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Posts Made By:
radiofanat
Forum:
Plugins
01-27-2015, 09:43
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
974,907
Posted By
radiofanat
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.1, 2015-01-09)
dm_load_mod is printing in chat, I need to print in hint
Forum:
Plugins
01-27-2015, 05:23
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
974,907
Posted By
radiofanat
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.1, 2015-01-09)
I see now, I dint mentioned you call dm_load_mod, I read as dm_load. Thank you.
Forum:
Plugins
01-27-2015, 04:05
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
974,907
Posted By
radiofanat
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.1, 2015-01-09)
dm_load "Messages" "Only Headshot"
L 01/27/2015 - 11:04:19: [deathmatch.smx] Unknown section type "DisplayTarget"
L 01/27/2015 - 11:04:19: [deathmatch.smx] Unknown section type "DisplayEvent"
L...
Forum:
Plugins
01-27-2015, 03:47
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
974,907
Posted By
radiofanat
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.1, 2015-01-09)
How to call from external plugin? I tried this: dm_load "Loadmessage" "Messages" "Welcome"? Not worked for me.
Forum:
Plugins
01-21-2015, 05:09
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
974,907
Posted By
radiofanat
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.1, 2015-01-09)
Do you mean deathmatch.ini?
Forum:
Plugins
01-20-2015, 06:12
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
974,907
Posted By
radiofanat
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.1, 2015-01-09)
I will try to send commands using sm_csay or sm_hsay from Basic Chat.
Forum:
Plugins
01-20-2015, 05:53
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
974,907
Posted By
radiofanat
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.1, 2015-01-09)
May be before sending a command to change gamemode to send a message in hint like "gamemode will change to awp in 10sec". Is that possible?
Forum:
Plugins
01-20-2015, 05:50
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
974,907
Posted By
radiofanat
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.1, 2015-01-09)
Yes
"fy"
{
"LoadRound"
{
"Game Modes" "Deathmatch"
}
"Load"
Forum:
Plugins
01-20-2015, 05:34
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
974,907
Posted By
radiofanat
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.1, 2015-01-09)
After executing command external plugin call to change gamemode like this "dm_load "Game Modes" "Pistols" equip" the randomspawn changes to default map spawn. And how to set message that anounce...
Forum:
Plugins
01-17-2015, 06:34
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
974,907
Posted By
radiofanat
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.1, 2015-01-09)
Thank you for fast reply, and for great plugin. One more question, how to set message that anounce gamemode changed to Hint not to chat?
Forum:
Plugins
01-17-2015, 04:22
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
974,907
Posted By
radiofanat
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.1, 2015-01-09)
Yes, and what command external plugin must call to change gamemode ex.( awp only to pistol only)
Forum:
Plugins
01-17-2015, 02:24
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
974,907
Posted By
radiofanat
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.1, 2015-01-09)
Hi, it is possible to set every 10 min gamemode change automatic not matter what map is? sorry for english :(
Showing results 1 to 12 of 12
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