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Search: Posts Made By: DoviuX
Forum: Off-Topic 08-26-2019, 10:26
Replies: 2
Views: 3,911
Posted By DoviuX
Re: HLDS crashes from metamod

So I investigated this further, the problem was with https://forums.alliedmods.net/showthread.php?t=154642 and anything related to Orpheu I think, I'll probably need to rewrite my plugins to work...
Forum: Off-Topic 08-25-2019, 03:54
Replies: 2
Views: 3,911
Posted By DoviuX
HLDS crashes from metamod

When starting the server it just turns off without any errors, when changing game_dll back to mp.dll it works for some reason. Anyone got this before ?
hlds console screen http://prntscr.com/ox6ymo...
Forum: Scripting Help 09-17-2013, 13:06
Replies: 5
Views: 1,850
Posted By DoviuX
Re: [AMXX] Run time error 3: stack error

Well one time it loaded without this error, next time it crashed. Plugins list without default:
swarm.amxx
swarm_hunter.amxx
swarm_smoker.amxx
human_assassin.amxx

and thats all.
Forum: Scripting Help 09-16-2013, 02:28
Replies: 5
Views: 1,850
Posted By DoviuX
Re: [AMXX] Run time error 3: stack error

This is the full log there isn't any line in wich is error only this error
Forum: Scripting Help 09-15-2013, 12:08
Replies: 5
Views: 1,850
Posted By DoviuX
[AMXX] Run time error 3: stack error

I get this error in logs file when server crashes after launching it, I think it happens because of too much memory use from plugin but I can't find it where.

L 09/15/2013 - 19:04:12: Start of...
Forum: Scripting Help 09-03-2013, 06:54
Replies: 0
Views: 1,661
Posted By DoviuX
Run time error 10: native error (native "param_convert")

I get this error of wrong style native, i looked up Hawk's552 tutorial still couldn't figure out what is causing param_convert to fail.

L 09/03/2013 - 13:35:50: Wrong style of dynamic native
L...
Forum: Scripting Help 02-11-2013, 12:49
Replies: 12
Views: 2,481
Posted By DoviuX
Re: Please Help Me ?

You don't have biohazard include.
Forum: Scripting Help 02-11-2013, 11:11
Replies: 4
Views: 1,145
Posted By DoviuX
Re: To many precaches

Then I get this error in console


L 02/11/2013 - 18:09:21: [AMXX] Displaying debug trace (plugin "a_resident_swarm.amxx")
L 02/11/2013 - 18:09:21: [AMXX] Run time error 5: memory access
L...
Forum: Scripting Help 02-11-2013, 10:32
Replies: 4
Views: 1,145
Posted By DoviuX
To many precaches

When registering class via native plugin precaches sounds but it does it more times than it should and deletes a first letter.

Child Plugin
new const r_hunter_pain[ ] = { "pain1.wav", "pain2.wav"...
Forum: Scripting Help 02-11-2013, 05:07
Replies: 9
Views: 3,099
Posted By DoviuX
Re: New const and array

Well it seems good, but i need all of them to be transfered via native, how can I do it ? Becouse if it's random it will send one random string from that const but I need that all those strings...
Forum: Scripting Help 02-10-2013, 13:56
Replies: 9
Views: 3,099
Posted By DoviuX
Re: New const and array

What i'm trying to do is in zombie_class.sma register more than one sound of pain in a const and I want those sound strings sent to main plugin via native and when class is being registered sounds...
Forum: Scripting Help 02-10-2013, 13:00
Replies: 9
Views: 3,099
Posted By DoviuX
Re: New const and array

I'm doing these with arrays

new x, buffer_x[ 32 ];
for( x = 0; x < sizeof( pain ); x++ ) {
ArrayPushString( zombie_arrays[ 10 ], x );
ArrayGetString( zombie_arrays[ 10 ], x, buffer_x,...
Forum: Scripting Help 02-10-2013, 11:58
Replies: 5
Views: 804
Posted By DoviuX
Re: Sound arrays from child plugin

so what should i do with arrays to get those sounds in main plugin ? use "for" or "while" ?
Forum: Scripting Help 02-10-2013, 11:46
Replies: 5
Views: 804
Posted By DoviuX
Re: Sound arrays from child plugin

Well it's a native that registers a zombie class.

//include
native swarm_register_zombie( const name[ ], const model[ ], const clawmodel[ ], health, speed, Float: gravity, const pain_sounds[ ][ ]...
Forum: Scripting Help 02-10-2013, 09:02
Replies: 5
Views: 804
Posted By DoviuX
Sound arrays from child plugin

Hi, how can i make that array by native gave me a const of sound files and precached them in the main plugin ?.

Child Plugin:

new const pain_sounds[ ][ ] = { "dir/sound1.wav", "dir/sound2.wav",...
Forum: Scripting Help 02-10-2013, 06:51
Replies: 18
Views: 2,091
Posted By DoviuX
Re: Reading const from a file

I suggest you'd make an .ini file.
Forum: Scripting Help 02-10-2013, 06:35
Replies: 6
Views: 1,871
Posted By DoviuX
Re: invalid function or declaration

Yeah the problem was that I used notepad++ with pawn language and when i put this symbol "(" sometimes notepad crashed then i did something with normal notepad and it didn't work. Thanks for help it...
Forum: Scripting Help 02-10-2013, 05:46
Replies: 6
Views: 1,871
Posted By DoviuX
Re: invalid function or declaration

There's no difference if it's < amxmodx > or <amxmodx> maybe there's some problem in plugin like unclosed brace ?
Forum: Scripting Help 02-10-2013, 04:59
Replies: 6
Views: 1,871
Posted By DoviuX
invalid function or declaration

I get this error in line 1, what could possibly cause this problem ?
plugin.sma(1) : error 010: invalid function or declaration

Line 1:
#include < amxmodx >
Forum: Scripting Help 02-10-2013, 03:02
Replies: 9
Views: 3,099
Posted By DoviuX
New const and array

Hello, I have a question if in main plugin I want to get new const from child plugin where is more that one string, how can I get them ? Maybe use function While ?

Child Plugin:

new const...
Forum: Scripting Help 02-09-2013, 13:47
Replies: 1
Views: 537
Posted By DoviuX
Re: Array problemt with hp and speed

Fixed, didn't need these in the native:

param_convert( 2 );
param_convert( 3 );
param_convert( 4 );
Forum: Scripting Help 02-09-2013, 08:16
Replies: 1
Views: 537
Posted By DoviuX
Array problemt with hp and speed

I have this code it's from zombie plague.
So when player spawns he gets class with hp speed and gravity. For example boomer has 300 hp and 235 speed, but when player spawns with this class he has...
Forum: Scripting Help 12-04-2012, 13:27
Replies: 1
Views: 717
Posted By DoviuX
Random array from other plugins?

I want to make that zombie be random class every spawn, but he can't choose it how can I make it with arrays ? ( If it's possible ), It's like zombie plague classes but it gives random classes.
Forum: Scripting Help 09-30-2012, 06:41
Replies: 2
Views: 902
Posted By DoviuX
Re: precache_model problems..

Try this :)
new _holder[ 256 ];
formatex( _holder, charsmax( _holder ), "models/cso_zp/%s/%s.mdl", zombie_type_models1[ i ], zombie_typemodels[ i ] );
precache_model( _holder );
Forum: Scripting Help 09-02-2012, 12:40
Replies: 1
Views: 856
Posted By DoviuX
color chat

color_print should print colored text but it prints spaces not " ^x04 " or another

#include < amxmodx >
#include < cstrike >
#include < fun >
#include < drvip >

#define PLUGIN "...
Showing results 1 to 25 of 410

 
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