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Posts Made By:
wicho
Forum:
Suggestions / Requests
03-03-2021, 19:05
Replies:
13
Beam do damage when attacking
Views:
2,765
Posted By
wicho
Re: Beam do damage when attacking
I have a question I want to reset the beam in new round but how I can reset a bitsum in a new round without using maxplayers?
Forum:
Suggestions / Requests
02-17-2021, 13:00
Replies:
13
Beam do damage when attacking
Views:
2,765
Posted By
wicho
Re: Beam do damage when attacking
Thx, I tried your code and it works fine but I found several things: the first is that when I shoot a zombie first and then I shoot a wall or the ground or something other than the zombie, it keeps...
Forum:
Suggestions / Requests
02-15-2021, 14:32
Replies:
13
Beam do damage when attacking
Views:
2,765
Posted By
wicho
Re: Beam do damage when attacking
I use version zp 5.0
Forum:
Suggestions / Requests
02-14-2021, 16:37
Replies:
13
Beam do damage when attacking
Views:
2,765
Posted By
wicho
Re: Beam do damage when attacking
Bump, someone?
Forum:
Scripting Help
02-14-2021, 16:15
Replies:
2
Show teammates in icons
Views:
826
Posted By
wicho
Re: Show teammates in icons
Bump, someone know?
Forum:
Suggestions / Requests
12-12-2020, 20:31
Replies:
1
Vote menu for kill
Views:
766
Posted By
wicho
Vote menu for kill
Hello everyone, I found this code that makes when a player writes /votekill he gets a menu with all the players and when he selects a name all the players get that if they want to kill that player if...
Forum:
Zombie Plague Mod
12-07-2020, 15:53
Replies:
4
Subplugin Submission
[zp:class] cso like tyrant
Views:
4,619
Posted By
wicho
Re: [zp:class] cso like tyrant
Interesting good job
Forum:
New Plugin Submissions
12-04-2020, 23:46
Replies:
385
Jailbreak MOD v2.7.0 (API SUPPORT) STABLE
Views:
145,980
Posted By
wicho
Re: Jailbreak MOD v2.6 (API SUPPORT) Stable.
Cool
Good job
Forum:
New Plugin Submissions
11-29-2020, 16:19
Replies:
385
Jailbreak MOD v2.7.0 (API SUPPORT) STABLE
Views:
145,980
Posted By
wicho
Re: Jailbreak MOD v2.6 (API SUPPORT) Stable.
A suggestion you can create among us day
Forum:
Scripting Help
11-29-2020, 00:13
Replies:
9
Remove hours
Views:
1,965
Posted By
wicho
Re: Remove hours
Sorry for reviving but I added that part to not save the hours to the players who are in spectator but it does not work
Forum:
Suggestions / Requests
11-25-2020, 20:36
Replies:
0
Glow of different color for each player
Views:
572
Posted By
wicho
Glow of different color for each player
Hello everyone, could someone make that when a new round begins all the alive players have a different color glow, I mean, that no color is repeated from any player, it is for a mod that I want to...
Forum:
Zombie Plague Mod
11-22-2020, 22:31
Replies:
6
Subplugin Submission
[ZPSp] Special Class: Sonic & Shadow
Views:
5,041
Posted By
wicho
Re: [ZPSp] Special Class: Sonic & Shadow
Gj, cool classes
Forum:
Scripting Help
11-22-2020, 15:12
Replies:
5
Save for certain steams
Views:
1,192
Posted By
wicho
Re: Save for certain steams
Yes I already put it but it doesn't work I don't understand why it doesn't work
Forum:
Scripting Help
11-22-2020, 00:14
Replies:
5
Save for certain steams
Views:
1,192
Posted By
wicho
Re: Save for certain steams
Bump, someone?
I try this but dont work
#include <amxmodx>
#include <nvault>
//Uncomment 'IM_USING_ZP50' if your server is running ZP50 and above.
//#define IM_USING_ZP50
#if defined...
Forum:
Zombie Plague Mod
11-18-2020, 01:09
Replies:
2
Subplugin Submission
Zombie Plague 5.0 with update 1(2020)
Views:
3,153
Posted By
wicho
Re: Zombie Plague 5.0 with update 1(2020)
interesting, I was watching the predator mode and I have a question in that mode appear npc of alliens scattered on the map? and those alliens attack the predators or humans?
Forum:
Scripting Help
11-16-2020, 18:15
Replies:
5
Sprite above head
Views:
1,475
Posted By
wicho
Re: Sprite above head
a question I use a sprite with 20 frames can be assigned a frame using TE_PLAYERATTACHMENT?
Forum:
Suggestions / Requests
11-16-2020, 16:47
Replies:
17
Revive a player in a certain radius
Views:
2,624
Posted By
wicho
Re: Revive a player in a certain radius
Could you give me an example please
Forum:
Scripting Help
11-15-2020, 22:36
Replies:
5
Sprite above head
Views:
1,475
Posted By
wicho
Re: Sprite above head
sorry to revive but I changed the value but it still appears in the center of the player
Forum:
Suggestions / Requests
11-15-2020, 22:32
Replies:
17
Revive a player in a certain radius
Views:
2,624
Posted By
wicho
Re: Revive a player in a certain radius
bump, is it possible to remove the corpse model after reviving the partner?
Forum:
Scripting Help
11-04-2020, 00:42
Replies:
5
Save for certain steams
Views:
1,192
Posted By
wicho
Re: Save for certain steams
I tested but dont work the ammo packs dont save
Forum:
Scripting Help
10-28-2020, 00:44
Replies:
5
Save for certain steams
Views:
1,192
Posted By
wicho
Save for certain steams
Hello everyone, well as the title says, how can I do so that it is only saved to certain steams? Could you give me an example please? ... Thanks in advance
#include <amxmodx>
#include <nvault>
...
Forum:
Suggestions / Requests
09-22-2020, 15:13
Replies:
3
Change nvault to sql
Views:
1,265
Posted By
wicho
Re: Change nvault to sql
when I compile this appears Warning: Symbol is never used: "Query_PruneDatabase" on line 36 It's not important?
Forum:
Suggestions / Requests
09-14-2020, 00:34
Replies:
3
Change nvault to sql
Views:
1,265
Posted By
wicho
Change nvault to sql
Hi everybody, can someone change this code to sql pls? .... thx in advance
#include <amxmodx>
#include <nvault>
//Uncomment 'IM_USING_ZP50' if your server is running ZP50 and above.
//#define...
Forum:
Scripting Help
09-02-2020, 03:03
Replies:
2
Show teammates in icons
Views:
826
Posted By
wicho
Show teammates in icons
Hi everyone, does anyone know how to show alive teammates in icons? when they die they disappear, can you give me an example pls? ... thx in advance
...
Forum:
Scripting Help
08-30-2020, 23:35
Replies:
5
Change skull color
Views:
1,456
Posted By
wicho
Re: Change skull color
you mean like this?
#include <amxmodx>
#include <zp50_core>
public plugin_init()
{
register_plugin("Test", "V 1.0", "S.H.I.E.L.D")
...
Showing results 1 to 25 of 500
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