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Search: Posts Made By: Suicide_Kid
Forum: New Plugin Submissions 08-02-2022, 04:32
Replies: 268
Views: 121,269
Posted By Suicide_Kid
Re: Deagles' Map Manager v3.25Beta

It's working for the most part so no worries. The "precaching resources" delay is totally gone and we had 1-2 players that would totally freeze and that's gone too so I'm ok where it is for now. I...
Forum: New Plugin Submissions 07-27-2022, 22:24
Replies: 268
Views: 121,269
Posted By Suicide_Kid
Re: Deagles' Map Manager v3.25Beta

I would prefer if the original mapname files were used to avoid confusion with updates from previous (3.23) version. Currently I have the cvar mapcyclefile set to mapcycle.txt with only 25 or so...
Forum: New Plugin Submissions 07-27-2022, 22:15
Replies: 268
Views: 121,269
Posted By Suicide_Kid
Re: Deagles' Map Manager v3.25Beta

As Infamanious mentioned, the plugin seems to work well enough but we did notice an issue. If the mapcycle.txt has the ~900 maps in it, it messes up demo recording with this -->
Forum: New Plugin Submissions 05-16-2022, 12:20
Replies: 14
Views: 5,817
Posted By Suicide_Kid
Re: [TFC] Bug Fixes v1.3

Nice!!! I had Azul look at it a while back and he did an edit that's close your updated but has another line. The codeblock from Azul is -->

public Event_ResetHUD_Alive(iClient)
{...
Forum: New Plugin Submissions 03-16-2022, 16:55
Replies: 14
Views: 5,817
Posted By Suicide_Kid
Re: [TFC] Bug Fixes v1.2

Bees confirmed that it is also happening on the boisy server running a Windows server.
Forum: New Plugin Submissions 03-14-2022, 23:01
Replies: 14
Views: 5,817
Posted By Suicide_Kid
Re: [TFC] Bug Fixes v1.2

Loaded this up on our server (OST) recently and found that it messes with the "random" class.
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