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Search: Posts Made By: Skippy
Forum: Scripting 02-10-2016, 22:27
Replies: 12
Views: 2,079
Posted By Skippy
Re: Need help with custom plugin!

It would help if you posted the errors
Forum: Scripting 12-30-2015, 03:29
Replies: 6
Views: 1,462
Posted By Skippy
Re: TraceRay Help

Yes!! Thank you so much. That worked perfectly.
Forum: Scripting 12-29-2015, 13:21
Replies: 6
Views: 1,462
Posted By Skippy
Re: TraceRay Help

That's the thing. I don't know how to find the points along the whole traceray. I can only find the end point.
Forum: Scripting 12-29-2015, 02:34
Replies: 6
Views: 1,462
Posted By Skippy
TraceRay Help

This is my situation. I need to be able to detect if someone is looking 300 units within a small box that is in midair (Doesn't have to look right at it). The problem is that with traceray I'm only...
Forum: Scripting 03-12-2015, 13:33
Replies: 6
Views: 1,931
Posted By Skippy
Re: Compare date

What I notice by just the numbers is you have the random month set to 1 and today's month set to 3. You are then subtracting those two. (1-3 = -2) You get a negative 2 and you don't have a check for...
Forum: Plugins 01-01-2015, 15:48
Replies: 623
Views: 230,277
Posted By Skippy
Forum: Plugins 01-01-2015, 15:44
Replies: 623
Views: 230,277
Posted By Skippy
Re: [TF2] PropHunt Redux (v3.2.1, 2014-06-06)

My server is having problems with getting the same prop every round that we play on a certain map. For example we are a mining shack every time for timbertown. How do I fix this?
Forum: Scripting 12-26-2014, 16:58
Replies: 0
Views: 919
Posted By Skippy
TR_TraceRayFilter Help (SOLVED)

I have the following code. I'm trying to get the person's name I am aiming at. The problem is I need it to be able to go through every wall or trigger until it hits a person.

public...
Forum: Scripting 12-24-2014, 10:29
Replies: 9
Views: 2,578
Posted By Skippy
Re: Temp Limit?

The way I create them is a repeating timer

{
if(g_Beams[client] == INVALID_HANDLE)
{
g_Beams[client] = CreateTimer(0.1, bbox, client, TIMER_REPEAT);
}
else
{
KillBeams(client);
Forum: Scripting 12-23-2014, 19:35
Replies: 9
Views: 2,578
Posted By Skippy
Re: Temp Limit?

So I could never show them all at the same time?
Forum: Scripting 12-23-2014, 17:29
Replies: 9
Views: 2,578
Posted By Skippy
Re: Temp Limit?

Bump with this. I have two separate plugins now creating the beams. One plugin creates 16 boxes of beams (64 beams) and the other plugin creates the other 16 boxes (another 64 beams). When they are...
Forum: Scripting 12-22-2014, 18:39
Replies: 9
Views: 2,578
Posted By Skippy
Re: Temp Limit?

I'm not fully understanding how to extend my limit here?
Forum: Scripting 12-22-2014, 11:14
Replies: 9
Views: 2,578
Posted By Skippy
Re: Temp Limit?

I have the startframe and framerate at 0

TE_SetupBeamPoints(coords[0], coords[1], modelindex, haloindex, 0, 0, 0.3, 2.0, 2.0, 3, 0.0, color, 2);
Forum: Scripting 12-22-2014, 01:36
Replies: 9
Views: 2,578
Posted By Skippy
Temp Limit?

I have 32 boxes that are outlined with beams but only 16 boxes are showing. So that being said 16 x 4 = 64. So is 64 the maximum amount of TE_SetupBeamPoints I can setup and if not is there a way to...
Forum: Scripting 11-22-2014, 18:43
Replies: 22
Views: 5,340
Posted By Skippy
Re: TF2 Sprite

Yeah I don't know what this dump is and I don't know where to look.
Forum: Scripting 11-21-2014, 17:06
Replies: 22
Views: 5,340
Posted By Skippy
Re: TF2 Sprite

The sprite trail repeats the image over and over and a particle system won't be an image :cry: so how would I use any of those?
Forum: Scripting 11-19-2014, 20:27
Replies: 22
Views: 5,340
Posted By Skippy
Re: TF2 Sprite

stock CreateSprite(iClient, String:sprite[], Float:offset)
{

new String:szTemp[64];
GetClientName(iClient, szTemp, sizeof(szTemp));

new Float:vOrigin[3];
GetClientAbsOrigin(iClient,...
Forum: Scripting 11-19-2014, 19:39
Replies: 22
Views: 5,340
Posted By Skippy
Re: TF2 Sprite

Any help with the above post?
Forum: Scripting 11-17-2014, 21:08
Replies: 22
Views: 5,340
Posted By Skippy
Re: TF2 Sprite

I'm spawning the sprite just fine but the second I add this coding
SetVariantString(szTemp);
AcceptEntityInput(ent, "SetParent", iClient, ent);

It doesn't show up anymore
Forum: Scripting 11-16-2014, 23:40
Replies: 22
Views: 5,340
Posted By Skippy
Re: TF2 Sprite

Wouldn't that result in the same thing as OnGameFrame?
Forum: Scripting 11-13-2014, 09:24
Replies: 22
Views: 5,340
Posted By Skippy
Re: TF2 Sprite

Yeah I already use that coding. It teleports it on game frame which I don't want. It's not smooth.
Forum: Scripting 11-12-2014, 20:12
Replies: 22
Views: 5,340
Posted By Skippy
Re: TF2 Sprite

Yeah every time I'm trying to use this coding it's crashing the server now
Forum: Plugins 11-11-2014, 13:40
Replies: 117
Views: 49,213
Posted By Skippy
Re: [TF2] Kartify

Well I'm just testing it so I just use sm_cvar and then mess with the values. What values should I put for it to not bounce when hitting the wall?
Forum: Scripting 11-11-2014, 12:36
Replies: 22
Views: 5,340
Posted By Skippy
Re: TF2 Sprite

As far as I know TF2 doesn't allow attachments and if it's able to attach could you show me?
Forum: Scripting 11-11-2014, 12:06
Replies: 22
Views: 5,340
Posted By Skippy
TF2 Sprite

So I have sprite above players heads and right now I have it teleporting every game frame but it's very choppy and doesn't look smooth. Is OnGameFrame the only way to have it follow the player...
Showing results 1 to 25 of 331

 
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