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Forum: Scripting Help 12-01-2021, 09:45
Replies: 5
Views: 1,560
Posted By STekLyAToR
Re: [The Specialists 3.0] Force team transfer?

You can just do it using get_user_pdata I guess. You just should bruteforce valid offset for it.
Forum: General 11-11-2017, 08:55
Replies: 6
Views: 1,298
Posted By STekLyAToR
Re: When will be stable release of AMXX 1.8.3?

LOL. Totally forgot about AMXX command syntax, somehow had the idea to write commands like in ULX in GMOD, this addon contains such commands as in AMXX, for example: 'ulx rcon' or 'ulx kick' :lol:
Forum: General 11-10-2017, 08:48
Replies: 6
Views: 1,298
Posted By STekLyAToR
Re: When will be stable release of AMXX 1.8.3?

When I'm using build #5142, on any amx_* console commands server responds like this:


] amxx rcon "echo 123"
AMX Mod X 1.8.3-dev+5142
Authors:
David "BAILOPAN" Anderson, Pavol "PM...
Forum: General 11-10-2017, 03:47
Replies: 6
Views: 1,298
Posted By STekLyAToR
When will be stable release of AMXX 1.8.3?

It's been quite a lot of time. When will it be?
Forum: Module Coding 09-23-2017, 12:34
Replies: 8
Views: 5,082
Posted By STekLyAToR
Re: Module: TSExtended

The module has been updated to version 1.2.8, information about the new version is in the first post of the thread.
Forum: Module Coding 09-04-2017, 05:51
Replies: 8
Views: 5,082
Posted By STekLyAToR
Re: Module: TSExtended

In the beginning I was think about this, but after I saw the tsfun code, I decided to make a module from scratch because code of tsfun was unreadable and terrible.
Forum: Module Coding 09-03-2017, 06:01
Replies: 8
Views: 5,082
Posted By STekLyAToR
Module: TSExtended

TSExtended
Description:
This module allows you to perform some actions on a player or his weapon (get/set cash, change weapon firemode, etc.) from AMXX scripts in The Specialists 3.0.
The...
Forum: Module Coding 08-20-2017, 12:56
Replies: 10
Views: 3,933
Posted By STekLyAToR
Re: How to hook/call game dll function from module?

I learned about HLSDK much later :D
Forum: Module Coding 08-15-2017, 23:40
Replies: 10
Views: 3,933
Posted By STekLyAToR
Re: How to hook/call game dll function from module?

I worked my idea without calling any clientside functions. I have more attentively studied the code and find out that target function uses g_engfuncs[47], I started looking for declare of g_engfuncs,...
Forum: Module Coding 08-10-2017, 08:38
Replies: 10
Views: 3,933
Posted By STekLyAToR
Re: How to hook/call game dll function from module?

As I understand, to detour function I need to it was declared in my code?
For example, using IDA I found out that exist is that function:

void AdjustSpecificWeapon(tsweapon_t, float, float,...
Forum: Module Coding 08-09-2017, 16:25
Replies: 10
Views: 3,933
Posted By STekLyAToR
Re: How to hook/call game dll function from module?

Where I can find any example or tutorial of CDetour?
I was looking for on this forum, but found nothing. Also, i was reseached source codes of ns, cstrike modules, but that work with pvPrivateData...
Forum: Module Coding 08-06-2017, 16:08
Replies: 10
Views: 3,933
Posted By STekLyAToR
Re: How to hook/call game dll function from module?

I don't need to call function from pawn script, and I know what Orphey can do it.
I could see how it is implemented in Orphey, but he contain a lot of code and i can't understand it. :cry:
Forum: Module Coding 08-06-2017, 15:55
Replies: 10
Views: 3,933
Posted By STekLyAToR
How to hook/call game dll function from module?

I have a name of function and disassembled code, can get a signature and maybe address.
What should I do to call game dll function from my module?
Forum: Module Coding 08-06-2017, 14:41
Replies: 2
Views: 1,155
Posted By STekLyAToR
Re: Problem with module

Yes, by mistake I fork last AMXX git and compile module with it, but testing on 1.8.2.
Thank you.
Forum: Module Coding 08-06-2017, 12:30
Replies: 2
Views: 1,155
Posted By STekLyAToR
Problem with module

Hello. After I prepared everything needed (Metamod, AMXX, HL SDK) and compiled module, I faced the problem:


[AMXX] Plugin "test.amxx" failed to load: Module/library 'tst' required for plugin....
Forum: General 08-04-2017, 12:29
Replies: 4
Views: 1,730
Posted By STekLyAToR
Forum: General 08-02-2017, 15:55
Replies: 4
Views: 1,730
Posted By STekLyAToR
Re: How to call serverside non-virtual method with arbitrary params?

Where i can find a example for using Orphey?
Forum: General 07-09-2017, 13:54
Replies: 4
Views: 1,730
Posted By STekLyAToR
How to call serverside non-virtual method with arbitrary params?

Hello. In process of creating custom weapons for TS 3.0, the problem arose with the sending information about the characteristics of the weapons (recoil, spread). These characteristics can be set...
Forum: General 07-21-2016, 13:05
Replies: 15
Views: 4,352
Posted By STekLyAToR
Re: client_disconnect forward has been disabled - check your game data files

I already fixed my problem, thanks for you



P.S: Sorry for my bad english.
Forum: General 07-21-2016, 12:33
Replies: 15
Views: 4,352
Posted By STekLyAToR
Re: client_disconnect forward has been disabled - check your game data files

Fixed, need create folder 'custom' not in amxmodx/data/gamedata/, and in amxmodx/data/gamedata/common.games
Forum: General 07-21-2016, 12:27
Replies: 15
Views: 4,352
Posted By STekLyAToR
Re: client_disconnect forward has been disabled - check your game data files

Forward started to work only after I wrote the signature in a straight line functions.engine.txt
But why AMXMODX not read custom gamedata?
Forum: General 07-21-2016, 12:11
Replies: 15
Views: 4,352
Posted By STekLyAToR
Re: client_disconnect forward has been disabled - check your game data files

Not work :( Try replace string "windows" in 'gamedata/common.games/functions.engine.txt'
Forum: General 07-21-2016, 11:32
Replies: 15
Views: 4,352
Posted By STekLyAToR
Forum: General 07-21-2016, 10:33
Replies: 15
Views: 4,352
Posted By STekLyAToR
client_disconnect forward has been disabled - check your game data files

Met this problem in Sven Co-op dedicated server, сhecked gamedata, there is nothing obvious to fix.
How fix this problem? Thanks.
Forum: General 07-08-2016, 21:53
Replies: 26
Views: 9,389
Posted By STekLyAToR
Re: When Hamsandwich is ready for Sven Co-op 5.0?

Thanks for the advice! Now it works, indices coincide
P.S: My result

// Auto reconstructed from vtable block @ 0x00328980
// from "client.so", by ida_vtables.idc
0 CBaseEntity::PreSpawn(void)...
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