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cravenge
Forum:
Plugins
07-07-2020, 00:02
Replies:
128
[L4D2]Survivor_Legs(1.6.0 - 07/07/23)
Views:
188,918
Posted By
cravenge
Re: [L4D2]Survivor_Legs(1.4.4 - 1/07/20)
Edited my post to be more clear.
I was toying around with the Model Viewer recently and got reminded of this plugin while searching for some sequences I needed to find (I utilized ACT_IDLE_PISTOL...
Forum:
Plugins
07-05-2020, 08:26
Replies:
128
[L4D2]Survivor_Legs(1.6.0 - 07/07/23)
Views:
188,918
Posted By
cravenge
Re: [L4D2]Survivor_Legs(1.4.4 - 1/07/20)
Lux, I think I found the closest answer to a more proper leg view:
1. New position of the cloned legsview_as<float>({-12.5, 0.0, 0.0}) -> If slightly off, change -12.5 to any value that is not...
Forum:
Plugins
10-08-2019, 22:28
Replies:
128
[L4D2]Survivor_Legs(1.6.0 - 07/07/23)
Views:
188,918
Posted By
cravenge
Re: [L4D2]Survivor_Legs(1.3.0 - 26/02/19)
I just had a thought. Why not keep the lower half of the clone model intact while bending the upper half to prevent it from clipping? It's probable, not impossible.
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