Raised This Month: $12 Target: $400
 3% 

Showing results 1 to 25 of 30
Search took 0.01 seconds.
Search: Posts Made By: Civiccod PRO
Forum: Scripting 05-10-2015, 12:05
Replies: 2
Views: 599
Posted By Civiccod PRO
Re: How do you play/stop mp3 and how do you preache?

native bool: PrecacheSound(const String:sound[], bool:preload=false);

(take out the space between bool: and Precache)

- Taken directly from https://sm.alliedmods.net/api/
Forum: Plugin/Gameplay Ideas and Requests 04-10-2015, 03:10
Replies: 5
Views: 1,599
Posted By Civiccod PRO
Re: Surf Timer

Very funny. :)
Forum: Plugin/Gameplay Ideas and Requests 04-10-2015, 02:53
Replies: 2
Views: 963
Posted By Civiccod PRO
Re: Block Player Airblast Force

I see you have found that from a post from 2012, lol.

Maybe this can help you: https://forums.alliedmods.net/showpost.php?p=1674620&postcount=119?p=1674620&postcount=119

Just a little research...
Forum: Plugins 02-20-2015, 01:02
Replies: 301
Views: 106,793
Posted By Civiccod PRO
Re: [TF2] Dodgeball Redux - Updated 2015-01-02

I thought TF2 Dodgeball was dead lol, I assumed wrong.
Forum: Plugin/Gameplay Ideas and Requests 11-04-2013, 20:57
Replies: 2
Views: 1,161
Posted By Civiccod PRO
Re: [TF2] PLUGIN IDEA - Runescape Mod

I thought runescape was dead, lol. :3
Forum: Plugin/Gameplay Ideas and Requests 10-22-2013, 23:04
Replies: 6
Views: 1,477
Posted By Civiccod PRO
Re: [req]tfdodgeball bot

That, I don't know, uh, research?? C:
Forum: Plugin/Gameplay Ideas and Requests 10-22-2013, 16:16
Replies: 6
Views: 1,477
Posted By Civiccod PRO
Re: [req]tfdodgeball bot

Pretty sure it would be similar if you use this, add a bot, and set as target

https://forums.alliedmods.net/showthread.php?p=2008969
Forum: Plugin/Gameplay Ideas and Requests 09-29-2013, 13:55
Replies: 4
Views: 1,165
Posted By Civiccod PRO
Forum: Plugins 09-12-2013, 21:46
Replies: 22
Views: 22,877
Posted By Civiccod PRO
Re: [TF2] Juggernaut (1 vs All)

:D - Thats all I gotta say lol c:
Forum: Unapproved Plugins 09-01-2013, 23:22
Replies: 441
Views: 268,590
Posted By Civiccod PRO
Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010

I don't really know what is happening, but every other map, it seems like Dodgeball disables itself, and enable to "put it back to normal", I have to execute warmode off.

Anybody knows a...
Forum: Plugin/Gameplay Ideas and Requests 08-13-2013, 13:38
Replies: 9
Views: 3,274
Posted By Civiccod PRO
Re: [TF2] Nostalgia Fortress Plugin

Well, I'm not sure, but I think if you tried joining a outdated server, it wouldn't let you. Unless you didn't update TF2\never exited the game.
Forum: Plugin/Gameplay Ideas and Requests 08-12-2013, 15:03
Replies: 9
Views: 3,274
Posted By Civiccod PRO
Forum: Plugin/Gameplay Ideas and Requests 08-12-2013, 14:31
Replies: 9
Views: 3,274
Posted By Civiccod PRO
Re: [TF2] Nostalgia Fortress Plugin

I think you can use TF2Items to like, change the stats to what they were before.
http://forums.alliedmods.net/showthread.php?t=115100

or TF2Attributes...
Forum: Plugins 08-05-2013, 18:31
Replies: 1,222
Views: 619,536
Posted By Civiccod PRO
Forum: Plugins 08-05-2013, 16:21
Replies: 1,222
Views: 619,536
Posted By Civiccod PRO
Re: [TF2] Model Manager 1.0.4 (08/03/2013)

Hey, I am getting an error "[TF2] Model Manager: Error, file containing item list not found : addons\sourcemod\configs\tf2modelmanager\TF2_ItemList.cfg"

Also,
I have the most the recent version...
Forum: Plugins 07-28-2013, 23:45
Replies: 16
Views: 7,966
Posted By Civiccod PRO
Re: [ANY] BitchSlap 7/25/13

How about closing handle instead of killtimer??

and instead for OnPluginStart for GetConVarBool, use OnSettingsChange??


public Action:Timer_Slap(Handle:timer, any:iBuffer)
{
new iClient =...
Forum: Unapproved Plugins 07-28-2013, 00:32
Replies: 5
Views: 3,718
Posted By Civiccod PRO
Re: [ANY] BitchSlapper!

Please post your .smx and .sp
Forum: Unapproved Plugins 07-06-2013, 07:42
Replies: 441
Views: 268,590
Posted By Civiccod PRO
Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010

Is the problem solved? If not sparkles contact me on steam.
Forum: Unapproved Plugins 07-02-2013, 03:30
Replies: 441
Views: 268,590
Posted By Civiccod PRO
Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010

Uhmm....try finding the rocket's homing target, loop through all clients, and use IN_ATTACK2 for airblast, to block the airblast from them. So basically find the homing rocket's target and set...
Forum: Scripting 06-12-2013, 08:00
Replies: 4
Views: 1,310
Posted By Civiccod PRO
Re: Bot face entity?

Oh, thanks, I was wondering lol. Early in the mourning, no sleep.
Forum: Scripting 06-12-2013, 05:54
Replies: 4
Views: 1,310
Posted By Civiccod PRO
Re: Bot face entity?

Thank you. I'll test it out, finally somebody replied :)
Forum: Scripting 06-12-2013, 00:10
Replies: 4
Views: 1,310
Posted By Civiccod PRO
Bot face entity?

Hey, I was wondering how do you make a bot face an entity? Pretty much sums it up in the title. :3

Say a projectile was thrown somewhere, the bot would face that projectile.
Forum: Plugins 06-01-2013, 15:55
Replies: 22
Views: 22,877
Posted By Civiccod PRO
Re: [TF2] Juggernaut (1 vs All)

After the juggernaut is killed, the plugin ends and the command !juggernaut has to be activated again? hmm..

Why not do after the juggernaut is killed, take the attacker and switch the team with...
Forum: Scripting 05-26-2013, 14:42
Replies: 1
Views: 591
Posted By Civiccod PRO
Re: Stalemate when switches team on round end

Oh derp, thanks for the reply!

:fox:
Forum: Scripting 05-26-2013, 14:12
Replies: 1
Views: 591
Posted By Civiccod PRO
Stalemate when switches team on round end

I'm scripting a plugin for TF2 Dodgeball. It's a 1 vs all plugin, so, I hooked the player death so when he dies it changes teams with the player who killed him, so they both switch team. The problem...
Showing results 1 to 25 of 30

 
Forum Jump

All times are GMT -4. The time now is 09:38.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode