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Search: Posts Made By: Bago213
Forum: Plugins 02-03-2015, 10:29
Replies: 62
Views: 53,060
Posted By Bago213
Re: [CS:GO] BuyZone Simulator

Nice job, but there is no option to exclude certain maps ?
this would be usefull for me if it had ...
Forum: Plugins 10-30-2014, 15:05
Replies: 135
Views: 59,334
Posted By Bago213
Re: [TF2] Boss Spawns [1.0.5a]

i spawned like 50 green skeletons and still not lagging .. where do you host your server ? do you have enough resources available ? maybe try upgrading sourcemod to the latest dev snapshot .. just...
Forum: Plugin/Gameplay Ideas and Requests 10-30-2014, 14:52
Replies: 1
Views: 669
Posted By Bago213
Re: tf2 make launch ball / throwing axes do damage to NCPbosses

i give players infinite baseballs so it's really shitty that i can't get this to work .. looked into the boss plugins code .. and can't find anything that would prevent this .. if anyone knows why...
Forum: Plugins 10-29-2014, 19:32
Replies: 135
Views: 59,334
Posted By Bago213
Re: [TF2] Boss Spawns [1.0.8 - 10/24/2014]

thanks mate, i kinda came to the conclusion that there's already a plugin out there that has the functionality that i was looking for with the same bosses ..
they handle the coordinates something in...
Forum: Plugin/Gameplay Ideas and Requests 10-29-2014, 16:12
Replies: 1
Views: 669
Posted By Bago213
tf2 make launch ball / throwing axes do damage to NCPbosses

i've been testing several plugins that spawn bosses and they all lack it .. baseballs/throwing axes go right trough without inflicting any damage to the NCP boss .. this bothers me deeply .. i've...
Forum: Plugins 10-29-2014, 15:52
Replies: 360
Views: 165,003
Posted By Bago213
Re: [TF2] Automatic Halloween Boss Spawner (v.3.0) [6/18/2014] (New:Skeleton King)

launch ball from a baseballbat and throwing knifes/axes don't do damage to the boss? is this normal?
can i turn this on somewhere ? i would like them to do damage
Forum: Plugins 10-29-2014, 09:47
Replies: 135
Views: 59,334
Posted By Bago213
Re: [TF2] Boss Spawns [1.0.8 - 10/24/2014]

it is pretty unclear to me on how to access these natives .. so i used to the spawnboss() function.
so far i was unable to find out how to spawn skeleton king this way and was unable to find out how...
Forum: Plugins 10-28-2014, 12:36
Replies: 135
Views: 59,334
Posted By Bago213
Re: [TF2] Boss Spawns [1.0.8 - 10/24/2014]

oh ok, thanks for the quick reply..
i was planning to dive into your code but it's quite long and will take me forever to decipher..

i am also new to this sourcemod programming so i'm not entirly...
Forum: Plugins 10-28-2014, 12:07
Replies: 135
Views: 59,334
Posted By Bago213
Re: [TF2] Boss Spawns [1.0.8 - 10/24/2014]

i'm sorry if this is a silly question,
but i'm trying to spawn bosses from server-side console
i added my local ip 127.0.0.1 to sourcemod admins even tried adding the server ip to admins
but it...
Forum: General 10-28-2014, 07:48
Replies: 5
Views: 5,068
Posted By Bago213
Re: TF2 Changing KOTH Cap time with Stripper Source

modify:
{
match:
{
"timer_length" "180"
}
replace:
{
"timer_length" "360"
}
Forum: Unapproved Plugins 10-28-2014, 04:46
Replies: 6
Views: 4,487
Posted By Bago213
Re: [TF2]Ammo Locker

unapproved cause "Replica"
i'm unable to find the approved one ..
so i'll just borrow yours
thanks this is exactly what i was looking for
Forum: Plugins 10-28-2014, 02:10
Replies: 63
Views: 35,103
Posted By Bago213
Re: [TF2] TFGunGame - [1.2.1] - [8/14/13]

nvm i solved this by using another version of gungame and hardcoded the weapons inside the plugin
Forum: Plugins 10-27-2014, 20:51
Replies: 63
Views: 35,103
Posted By Bago213
Re: [TF2] TFGunGame - [1.2.1] - [8/14/13]

i'm kinda lost in your code,
i'm trying to change the weapon classname

i noticed your code doesn't take this in consideration
the reason i want to do this is because for example:...
Forum: VSH / Freak Fortress 10-16-2014, 10:48
Replies: 664
Views: 212,448
Posted By Bago213
Re: Versus Saxton Hale 1.50 - Important Bug Fixes (Last updated 10/7/2014 | 2:43PM CD

sorry if this is a stupid question but i've been looking all around for a cvar that give rounds a timelimit ..
i cannot find it :-s
i want to limit the roundtime if 2 last people alive don't kill...
Forum: General 10-16-2014, 10:41
Replies: 3
Views: 852
Posted By Bago213
Re: run cvars on mapchange

i'm sorry, it's in counterstrike source zombie escape, they sometimes .. the starwars map changed my sv_gravity and didn't change it back on mapchange .. but this is solved i guess .. if server.cfg...
Forum: General 10-12-2014, 06:39
Replies: 3
Views: 852
Posted By Bago213
run cvars on mapchange

is there a way to run cvars on mapchange?
zombie escape maps sometimes changes server vars and if maps get voted they don't change back ..
i've been looking around for a mod that does this but can...
Forum: Source Servers (SRCDS) 10-07-2014, 23:59
Replies: 44
Views: 171,079
Posted By Bago213
Re: Is my server listed on the master server?

{ "addr": "144.76.239.109:27016", "gmsindex": 65534, "appid": 730, "gamedir": "csgo", "region": 3, ...
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