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Posts Made By:
Civiccod PRO
Forum:
Scripting
05-10-2015, 12:05
Replies:
2
How do you play/stop mp3 and how do you preache?
Views:
599
Posted By
Civiccod PRO
Re: How do you play/stop mp3 and how do you preache?
native bool: PrecacheSound(const String:sound[], bool:preload=false);
(take out the space between bool: and Precache)
- Taken directly from https://sm.alliedmods.net/api/
Forum:
Plugin/Gameplay Ideas and Requests
04-10-2015, 03:10
Replies:
5
Surf Timer
Views:
1,599
Posted By
Civiccod PRO
Re: Surf Timer
Very funny. :)
Forum:
Plugin/Gameplay Ideas and Requests
04-10-2015, 02:53
Replies:
2
Block Player Airblast Force
Views:
963
Posted By
Civiccod PRO
Re: Block Player Airblast Force
I see you have found that from a post from 2012, lol.
Maybe this can help you: https://forums.alliedmods.net/showpost.php?p=1674620&postcount=119?p=1674620&postcount=119
Just a little research...
Forum:
Plugins
02-20-2015, 01:02
Replies:
301
[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Views:
106,793
Posted By
Civiccod PRO
Re: [TF2] Dodgeball Redux - Updated 2015-01-02
I thought TF2 Dodgeball was dead lol, I assumed wrong.
Forum:
Plugin/Gameplay Ideas and Requests
11-04-2013, 20:57
Replies:
2
[TF2] PLUGIN IDEA - Runescape Mod
Views:
1,161
Posted By
Civiccod PRO
Re: [TF2] PLUGIN IDEA - Runescape Mod
I thought runescape was dead, lol. :3
Forum:
Plugin/Gameplay Ideas and Requests
10-22-2013, 23:04
Replies:
6
[req]tfdodgeball bot
Views:
1,477
Posted By
Civiccod PRO
Re: [req]tfdodgeball bot
That, I don't know, uh, research?? C:
Forum:
Plugin/Gameplay Ideas and Requests
10-22-2013, 16:16
Replies:
6
[req]tfdodgeball bot
Views:
1,477
Posted By
Civiccod PRO
Re: [req]tfdodgeball bot
Pretty sure it would be similar if you use this, add a bot, and set as target
https://forums.alliedmods.net/showthread.php?p=2008969
Forum:
Plugin/Gameplay Ideas and Requests
09-29-2013, 13:55
Replies:
4
[REQ $] Custom Jetpack, Player Set Custom Name Tag, and Donator Menu
Views:
1,165
Posted By
Civiccod PRO
Re: [REQ $] Custom Jetpack, Player Set Custom Name Tag, and Donator Menu
Added*
Forum:
Plugins
09-12-2013, 21:46
Replies:
22
[TF2] Juggernaut (1 vs All)
Views:
22,877
Posted By
Civiccod PRO
Re: [TF2] Juggernaut (1 vs All)
:D - Thats all I gotta say lol c:
Forum:
Unapproved Plugins
09-01-2013, 23:22
Replies:
441
[TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Views:
268,590
Posted By
Civiccod PRO
Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
I don't really know what is happening, but every other map, it seems like Dodgeball disables itself, and enable to "put it back to normal", I have to execute warmode off.
Anybody knows a...
Forum:
Plugin/Gameplay Ideas and Requests
08-13-2013, 13:38
Replies:
9
[TF2] Nostalgia Fortress Plugin
Views:
3,274
Posted By
Civiccod PRO
Re: [TF2] Nostalgia Fortress Plugin
Well, I'm not sure, but I think if you tried joining a outdated server, it wouldn't let you. Unless you didn't update TF2\never exited the game.
Forum:
Plugin/Gameplay Ideas and Requests
08-12-2013, 15:03
Replies:
9
[TF2] Nostalgia Fortress Plugin
Views:
3,274
Posted By
Civiccod PRO
Re: [TF2] Nostalgia Fortress Plugin
Yea I've noticed D:
Forum:
Plugin/Gameplay Ideas and Requests
08-12-2013, 14:31
Replies:
9
[TF2] Nostalgia Fortress Plugin
Views:
3,274
Posted By
Civiccod PRO
Re: [TF2] Nostalgia Fortress Plugin
I think you can use TF2Items to like, change the stats to what they were before.
http://forums.alliedmods.net/showthread.php?t=115100
or TF2Attributes...
Forum:
Plugins
08-05-2013, 18:31
Replies:
1,222
[TF2] Model Manager 1.0.4 (08/03/2013)
Views:
619,536
Posted By
Civiccod PRO
Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Sounds good :)
Forum:
Plugins
08-05-2013, 16:21
Replies:
1,222
[TF2] Model Manager 1.0.4 (08/03/2013)
Views:
619,536
Posted By
Civiccod PRO
Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Hey, I am getting an error "[TF2] Model Manager: Error, file containing item list not found : addons\sourcemod\configs\tf2modelmanager\TF2_ItemList.cfg"
Also,
I have the most the recent version...
Forum:
Plugins
07-28-2013, 23:45
Replies:
16
[ANY] BitchSlap 7/25/13
Views:
7,966
Posted By
Civiccod PRO
Re: [ANY] BitchSlap 7/25/13
How about closing handle instead of killtimer??
and instead for OnPluginStart for GetConVarBool, use OnSettingsChange??
public Action:Timer_Slap(Handle:timer, any:iBuffer)
{
new iClient =...
Forum:
Unapproved Plugins
07-28-2013, 00:32
Replies:
5
[ANY] BitchSlapper!
Views:
3,718
Posted By
Civiccod PRO
Re: [ANY] BitchSlapper!
Please post your .smx and .sp
Forum:
Unapproved Plugins
07-06-2013, 07:42
Replies:
441
[TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Views:
268,590
Posted By
Civiccod PRO
Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Is the problem solved? If not sparkles contact me on steam.
Forum:
Unapproved Plugins
07-02-2013, 03:30
Replies:
441
[TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Views:
268,590
Posted By
Civiccod PRO
Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Uhmm....try finding the rocket's homing target, loop through all clients, and use IN_ATTACK2 for airblast, to block the airblast from them. So basically find the homing rocket's target and set...
Forum:
Scripting
06-12-2013, 08:00
Replies:
4
Bot face entity?
Views:
1,310
Posted By
Civiccod PRO
Re: Bot face entity?
Oh, thanks, I was wondering lol. Early in the mourning, no sleep.
Forum:
Scripting
06-12-2013, 05:54
Replies:
4
Bot face entity?
Views:
1,310
Posted By
Civiccod PRO
Re: Bot face entity?
Thank you. I'll test it out, finally somebody replied :)
Forum:
Scripting
06-12-2013, 00:10
Replies:
4
Bot face entity?
Views:
1,310
Posted By
Civiccod PRO
Bot face entity?
Hey, I was wondering how do you make a bot face an entity? Pretty much sums it up in the title. :3
Say a projectile was thrown somewhere, the bot would face that projectile.
Forum:
Plugins
06-01-2013, 15:55
Replies:
22
[TF2] Juggernaut (1 vs All)
Views:
22,877
Posted By
Civiccod PRO
Re: [TF2] Juggernaut (1 vs All)
After the juggernaut is killed, the plugin ends and the command !juggernaut has to be activated again? hmm..
Why not do after the juggernaut is killed, take the attacker and switch the team with...
Forum:
Scripting
05-26-2013, 14:42
Replies:
1
Stalemate when switches team on round end
Views:
591
Posted By
Civiccod PRO
Re: Stalemate when switches team on round end
Oh derp, thanks for the reply!
:fox:
Forum:
Scripting
05-26-2013, 14:12
Replies:
1
Stalemate when switches team on round end
Views:
591
Posted By
Civiccod PRO
Stalemate when switches team on round end
I'm scripting a plugin for TF2 Dodgeball. It's a 1 vs all plugin, so, I hooked the player death so when he dies it changes teams with the player who killed him, so they both switch team. The problem...
Showing results 1 to 25 of 30
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