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Posts Made By:
theqramboq
Forum:
Suggestions / Requests
11-01-2023, 09:39
Replies:
0
Te_beamfollow
Views:
430
Posted By
theqramboq
Te_beamfollow
The message actually works, but it shows sprite files as additives I don't want this so.
I'm wondering if this can be recreated with amxx.
I've been trying for a few days but I didn't get any...
Forum:
Zombie Plague Mod
02-21-2023, 10:50
Replies:
1
Subplugin Submission
L4D2: Charger Zombie Class (new)
Views:
1,013
Posted By
theqramboq
L4D2: Charger Zombie Class (new)
Very different in old charger version. The models are not mine.
Forum:
Suggestions / Requests
02-11-2023, 04:26
Replies:
5
Solved
Outline Glow
Views:
1,104
Posted By
theqramboq
Re: Outline Glow
https://gifyu.com/image/Sq7lA
Forum:
Suggestions / Requests
02-09-2023, 02:29
Replies:
5
Solved
Outline Glow
Views:
1,104
Posted By
theqramboq
Re: Outline Glow
I will try to make a custom model, thx for reply
Forum:
Suggestions / Requests
02-08-2023, 13:05
Replies:
5
Solved
Outline Glow
Views:
1,104
Posted By
theqramboq
Outline Glow
Hello guys,
Is it possible to create an outline glow like the picture below for CS 1.6?
https://i.imgur.com/mBVnzwa.jpg
Forum:
Suggestions / Requests
12-12-2022, 08:51
Replies:
3
Angle of the wall
Views:
594
Posted By
theqramboq
Re: Angle of the wall
I'll take a look at your advice and need some code like below?
new Float:vPlane[3], WallAngles[3]
get_global_vector(GL_trace_plane_normal, vPlane)
vector_to_angle(vPlane, WallAngles)
Forum:
Suggestions / Requests
12-11-2022, 13:50
Replies:
3
Angle of the wall
Views:
594
Posted By
theqramboq
Angle of the wall
Is it possible to get the angle of the worldspawn wall? if possible how can i get it?
Forum:
Scripting Help
11-30-2022, 12:11
Replies:
6
Solved
mouse movement
Views:
801
Posted By
theqramboq
Re: mouse movement
this code is missing
Forum:
Scripting Help
11-29-2022, 12:10
Replies:
6
Solved
mouse movement
Views:
801
Posted By
theqramboq
Re: mouse movement
but this code is blocking mouse movement. nothing like this was requested
Forum:
Scripting Help
11-26-2022, 04:58
Replies:
6
Solved
mouse movement
Views:
801
Posted By
theqramboq
Re: mouse movement
new Float:flAngle[3];
entity_get_vector(character[id], EV_VEC_v_angle, flAngle);
flAngle[1] += 180;
if( flAngle[1] > 360.0 )
{
flAngle[1] -= 360.0;
}
...
Forum:
Zombie Plague Mod
08-20-2022, 15:24
Replies:
17
Here is better bots for zombie plague
Views:
4,499
Posted By
theqramboq
Re: Here is better bots for zombie plague
When the ebot sees the players, it doesn't attack, it turns around. doesn't always do this and there was no such thing in sypb.
Forum:
Zombie Plague Mod
08-20-2022, 08:01
Replies:
17
Here is better bots for zombie plague
Views:
4,499
Posted By
theqramboq
Re: Here is better bots for zombie plague
Bots are acting stupid. It would be great if you could restore aiming like sypb bot.
Forum:
Zombie Plague Mod
08-20-2022, 06:18
Replies:
17
Here is better bots for zombie plague
Views:
4,499
Posted By
theqramboq
Re: Here is better bots for zombie plague
Can you bring back the aimbot like in sypb? Can you create config for this? Turn it on and off from the server
Forum:
Suggestions / Requests
08-09-2022, 08:27
Replies:
3
Solved
Custom Hud Sprite
Views:
635
Posted By
theqramboq
Re: Custom Hud Sprite
I don't have any sprites, I'll make my own. Just tell me a way to make a "fake" hud
Forum:
Suggestions / Requests
08-04-2022, 04:14
Replies:
3
Solved
Custom Hud Sprite
Views:
635
Posted By
theqramboq
Custom Hud Sprite
Hello everyone. I had a question, as you can see in the picture, huds appear on the screen, these huds flash every 2 seconds. is there a way to do this? I couldn't find it on the forum.
...
Forum:
Scripting Help
05-20-2022, 02:38
Replies:
11
round problem
Views:
979
Posted By
theqramboq
Re: round problem
Where is the sma file?
Forum:
Code Snippets/Tutorials
05-05-2022, 04:04
Replies:
1
[ZP][TUT] Bots can break sandbag and attack npc boss
Views:
3,388
Posted By
theqramboq
[ZP][TUT] Bots can break sandbag and attack npc boss
1. add into plugin
#include <sypb>
2. add into plugin "sypb_set_entity_action (index, team, action)"
index: Entity id
-1 is del all entity action
team: Entity Team
Forum:
Scripting Help
05-04-2022, 14:30
Replies:
1
Damage sandbag
Views:
562
Posted By
theqramboq
Re: Damage sandbag
Guys i fixed. I will post tutorial how to bot can breake sandbag etc.
Forum:
Scripting Help
05-04-2022, 11:28
Replies:
1
Damage sandbag
Views:
562
Posted By
theqramboq
Damage sandbag
What should I do to get the podbots to attack the sandbags? Here is my code:
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <xs>
#include <fun>
#include <engine>
Forum:
Zombie Plague Mod
04-25-2022, 10:53
Replies:
2
Help / Support
[ZP] class plugin with auto binding ?
Views:
1,052
Posted By
theqramboq
Re: [ZP] class plugin with auto binding ?
You can find similar topics in the forums.
Forum:
Zombie Plague Mod
04-24-2022, 03:12
Replies:
2
ZP 5.0 what needs to be compiled ?
Views:
1,167
Posted By
theqramboq
Re: ZP 5.0 what needs to be compiled ?
Yes, enough and You should write the name of the plugin in plugins-zp50_ammopacks.
Forum:
Zombie Plague Mod
04-13-2022, 05:55
Replies:
203
Subplugin Submission
Zombie Plague Special 4.5 [Patch v2] (03 September 2023)
Views:
131,765
Posted By
theqramboq
Re: Zombie Plague Special 4.5 [Patch v1] (12 March 2022)
zombie_plague_special_45 you can edit here. You should write #include <zombie_plague_special> inside the plugins if necessary.
Forum:
Zombie Plague Mod
04-11-2022, 09:29
Replies:
203
Subplugin Submission
Zombie Plague Special 4.5 [Patch v2] (03 September 2023)
Views:
131,765
Posted By
theqramboq
Re: Zombie Plague Special 4.5 [Patch v1] (12 March 2022)
Do not use a web compiler. 1.8.2 not compatible. You can access the latest version amx mod x from this link: https://www.amxmodx.org/downloads-new.php?branch=master
Forum:
Zombie Plague Mod
04-11-2022, 09:25
Replies:
203
Subplugin Submission
Zombie Plague Special 4.5 [Patch v2] (03 September 2023)
Views:
131,765
Posted By
theqramboq
Re: Zombie Plague Special 4.5 [Patch v1] (12 March 2022)
You should delete zpsp_main and zpsp_zombie_class
Forum:
Zombie Plague Mod
03-26-2022, 04:32
Replies:
203
Subplugin Submission
Zombie Plague Special 4.5 [Patch v2] (03 September 2023)
Views:
131,765
Posted By
theqramboq
Re: Zombie Plague Special 4.5 [Patch v1] (12 March 2022)
i'm actually talking about the mod in this video: https://www.youtube.com/watch?v=gU4Wxt1wuig
Players will explode after a certain time like in tag game mode
Showing results 1 to 25 of 26
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