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Search: Posts Made By: KyleS
Forum: Extensions 02-09-2018, 01:16
Replies: 655
Views: 169,318
Posted By KyleS
Re: [ANY] SteamWorks

You gave a screenshot saying you had no cracked binaries but sure enough there were no-steam bins in there... Really?

Try copying the binaries from a brand new CS:S, TF, HL2:DM, etc install. You...
Forum: Extensions 02-08-2018, 13:33
Replies: 655
Views: 169,318
Posted By KyleS
Re: [ANY] SteamWorks

Are you actually running Steam?
Forum: Extensions 01-15-2018, 22:22
Replies: 655
Views: 169,318
Posted By KyleS
Re: [ANY] SteamWorks

Are you sure this is correlated and it's not a delay because you're now pumping in your own queries?

Honestly, I'm failing to think of a scenario where this would serialize the pipeline, or cause...
Forum: Extensions 11-16-2017, 21:36
Replies: 655
Views: 169,318
Posted By KyleS
Forum: Extensions 10-31-2017, 19:06
Replies: 655
Views: 169,318
Posted By KyleS
Re: [ANY] SteamWorks

Drop the .dll or .so into your extensions folder, that's it.
Forum: Extensions 10-16-2017, 16:12
Replies: 655
Views: 169,318
Posted By KyleS
Re: [ANY] SteamWorks

This command exists exactly to help prevent that: https://linux.die.net/man/1/install
Forum: Extensions 09-26-2017, 14:36
Replies: 655
Views: 169,318
Posted By KyleS
Re: [ANY] SteamWorks

Can't you just set the headers?
Forum: Scripting 09-13-2017, 11:39
Replies: 8
Views: 329
Posted By KyleS
Re: Refiring OnClientAuthorized

You will break the API if you do this; it's also an absolutely awful idea. You're better off creating your own forward.
Forum: Plugins 09-09-2017, 11:34
Replies: 22
Views: 2,993
Posted By KyleS
Re: [ANY? / CSGO] ExecuteStringCommand Crash Fix

Yes, this engine/game issue has been fixed in plugins for roughly a decade now (as explained to both of them in IRC).
Forum: Plugins 09-09-2017, 03:20
Replies: 22
Views: 2,993
Posted By KyleS
Re: [ANY? / CSGO] ExecuteStringCommand Crash Fix

This isn't even close to accurate. SM may add some processing time to a client connection that makes this easier to trigger with your rudimentary steps to reproduce, but the cause is not SourceMod at...
Forum: Coding MM:S Plugins & SM Extensions 09-07-2017, 15:40
Replies: 6
Views: 516
Posted By KyleS
Re: Compiling with AMBuild2: libtier0 and libvstdlib missing

Warning is from tier0.

I'd suspect something's up with your SDK (or compiler and or linker as suggested previously); what are you using?
Forum: Extensions 09-07-2017, 15:33
Replies: 655
Views: 169,318
Posted By KyleS
Re: [ANY] SteamWorks

Try updating your steam installation on your windows server.
Forum: Extensions 09-06-2017, 14:06
Replies: 45
Views: 7,148
Posted By KyleS
Re: REST in Pawn - Communicate with JSON REST APIs

Yes, you're not the only person to ask/show that this extension is still very crashy.
Forum: Extensions 09-05-2017, 04:01
Replies: 45
Views: 7,148
Posted By KyleS
Re: REST in Pawn - Communicate with JSON REST APIs

https://sm.alliedmods.net/api/index.php?fastload=show&id=692&

The ADT_Array API doesn't support this behaviour either (see how with GetTrieValue the return is the state of the key, and the param...
Forum: Extensions 09-05-2017, 04:01
Replies: 45
Views: 7,148
Posted By KyleS
Re: REST in Pawn - Communicate with JSON REST APIs

https://sm.alliedmods.net/api/index.php?fastload=show&id=692&

The ADT_Array API doesn't support this behaviour either (see how with GetTrieValue the return is the state of the key, and the param...
Forum: Extensions 08-23-2017, 00:53
Replies: 655
Views: 169,318
Posted By KyleS
Re: [ANY] SteamWorks

The last builds against SteamWorks 1.36 are:
https://users.alliedmods.net/~kyles/builds/SteamWorks/SteamWorks-git121-linux.tar.gz...
Forum: Extensions 08-22-2017, 22:47
Replies: 655
Views: 169,318
Posted By KyleS
Re: [ANY] SteamWorks

https://users.alliedmods.net/~kyles/builds/SteamWorks/
Forum: Extensions 08-17-2017, 19:59
Replies: 655
Views: 169,318
Posted By KyleS
Re: [ANY] SteamWorks

Slew of issues...

You're not returning Plugin_Handled in your command callback.
Is this timing out? Try setting SteamWorks_SetHTTPRequestNetworkActivityTimeout.
You're raw printing strings and...
Forum: Extensions 08-09-2017, 20:02
Replies: 655
Views: 169,318
Posted By KyleS
Re: [ANY] SteamWorks

There were a couple issues because there hasn't been a build for almost a year, but the new member functions are now present on Linux.
Forum: Extensions 08-09-2017, 17:25
Replies: 655
Views: 169,318
Posted By KyleS
Re: [ANY] SteamWorks

I'm at Ti7 but I hit the beer garden to add these natives; maybe. Heading back in, if git122 pops up give it a go, if it doesn't; well... later on in the week.

Cheers.
Forum: Extensions 08-07-2017, 19:50
Replies: 655
Views: 169,318
Posted By KyleS
Re: [ANY] SteamWorks

GetHTTPResponseHeaderValue


Is there a WasTimedOut native? If not I can add it np.
Forum: Extensions 08-04-2017, 02:11
Replies: 655
Views: 169,318
Posted By KyleS
Re: [ANY] SteamWorks

Use the latest SM build. Alternatively, if you're a sinner and running Windows let it be known.
Forum: Extensions 07-13-2017, 01:28
Replies: 655
Views: 169,318
Posted By KyleS
Re: [ANY] SteamWorks

int p = 0;
do
{
SteamWorks_GetHTTPResponseBodySize(request, p);
} while (p == 0);


That is truly god awful though; didn't even think about that one if it works... It's pretty clear you're...
Forum: Extensions 07-12-2017, 17:38
Replies: 655
Views: 169,318
Posted By KyleS
Re: [ANY] SteamWorks

What? Not knowing how to do something is vastly different then not getting an answer.

[/QUOTE]
Forum: Scripting 07-11-2017, 20:27
Replies: 5
Views: 304
Posted By KyleS
Re: [TF2] Segfault when triggering victory

What's this g_ctf stuff? Why isn't it a reference?
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