views: 974,477
Posted By loki15
Forum: Plugins 08-22-2015, 17:58
Replies: 2,589
Views: 974,477
Posted By loki15
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)

Hi, I have a suggestion, is it possible to make the buy menu weapons not through sm which is on the left and is invoked using the command "!guns", and through the original menu in the game which is...
Forum: Plugins 08-05-2015, 07:54
Replies: 2,589
Views: 974,477
Posted By loki15
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)

There are no team or make a option to disable the plugin on the server blood at all? I have made aim dm and there prevents the blood to see the head on the map. I just want to turn off the blood on...
Forum: Plugins 08-01-2015, 18:26
Replies: 2,589
Views: 974,477
Posted By loki15
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)

I understand this is a menu that F3 works on the client side and not server, and the server does not disable ?
Forum: Plugins 07-31-2015, 13:23
Replies: 2,589
Views: 974,477
Posted By loki15
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)

Hi start the server in the mode game_type 1 game_mode 2 and would like to remove the menu from valve which appears at the revival where it says press F3, etc Know what is possible through the...
Forum: Plugins 05-31-2015, 11:56
Replies: 2,589
Views: 974,477
Posted By loki15
Forum: Plugins 05-31-2015, 11:37
Replies: 2,589
Views: 974,477
Posted By loki15
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)

I now wonder if I turn off DHooks and:
dm_randomspawn_internal 0
dm_normalspawn_internal 0
And will include the standard:
mp_randomspawn 1
mp_randomspawn_los 1
the load on the CPU will...
Forum: Plugins 05-23-2015, 13:04
Replies: 2,589
Views: 974,477
Posted By loki15
Forum: Plugins 05-22-2015, 08:28
Replies: 2,589
Views: 974,477
Posted By loki15
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)

Hi I have new ideas for the plugin:
You can make a cvar where you will configure the delay in seconds before the revival, And when you got killed before revival will countdown in for example 5...
Forum: Plugins 05-09-2015, 19:03
Replies: 2,589
Views: 974,477
Posted By loki15
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)

I got it, thanks, and when will be the release of sm1.8?
Forum: Plugins 05-08-2015, 10:50
Replies: 2,589
Views: 974,477
Posted By loki15
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)

Hi, trying to compile the plugins on Sourcemod 1.7.1 release, but get the following errors!
./compile.sh deathmatch.sp
Compiling deathmatch.sp...
SourcePawn Compiler 1.7.1
Copyright (c) 1997-2006...
Forum: Plugins 05-02-2015, 05:15
Replies: 2,589
Views: 974,477
Posted By loki15
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)

Hi can I get the same effect as a Fade at only spawn when you die, and that he would return, that you are killed and the monitor fades out, you're revived and the monitor is normal?
Showing results 1 to 25 of 99

 
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