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Posts Made By:
tjdgns9246
Forum:
Snippets and Tutorials
02-23-2012, 21:17
Replies:
5
[Effect Snippet] Bounding Box
Views:
3,411
Posted By
tjdgns9246
Re: [Effect Snippet] Bounding Box
this will come in handy :)
thanks
Forum:
Scripting
02-03-2012, 20:38
Replies:
26
[CSS] Moving From Amxmodx Pawn To Sourcepawn And Many Ohter Questions.
Views:
7,127
Posted By
tjdgns9246
Re: Some questions about source pawn.
20.
stock GetWaterLevel(client)
{
return GetEntProp(client, Prop_Send, "m_nWaterLevel");
}
// 0 - not in water
// 1 - feet
// 2 - body (you can jump from now on)
Forum:
Scripting
02-01-2012, 09:17
Replies:
6
about velocity
Views:
3,783
Posted By
tjdgns9246
Re: about velocity
thank you too, zephyrus.
i think you like short and clear :)
Forum:
Scripting
02-01-2012, 09:14
Replies:
6
about velocity
Views:
3,783
Posted By
tjdgns9246
Re: about velocity
i already knew about basic concepts like 3 dimensions.
but now, i can fully understand about velocity.
thank you for your information, claudiuhks.
Forum:
Scripting
02-01-2012, 05:37
Replies:
6
about velocity
Views:
3,783
Posted By
tjdgns9246
Re: about velocity
just x y and z?
i don't know what is exactly x y z.
could you explain it, please?
Forum:
Scripting
02-01-2012, 00:02
Replies:
6
about velocity
Views:
3,783
Posted By
tjdgns9246
about velocity
i want to know about velocity.
i've known that velocity is just about speed.
but i saw something confusing.
for example
Forum:
Scripting
01-26-2012, 21:02
Replies:
6
What is proper SDKCallType?
Views:
2,426
Posted By
tjdgns9246
Re: What is proper SDKCallType?
Flurry, now i have another problem, sorry for continuous question.
in basecombatweapon_shared.cpp, there is some codes
...
Forum:
Scripting
01-26-2012, 20:44
Replies:
6
What is proper SDKCallType?
Views:
2,426
Posted By
tjdgns9246
Re: What is proper SDKCallType?
thank you very much McFlurry!
now, server doesn't crash anymore.
but, some functions still don't work.
i'm goin to test this.
thank you again!
Forum:
Scripting
01-26-2012, 19:39
Replies:
6
What is proper SDKCallType?
Views:
2,426
Posted By
tjdgns9246
Re: What is proper SDKCallType?
are you sure about that?
and i want to know how to set them properly.
could you tell me?
Forum:
Scripting
01-26-2012, 08:58
Replies:
6
What is proper SDKCallType?
Views:
2,426
Posted By
tjdgns9246
What is proper SDKCallType?
hello modders.
i have made plugin using vtable function.
and now, when i run my function, server crashes.
so i wondered if my setting was going wrong or not.
the point is what is proper...
Forum:
Off-Topic
01-18-2012, 09:44
Replies:
71
The solution to SOPA
Views:
10,833
Posted By
tjdgns9246
Re: The solution to SOPA
what the fuck is going on?
Forum:
Scripting
01-14-2012, 06:11
Replies:
3
is this possible
Views:
948
Posted By
tjdgns9246
Re: is this possible
try
materials/effects/strider_bulge_dudv_DX60.vmt
you don't need any files to download.
the server already has it.
Forum:
Scripting
01-14-2012, 01:11
Replies:
3
is this possible
Views:
948
Posted By
tjdgns9246
Re: is this possible
there is a special sprite file which can be seen through the wall.
i used it to make heat vision, haha.
Forum:
Scripting
01-14-2012, 01:09
Replies:
2
Tempents Index
Views:
939
Posted By
tjdgns9246
Re: Tempents Index
it is impossible to detect whether player touch the beam or not.
furthermore, tempents have no returns
Forum:
Plugin/Gameplay Ideas and Requests
01-12-2012, 09:55
Replies:
12
90 Seconds Timer
Views:
2,258
Posted By
tjdgns9246
Re: 90 Seconds Timer
he answered to your question.
combine it with this
http://forums.alliedmods.net/showpost.php?p=1629595&postcount=2
Forum:
Scripting
01-09-2012, 04:13
Replies:
7
[CSS] Money is not reduced.
Views:
1,992
Posted By
tjdgns9246
Re: [CSS] Money is not reduced.
ok, i'm sorry asherkin
i'm going to edit it.
sorry
Forum:
Scripting
01-08-2012, 09:06
Replies:
7
[CSS] Money is not reduced.
Views:
1,992
Posted By
tjdgns9246
Re: [CSS] Money is not reduced.
public He_menu(Handle:Menu, MenuAction:Click, Parameter1, Parameter2)
{
new Handle:Panel = CreatePanel();
new Client = Parameter1;
new Money = GetEntProp(Client, Prop_Send, "m_iAccount")
...
Forum:
Scripting
01-08-2012, 07:45
Replies:
7
[CSS] Money is not reduced.
Views:
1,992
Posted By
tjdgns9246
Re: [CSS] Money is not reduced.
네 소나기님 안녕하세요 ^^;
Yeh, hi sonagi ^^;
바로 지적하자면
To point out,
new Money = GetEntProp(Client, Prop_Send, "m_iAccount");
Forum:
Scripting
01-08-2012, 04:44
Replies:
5
how can i find out functnion of virtual offs argements?
Views:
1,392
Posted By
tjdgns9246
Re: how can i find out functnion of virtual offs argements?
i have tested with your plugin.
at first when i typed !sdkblind 10.0 10.0 10.0, console showed me an error, array index out of bounds.
so i fixed it simply.
anyway, it didn't work at all...
Forum:
Scripting
01-08-2012, 03:23
Replies:
5
how can i find out functnion of virtual offs argements?
Views:
1,392
Posted By
tjdgns9246
Re: how can i find out functnion of virtual offs argements?
hm, how can i find them which are in sdk?
and is there any tut for getting them if there aren't in sdk?
sorry for asking again and again
Forum:
Scripting
01-07-2012, 19:33
Replies:
5
how can i find out functnion of virtual offs argements?
Views:
1,392
Posted By
tjdgns9246
Re: how can i find out functnion of virtual offs argements?
so, how can i find parameters information in server library?
and i still don't know how can i get their returns.
Forum:
Scripting
01-07-2012, 19:00
Replies:
5
how can i find out functnion of virtual offs argements?
Views:
1,392
Posted By
tjdgns9246
how can i find out functnion of virtual offs argements?
hello modders!
i have a question about virtual function.
now i have 3 kinds of virtual table, CCSPlayer, CCSGameRules and
CBaseCombatWeapon from IDA.
i get the picture little bit by...
Forum:
Scripting
11-05-2011, 13:08
Replies:
7
Help 'TeleportEntity' Problem
Views:
2,270
Posted By
tjdgns9246
Re: Help 'TeleportEntity' Problem
how do you want to make client like?
you pushed client to the direction like above
if you want to push client to entity's origin
change this
Forum:
Scripting
11-05-2011, 03:48
Replies:
2
func_movelinear Input
Views:
1,433
Posted By
tjdgns9246
Re: func_movelinear Input
func_movelinear is brush entity
do you know how to create exactly bursh entity?
http://forums.alliedmods.net/showthread.php?t=129597
Forum:
Scripting
11-05-2011, 03:46
Replies:
7
Help 'TeleportEntity' Problem
Views:
2,270
Posted By
tjdgns9246
Re: Help 'TeleportEntity' Problem
i can't find out what is player or entity.
and you only pushed 'other'
Showing results 1 to 25 of 66
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