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Posts Made By:
Bago213
Forum:
Plugins
02-03-2015, 10:29
Replies:
62
[CS:GO] BuyZone Simulator
Views:
53,060
Posted By
Bago213
Re: [CS:GO] BuyZone Simulator
Nice job, but there is no option to exclude certain maps ?
this would be usefull for me if it had ...
Forum:
Plugins
10-30-2014, 15:05
Replies:
135
[TF2] Boss Spawns
Views:
59,334
Posted By
Bago213
Re: [TF2] Boss Spawns [1.0.5a]
i spawned like 50 green skeletons and still not lagging .. where do you host your server ? do you have enough resources available ? maybe try upgrading sourcemod to the latest dev snapshot .. just...
Forum:
Plugin/Gameplay Ideas and Requests
10-30-2014, 14:52
Replies:
1
tf2 make launch ball / throwing axes do damage to NCPbosses
Views:
669
Posted By
Bago213
Re: tf2 make launch ball / throwing axes do damage to NCPbosses
i give players infinite baseballs so it's really shitty that i can't get this to work .. looked into the boss plugins code .. and can't find anything that would prevent this .. if anyone knows why...
Forum:
Plugins
10-29-2014, 19:32
Replies:
135
[TF2] Boss Spawns
Views:
59,334
Posted By
Bago213
Re: [TF2] Boss Spawns [1.0.8 - 10/24/2014]
thanks mate, i kinda came to the conclusion that there's already a plugin out there that has the functionality that i was looking for with the same bosses ..
they handle the coordinates something in...
Forum:
Plugin/Gameplay Ideas and Requests
10-29-2014, 16:12
Replies:
1
tf2 make launch ball / throwing axes do damage to NCPbosses
Views:
669
Posted By
Bago213
tf2 make launch ball / throwing axes do damage to NCPbosses
i've been testing several plugins that spawn bosses and they all lack it .. baseballs/throwing axes go right trough without inflicting any damage to the NCP boss .. this bothers me deeply .. i've...
Forum:
Plugins
10-29-2014, 15:52
Replies:
360
[TF2] Custom Boss Spawner (v.5.0.2) [11/13/2016]
Views:
165,003
Posted By
Bago213
Re: [TF2] Automatic Halloween Boss Spawner (v.3.0) [6/18/2014] (New:Skeleton King)
launch ball from a baseballbat and throwing knifes/axes don't do damage to the boss? is this normal?
can i turn this on somewhere ? i would like them to do damage
Forum:
Plugins
10-29-2014, 09:47
Replies:
135
[TF2] Boss Spawns
Views:
59,334
Posted By
Bago213
Re: [TF2] Boss Spawns [1.0.8 - 10/24/2014]
it is pretty unclear to me on how to access these natives .. so i used to the spawnboss() function.
so far i was unable to find out how to spawn skeleton king this way and was unable to find out how...
Forum:
Plugins
10-28-2014, 12:36
Replies:
135
[TF2] Boss Spawns
Views:
59,334
Posted By
Bago213
Re: [TF2] Boss Spawns [1.0.8 - 10/24/2014]
oh ok, thanks for the quick reply..
i was planning to dive into your code but it's quite long and will take me forever to decipher..
i am also new to this sourcemod programming so i'm not entirly...
Forum:
Plugins
10-28-2014, 12:07
Replies:
135
[TF2] Boss Spawns
Views:
59,334
Posted By
Bago213
Re: [TF2] Boss Spawns [1.0.8 - 10/24/2014]
i'm sorry if this is a silly question,
but i'm trying to spawn bosses from server-side console
i added my local ip 127.0.0.1 to sourcemod admins even tried adding the server ip to admins
but it...
Forum:
General
10-28-2014, 07:48
Replies:
5
TF2 Changing KOTH Cap time with Stripper Source
Views:
5,068
Posted By
Bago213
Re: TF2 Changing KOTH Cap time with Stripper Source
modify:
{
match:
{
"timer_length" "180"
}
replace:
{
"timer_length" "360"
}
Forum:
Unapproved Plugins
10-28-2014, 04:46
Replies:
6
[TF2]Ammo Locker
Views:
4,487
Posted By
Bago213
Re: [TF2]Ammo Locker
unapproved cause "Replica"
i'm unable to find the approved one ..
so i'll just borrow yours
thanks this is exactly what i was looking for
Forum:
Plugins
10-28-2014, 02:10
Replies:
63
[TF2] TFGunGame - [1.2.1] - [8/14/13]
Views:
35,103
Posted By
Bago213
Re: [TF2] TFGunGame - [1.2.1] - [8/14/13]
nvm i solved this by using another version of gungame and hardcoded the weapons inside the plugin
Forum:
Plugins
10-27-2014, 20:51
Replies:
63
[TF2] TFGunGame - [1.2.1] - [8/14/13]
Views:
35,103
Posted By
Bago213
Re: [TF2] TFGunGame - [1.2.1] - [8/14/13]
i'm kinda lost in your code,
i'm trying to change the weapon classname
i noticed your code doesn't take this in consideration
the reason i want to do this is because for example:...
Forum:
VSH / Freak Fortress
10-16-2014, 10:48
Replies:
664
VSH
Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!
Views:
212,448
Posted By
Bago213
Re: Versus Saxton Hale 1.50 - Important Bug Fixes (Last updated 10/7/2014 | 2:43PM CD
sorry if this is a stupid question but i've been looking all around for a cvar that give rounds a timelimit ..
i cannot find it :-s
i want to limit the roundtime if 2 last people alive don't kill...
Forum:
General
10-16-2014, 10:41
Replies:
3
run cvars on mapchange
Views:
852
Posted By
Bago213
Re: run cvars on mapchange
i'm sorry, it's in counterstrike source zombie escape, they sometimes .. the starwars map changed my sv_gravity and didn't change it back on mapchange .. but this is solved i guess .. if server.cfg...
Forum:
General
10-12-2014, 06:39
Replies:
3
run cvars on mapchange
Views:
852
Posted By
Bago213
run cvars on mapchange
is there a way to run cvars on mapchange?
zombie escape maps sometimes changes server vars and if maps get voted they don't change back ..
i've been looking around for a mod that does this but can...
Forum:
Source Servers (SRCDS)
10-07-2014, 23:59
Replies:
44
Sticky:
Is my server listed on the master server?
Views:
171,079
Posted By
Bago213
Re: Is my server listed on the master server?
{ "addr": "144.76.239.109:27016", "gmsindex": 65534, "appid": 730, "gamedir": "csgo", "region": 3, ...
Showing results 1 to 17 of 17
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