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Forum: Snippets and Tutorials 02-23-2012, 21:17
Replies: 5
Views: 3,411
Posted By tjdgns9246
Re: [Effect Snippet] Bounding Box

this will come in handy :)

thanks
Forum: Scripting 02-03-2012, 20:38
Replies: 26
Views: 7,127
Posted By tjdgns9246
Re: Some questions about source pawn.

20.

stock GetWaterLevel(client)
{
return GetEntProp(client, Prop_Send, "m_nWaterLevel");
}

// 0 - not in water
// 1 - feet
// 2 - body (you can jump from now on)
Forum: Scripting 02-01-2012, 09:17
Replies: 6
Views: 3,783
Posted By tjdgns9246
Re: about velocity

thank you too, zephyrus.

i think you like short and clear :)
Forum: Scripting 02-01-2012, 09:14
Replies: 6
Views: 3,783
Posted By tjdgns9246
Re: about velocity

i already knew about basic concepts like 3 dimensions.

but now, i can fully understand about velocity.

thank you for your information, claudiuhks.
Forum: Scripting 02-01-2012, 05:37
Replies: 6
Views: 3,783
Posted By tjdgns9246
Re: about velocity

just x y and z?

i don't know what is exactly x y z.

could you explain it, please?
Forum: Scripting 02-01-2012, 00:02
Replies: 6
Views: 3,783
Posted By tjdgns9246
about velocity

i want to know about velocity.

i've known that velocity is just about speed.

but i saw something confusing.


for example
Forum: Scripting 01-26-2012, 21:02
Replies: 6
Views: 2,426
Posted By tjdgns9246
Re: What is proper SDKCallType?

Flurry, now i have another problem, sorry for continuous question.

in basecombatweapon_shared.cpp, there is some codes


...
Forum: Scripting 01-26-2012, 20:44
Replies: 6
Views: 2,426
Posted By tjdgns9246
Re: What is proper SDKCallType?

thank you very much McFlurry!

now, server doesn't crash anymore.

but, some functions still don't work.

i'm goin to test this.

thank you again!
Forum: Scripting 01-26-2012, 19:39
Replies: 6
Views: 2,426
Posted By tjdgns9246
Re: What is proper SDKCallType?

are you sure about that?

and i want to know how to set them properly.

could you tell me?
Forum: Scripting 01-26-2012, 08:58
Replies: 6
Views: 2,426
Posted By tjdgns9246
What is proper SDKCallType?

hello modders.

i have made plugin using vtable function.

and now, when i run my function, server crashes.

so i wondered if my setting was going wrong or not.

the point is what is proper...
Forum: Off-Topic 01-18-2012, 09:44
Replies: 71
Views: 10,833
Posted By tjdgns9246
Re: The solution to SOPA

what the fuck is going on?
Forum: Scripting 01-14-2012, 06:11
Replies: 3
Views: 948
Posted By tjdgns9246
Re: is this possible

try


materials/effects/strider_bulge_dudv_DX60.vmt


you don't need any files to download.

the server already has it.
Forum: Scripting 01-14-2012, 01:11
Replies: 3
Views: 948
Posted By tjdgns9246
Re: is this possible

there is a special sprite file which can be seen through the wall.

i used it to make heat vision, haha.
Forum: Scripting 01-14-2012, 01:09
Replies: 2
Views: 939
Posted By tjdgns9246
Re: Tempents Index

it is impossible to detect whether player touch the beam or not.

furthermore, tempents have no returns
Forum: Plugin/Gameplay Ideas and Requests 01-12-2012, 09:55
Replies: 12
Views: 2,258
Posted By tjdgns9246
Re: 90 Seconds Timer

he answered to your question.

combine it with this

http://forums.alliedmods.net/showpost.php?p=1629595&postcount=2
Forum: Scripting 01-09-2012, 04:13
Replies: 7
Views: 1,992
Posted By tjdgns9246
Re: [CSS] Money is not reduced.

ok, i'm sorry asherkin

i'm going to edit it.

sorry
Forum: Scripting 01-08-2012, 09:06
Replies: 7
Views: 1,992
Posted By tjdgns9246
Re: [CSS] Money is not reduced.

public He_menu(Handle:Menu, MenuAction:Click, Parameter1, Parameter2)
{
new Handle:Panel = CreatePanel();
new Client = Parameter1;
new Money = GetEntProp(Client, Prop_Send, "m_iAccount")
...
Forum: Scripting 01-08-2012, 07:45
Replies: 7
Views: 1,992
Posted By tjdgns9246
Re: [CSS] Money is not reduced.

네 소나기님 안녕하세요 ^^;
Yeh, hi sonagi ^^;

바로 지적하자면
To point out,



new Money = GetEntProp(Client, Prop_Send, "m_iAccount");
Forum: Scripting 01-08-2012, 04:44
Replies: 5
Views: 1,392
Posted By tjdgns9246
Re: how can i find out functnion of virtual offs argements?

i have tested with your plugin.

at first when i typed !sdkblind 10.0 10.0 10.0, console showed me an error, array index out of bounds.

so i fixed it simply.

anyway, it didn't work at all...
Forum: Scripting 01-08-2012, 03:23
Replies: 5
Views: 1,392
Posted By tjdgns9246
Re: how can i find out functnion of virtual offs argements?

hm, how can i find them which are in sdk?

and is there any tut for getting them if there aren't in sdk?

sorry for asking again and again
Forum: Scripting 01-07-2012, 19:33
Replies: 5
Views: 1,392
Posted By tjdgns9246
Re: how can i find out functnion of virtual offs argements?

so, how can i find parameters information in server library?

and i still don't know how can i get their returns.
Forum: Scripting 01-07-2012, 19:00
Replies: 5
Views: 1,392
Posted By tjdgns9246
how can i find out functnion of virtual offs argements?

hello modders!

i have a question about virtual function.

now i have 3 kinds of virtual table, CCSPlayer, CCSGameRules and

CBaseCombatWeapon from IDA.

i get the picture little bit by...
Forum: Scripting 11-05-2011, 13:08
Replies: 7
Views: 2,270
Posted By tjdgns9246
Re: Help 'TeleportEntity' Problem

how do you want to make client like?



you pushed client to the direction like above

if you want to push client to entity's origin

change this
Forum: Scripting 11-05-2011, 03:48
Replies: 2
Views: 1,433
Posted By tjdgns9246
Re: func_movelinear Input

func_movelinear is brush entity

do you know how to create exactly bursh entity?

http://forums.alliedmods.net/showthread.php?t=129597
Forum: Scripting 11-05-2011, 03:46
Replies: 7
Views: 2,270
Posted By tjdgns9246
Re: Help 'TeleportEntity' Problem

i can't find out what is player or entity.

and you only pushed 'other'
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