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Search: Posts Made By: sparksterRK
Forum: Plugins 10-20-2015, 09:44
Replies: 21
Views: 27,951
Posted By sparksterRK
Re: [L4D2] Ready Up / Modules / RPG v3.0.2 (Jan 9, 2015)

I realize that this post is several months late. Real life just happened to be in the way. With that being said, a new release of ready up can be found at:...
Forum: Plugin/Gameplay Ideas and Requests 08-21-2015, 22:57
Replies: 10
Views: 1,688
Posted By sparksterRK
Forum: Plugin/Gameplay Ideas and Requests 08-19-2015, 13:02
Replies: 10
Views: 1,688
Posted By sparksterRK
Re: Any plugin that makes getting shot more realistic?

I think games are designed to not be realistic, otherwise we wouldn't respawn
Forum: Plugins 03-24-2015, 04:02
Replies: 21
Views: 27,951
Posted By sparksterRK
Re: [L4D2] Ready Up / Modules / RPG v3.0.2 (Jan 9, 2015)

Apologies on the extended hiatus. I'm here to post an update.


development on a brand new rpg has begun.

1. It's being written from the ground up.
2. It will still require ready up; because...
Forum: Plugins 01-24-2015, 11:02
Replies: 21
Views: 27,951
Posted By sparksterRK
Re: [L4D2] Ready Up / Modules / RPG v3.0.2 (Jan 9, 2015)

L4D_StaggerPlayer is a native provided by Left 4 Downtown 2, which is required to run the plugin. There should be a dependencies list somewhere on the repository, but if there isn't, let me know and...
Forum: Plugins 01-09-2015, 20:47
Replies: 21
Views: 27,951
Posted By sparksterRK
Re: [L4D2] Ready Up / Modules / RPG v3.0.1 (Jan 2, 2015)

Skye has released v3.0.2 of the RPG mod. Among adding some great new features, she has rewritten a majority of the code, and is currently hosting a development server where you can test current and...
Forum: Plugins 01-03-2015, 02:34
Replies: 21
Views: 27,951
Posted By sparksterRK
Re: [L4D2] Ready Up / Modules / RPG v3.0.1 (Jan 2, 2015)

I think the Left4Downtown2 errors should be posted in that thread; We can't fix errors for anything not of Skye's development. Sorry.
Forum: Plugins 01-02-2015, 19:42
Replies: 146
Views: 88,740
Posted By sparksterRK
Re: [l4d2] Ready Up v3.3.2 [06/24/2014] [Major Update]

As the DMCA Takedown Notice has expired, here's a link to the location with the continued-development of Skye's Ready Up & RPG plugins. I've created a new forum post for it, but it's really whichever...
Forum: Plugins 01-02-2015, 07:53
Replies: 21
Views: 27,951
Posted By sparksterRK
RPG v3.0.1 (Jan 2, 2015) Change log.

Skye has released RPG v3.0.1 on the github repository. I've also updated the file here on Alliedmods. Skye has expressed concern to me regarding informing server operators that it's essential to...
Forum: Plugins 12-24-2014, 21:31
Replies: 21
Views: 27,951
Posted By sparksterRK
Re: [L4D2] Ready Up / Modules / RPG

Skye has detailed an update that she is working on for the upcoming RPG v2.0.5 update. She said that the change log on the repository will be updated when the exact features in the update are...
Forum: Plugins 12-22-2014, 03:08
Replies: 21
Views: 27,951
Posted By sparksterRK
[L4D2] Ready Up / Modules / RPG v3.0.2 (Jan 9, 2015)

While I am not the original author of Ready Up, or its modules, I have been helping with its continued development. Since Skye is banned on Alliedmods, I will be posting updates, as well as the...
Forum: Scripting 12-19-2014, 22:10
Replies: 0
Views: 537
Posted By sparksterRK
[L4D2] Ready Up & RPG - Looking for new coder to take over project

I'm posting in the scripting section because Skye originally asked me to take over primary development as she has retired writing code.

However, I, too, do not have the time to invest in...
Forum: Plugins 12-01-2014, 05:23
Replies: 146
Views: 88,740
Posted By sparksterRK
Re: [l4d2] Ready Up v3.3.2 [06/24/2014] [Major Update]

I am in the process of writing a new version of Ready Up.
The goal is to correct many of the issues that plague the current ready up version. This appears to mostly be bugs and memory exception...
Forum: Coding MM:S Plugins & SM Extensions 11-15-2014, 16:00
Replies: 369
Views: 262,814
Posted By sparksterRK
Re: Signature Request Thread

I'm trying to verify if these windows signatures are accurate. can anyone verify? (left 4 dead 2)

"Games"
{
"left4dead2"
{
"Offsets"
{
"oAbility"
...
Forum: Scripting 11-04-2014, 04:05
Replies: 23
Views: 6,031
Posted By sparksterRK
Re: Releasing Handles for global, dynamic arrays

While I do things a little bit differently than suggested, I've frequently checked the openhandles, and noticed that the plugin isn't leaking. However, I assume that in the SetConfigArrays function,...
Forum: General 10-30-2014, 17:45
Replies: 2
Views: 838
Posted By sparksterRK
Re: L4D2 make witch go after every survivor

There are no cvars that accomplish this. However, you can achieve the goal by using an SDKCall to change the witch' target, such as forcing her to target the player who shot her last.


You could...
Forum: General 10-28-2014, 19:49
Replies: 1
Views: 866
Posted By sparksterRK
Re: How to set spectators in L4D2?

you simply set team sizes to a total number under the maxplayer size; all additional players will join as spectator. you can make this more robust with a plugin.
Forum: Scripting 10-28-2014, 19:02
Replies: 23
Views: 6,031
Posted By sparksterRK
Re: Releasing Handles for global, dynamic arrays

thanks for the help. i was trying to fix skys rpg plugin because he abandoned the project altogether (and i just read an email where i was told he closed the github account, too) and wasnt able to...
Forum: Scripting 10-17-2014, 01:12
Replies: 23
Views: 6,031
Posted By sparksterRK
Re: Releasing Handles for global, dynamic arrays

I read from config files and fill the array later on. My question is really just how do you properly close them after they've been used, when a map ends, so that memory leaking doesn't occur.
Forum: Scripting 10-16-2014, 22:55
Replies: 23
Views: 6,031
Posted By sparksterRK
Re: Releasing Handles for global, dynamic arrays

I've tried close handle. It just fires errors and things break, instead. I mean global because the arrays exist globally in the plugin; thru aren't contained within any specific function.

I assume...
Forum: Scripting 10-16-2014, 03:06
Replies: 23
Views: 6,031
Posted By sparksterRK
Releasing Handles for global, dynamic arrays

hello... would anyone know how to properly release handles when using global adt arrays? A plugin I use has many, and unloads frequently due to memory leak caused by these handles not closing...
Forum: General 08-11-2014, 13:46
Replies: 4
Views: 846
Posted By sparksterRK
Re: [L4D2]Helppp

Hello, please add sm_cvar allow_all_bot_survivor_team 1 to your server.cfg
Forum: Source Servers (SRCDS) 08-11-2014, 13:42
Replies: 2
Views: 1,011
Posted By sparksterRK
Re: L4D2 server issue

This is due to Valve's awesome "auto-balance" system.
You've probably noticed that this doesn't work.
Atomic wrote a team manager plugin a while back that remembers teams and will prevent this from...
Forum: Plugin/Gameplay Ideas and Requests 08-10-2014, 13:36
Replies: 5
Views: 1,808
Posted By sparksterRK
Re: [L4D2]Fix for bugged "i heard a smoker/boomer/charger/tank" ?

I believe Mr. Zero has already patched this, while also blocking vocalize spam; Search for Scene Processor.
Forum: Plugin/Gameplay Ideas and Requests 08-10-2014, 13:34
Replies: 3
Views: 716
Posted By sparksterRK
Re: [L4D2] time at loading

I'm not sure what you're looking for as the title and post were poorly explained, but what I gather is that you want a panel that will display how long it took players to load into the game, with...
Showing results 1 to 25 of 31

 
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