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Search: Posts Made By: ProjectSky
Forum: Scripting 04-06-2024, 12:29
Replies: 5
Views: 719
Posted By ProjectSky
Re: [L4D2] How to make special infections focus on attacking survivors

vscript has a StartAssault function, which can be invoked using RunScriptCode or SDKCall.
Forum: Extensions 03-17-2024, 08:36
Replies: 48
Views: 19,466
Posted By ProjectSky
Re: [L4D2] nb_update_frequency fix (Experimental)

same issue, I know it cannot be full fixed, just reporting it.
https://imgur.com/a/b11VB30
Forum: General 12-07-2023, 09:19
Replies: 17
Views: 7,026
Posted By ProjectSky
Re: Parser for Sourcemod Handle Dumps

try this HandleDumpParser (https://srcdslab.github.io/HandleDumpParser/#)
Forum: Plugins 11-24-2023, 06:47
Replies: 9
Views: 3,733
Posted By ProjectSky
Re: [L4D & L4D2] Stagger Animation - Gravity Allowed (1.2) [23-Nov-2023]

stagger distance in the air seem farther than on the ground?
stagger player can still perform action (WASD, attack...)

https://imgur.com/BWI7Mjw
Forum: Plugin/Gameplay Ideas and Requests 11-13-2023, 05:40
Replies: 6
Views: 1,187
Posted By ProjectSky
Re: [L4D1] How to create timers for each player

Handle g_hTimer[MAXPLAYERS+1];

// client index
g_hTimer[client] = CreateTimer(60.0, Weapon_fire1, 60, TIMER_FLAG_NO_MAPCHANGE);
Forum: Extensions 10-04-2023, 06:23
Replies: 48
Views: 19,466
Posted By ProjectSky
Re: [L4D2] nb_update_frequency fix (Experimental)

confirm fix, but found new issue

https://imgur.com/a/OMZh0c6
Forum: Extensions 09-25-2023, 10:14
Replies: 48
Views: 19,466
Posted By ProjectSky
Re: [L4D2] nb_update_frequency fix (Experimental)

witch still gets stuck
server tick: 96
nb_update_frequency: 0.0

https://imgur.com/HtwILWX
Forum: Plugins 09-10-2023, 13:42
Replies: 281
Views: 124,579
Posted By ProjectSky
Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.22) [10-Sep-2023]

// Weapons config
BuildPath(Path_SM, g_sConfigWeapons, sizeof(g_sConfigWeapons), CONFIG_WEAPONS);
if( FileExists(g_sConfigWeapons) )
{
g_bGameMode = false;
ParseConfigFile(g_sConfigMission);...
Forum: Plugins 09-02-2023, 10:52
Replies: 1,106
Views: 436,160
Posted By ProjectSky
Re: [L4D & L4D2] Left 4 DHooks Direct (1.135) [18-Aug-2023]

I didn't have any crash on my server, you need provide more info
Forum: Plugin/Gameplay Ideas and Requests 07-06-2023, 20:29
Replies: 1
Views: 565
Posted By ProjectSky
Re: [L4D2] How to make the modified sm_cvar take effect for everyone ?

cl_* is a client command, the server cannot modify it
Forum: Scripting 06-28-2023, 08:06
Replies: 3
Views: 877
Posted By ProjectSky
Re: Tank rock killed other tanks .....

use collisionhook


public Action CH_PassFilter(int ent1, int ent2, bool &result)
{
if (!IsValidEdict(ent1) || !IsValidEdict(ent2)) return Plugin_Continue;

static char ent1Name[20],...
Forum: Scripting 05-26-2023, 12:39
Replies: 5
Views: 1,026
Posted By ProjectSky
Re: [L4D2] More characters in PrintHintText

this is engine limit cannot be changed


DLL_MessageEnd: Refusing to send user message HintText of 256 bytes to client, user message size limit is 255 bytes
Forum: Plugins 04-08-2023, 23:39
Replies: 1,106
Views: 436,160
Posted By ProjectSky
Re: [L4D & L4D2] Left 4 DHooks Direct (1.129) [31-Mar-2023]

With server hibernated it reports true, server not hibernated it reports false?
this is so weird.


True if the server is ticking, false otherwise.


server ticking while hibernated? or did i...
Forum: Plugins 04-08-2023, 13:45
Replies: 1,106
Views: 436,160
Posted By ProjectSky
Re: [L4D & L4D2] Left 4 DHooks Direct (1.129) [31-Mar-2023]

Request add L4D_IsServerHibernating() native


"CGameServer::IsHibernating"
{
"library" "engine"
"linux" "@_ZNK11CGameServer13IsHibernatingEv"
"windows" "\x8A\x81\x81\xD3\x02\x00"
}
Forum: Scripting 04-03-2023, 11:21
Replies: 0
Views: 556
Posted By ProjectSky
[socket] receive strange data

I'm trying to receive websocket data use socket ext. connect is successful, but the SocketReceive callback returns some strange data


g_hSockets.Connect(OnSocketConnected, OnSocketReceive,...
Forum: Extensions 03-26-2023, 08:09
Replies: 420
Views: 280,614
Posted By ProjectSky
Re: Accelerator - Crash Reporting That Doesn't Suck

crash report cannot be uploaded. Is there a problem with the backend?
i was using it a few weeks ago.

it appears to be related to the SM version. rolled back 1.12 to 1.11, crash report upload.
...
Forum: Scripting 03-11-2023, 14:09
Replies: 1
Views: 736
Posted By ProjectSky
[dhooks] How to get special return data

CMatchExtL4D::GetGameModeInfo return keyvalue data, but dhooks only have these return type


ReturnType_Void: "void"
ReturnType_Int: "int"
ReturnType_Bool: "bool"
ReturnType_Float: "float"...
Forum: Plugins 03-09-2023, 22:11
Replies: 1,106
Views: 436,160
Posted By ProjectSky
Re: [L4D & L4D2] Left 4 DHooks Direct (1.128) [06-Feb-2023]

l4d2, linux

load test.smx
sm_l4dd_reload
sm_l4dd_detours not listed test.smx is use L4D_OnReplaceTank
change map? result same

test.sp

public void L4D_OnReplaceTank(int tank, int newtank)
Forum: Plugins 03-09-2023, 12:57
Replies: 1,106
Views: 436,160
Posted By ProjectSky
Re: [L4D & L4D2] Left 4 DHooks Direct (1.128) [06-Feb-2023]

L4D_OnReplaceTank forward doesn't seem to work.
plugin is load, but it not list in sm_l4dd_detours
Forum: Plugin/Gameplay Ideas and Requests 02-26-2023, 06:06
Replies: 1
Views: 459
Posted By ProjectSky
[l4d2] about award_earned event

Structure award_earned
short userid player who earned the award
long entityid client likes ent id
long subjectentid entity id of other party in the award, if any
short award id of award earned
...
Forum: Extensions 02-25-2023, 13:18
Replies: 21
Views: 13,367
Posted By ProjectSky
Forum: Scripting 01-15-2023, 09:48
Replies: 4
Views: 975
Posted By ProjectSky
Re: set sv_downloadurl to server ip

need SteamWorks


#include <sourcemod>
#include <SteamWorks>

ConVar
g_hSvDownloadUrl;

public void OnPluginStart()
Forum: Scripting 01-04-2023, 19:51
Replies: 4
Views: 757
Posted By ProjectSky
Forum: Scripting 01-04-2023, 05:19
Replies: 4
Views: 757
Posted By ProjectSky
push 2D array to GlobalForward?

idk how to implement it


int[][] iTotalKillData = new int[MaxClients][8];
int iPlayerCount;
Call_StartForward(g_hForwardRoundPrint);
Call_PushArray(iTotalKillData, iPlayerCount); // error:...
Forum: Plugins 12-24-2022, 06:04
Replies: 51
Views: 27,653
Posted By ProjectSky
Re: [L4D2] Tickrate Enabler

try adjust the rate param on the client but i got this

"rate" = "30000" ( def. "10000" )
** NOTE: The real value is 96000.000 but the server has temporarily restricted it to 30000.000 **
user
Showing results 1 to 25 of 110

 
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