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Posts Made By:
asherkin
Forum:
General
05-04-2022, 09:24
Replies:
4
Issue with my dev environment, during compile it cannot find files
Views:
316
Posted By
asherkin
Re: Issue with my dev environment, during compile it cannot find files
The relative include path behaviour is different pre-1.11 between Linux and Windows (due to a bug).
Forum:
Source Servers (SRCDS)
04-26-2022, 08:34
Replies:
4
[L4D2] Unable to load plugin ("code is too new")
Views:
420
Posted By
asherkin
Re: [L4D2] Unable to load plugin ("code is too new")
That's not correct - neither 1.10 nor 1.11 should cause issues such as crashes, in fact 1.11 has a lot more bug fixes. The stable / dev designator refers to the APIs offered, things can be removed...
Forum:
Scripting
04-21-2022, 10:22
Replies:
6
Solved
Regex MatchOffset - Does it work right ?
Views:
424
Posted By
asherkin
Re: Regex MatchOffset - Does it work right ?
The docs aren't the best, but it is for implementing MatchAll yourself - it gives you the offset to start searching for the next match from. It's too late to change the implementation I think.
Forum:
Off-Topic
04-08-2022, 08:46
Replies:
3
[DISCORD] Ban without reason
Views:
742
Posted By
asherkin
Re: [DISCORD] Ban without reason
The same rules are present in the #info channel on Discord.
Forum:
Off-Topic
03-09-2022, 19:10
Replies:
3
CS 1.6 servers with classic gameplay
Views:
1,214
Posted By
asherkin
Re: CS 1.6 servers with classic gameplay
Advertising servers is against the rules here, so you won't get any answers to this question.
This is a forum for server admins and plugin developers.
Forum:
TF2Items
03-08-2022, 10:02
Replies:
8
Crash in Docker
Views:
909
Posted By
asherkin
Re: Crash in Docker
No worries, glad you’ve found the problem.
Forum:
TF2Items
03-08-2022, 09:33
Replies:
8
Crash in Docker
Views:
909
Posted By
asherkin
Re: Crash in Docker
updater.ext comes as part of SourceMod and checks for gamedata updates on map start. The sanest bet at this point is probably to edit the tf2items gamedata manually, but you will want to figure out...
Forum:
TF2Items
03-08-2022, 05:27
Replies:
8
Crash in Docker
Views:
909
Posted By
asherkin
Re: Crash in Docker
It's a very strange crash, it is definitely gamedata-shaped but the stack doesn't make a lot of sense (but that is common with this sort of issue).
Could you see what you have in...
Forum:
TF2Items
03-07-2022, 15:33
Replies:
8
Crash in Docker
Views:
909
Posted By
asherkin
Re: Crash in Docker
You appear to have logging off on the server so it can't be seen from the crash dump, but check what TF2Items prints that it is using for the GiveNamedItem offset on startup.
Your Docker volume...
Forum:
Scripting
03-07-2022, 12:16
Replies:
10
[TF2] Need assistance finding Game Data Offsets
Views:
675
Posted By
asherkin
Re: [TF2] Need assistance finding Game Data Offsets
As long as you upload your own binaries it is generally fine - unfortunately the AM service the buttons pull from stopped updating.
Forum:
Off-Topic
03-07-2022, 11:46
Replies:
2
I need help on Ball plugin for JailBreak addons, Cs 1.6
Views:
1,142
Posted By
asherkin
Re: I need help on Ball plugin for JailBreak addons, Cs 1.6
Please post in the plugin's thread - this is obviously not off-topic.
Forum:
Unapproved Plugins
03-05-2022, 19:28
Replies:
1
No More War plugin / GeoIP
Views:
1,831
Posted By
asherkin
Re: No More War plugin / GeoIP
After a lot of internal discussion, we've decided AM isn't a place for plugins like this - informational messaging would be fine (albeit better suited to one of the many existing "Advertisements"...
Forum:
Plugins
02-28-2022, 09:58
Replies:
1
MVP star
Views:
497
Posted By
asherkin
Re: MVP star
Please put some effort into your plugin release posts, and make sure to credit original authors when releasing a fork. Please also do not attach a compiled SMX file when the attached source code can...
Forum:
Unapproved Plugins
02-28-2022, 09:55
Replies:
3
Deathmatch
Views:
860
Posted By
asherkin
Re: Deathmatch
If you're looking to post a plugin release here, please put some effort in.
Forum:
Plugin/Gameplay Ideas and Requests
02-22-2022, 04:59
Replies:
2
[L4D2]Why does "ChangeClientTeam" have target confusion when 5+ players?
Views:
500
Posted By
asherkin
Re: [L4D2]Why does "ChangeClientTeam" have target confusion when 5+ players..?
This seems like it is likely a bug (in the game) caused by the hackery to allow more players than L4D2 supports.
Forum:
General
02-19-2022, 11:59
Replies:
1
How can i disable sm plugins command?
Views:
1,448
Posted By
asherkin
Re: How can i disable sm plugins command?
Disabling showing the credits for plugins you run is not welcome here.
Forum:
Extensions
02-17-2022, 12:49
Replies:
387
Accelerator - Crash Reporting That Doesn't Suck
Views:
199,048
Posted By
asherkin
Re: Accelerator - Crash Reporting That Doesn't Suck
Please could you DM me some of your files from /opt/gameservers/csgo-ds/csgo/addons/sourcemod/data/dumps/ (make sure you've caught the crash after the upload thread starts, not just the forced crash...
Forum:
General
02-12-2022, 12:11
Replies:
4
Bug Reports: compile
Views:
478
Posted By
asherkin
Re: Bug Reports: compile
This was likely fixed with https://github.com/alliedmodders/sourcepawn/issues/750, which hasn't landed in SourceMod yet.
Forum:
Source Servers (SRCDS)
02-10-2022, 03:58
Replies:
5
Solved
[L4D2]Server Crash, Accelerator log
Views:
852
Posted By
asherkin
Re: [L4D2]Server Crash, Accelerator log
You can see from the stack trace that the TakeDamage call came from CInferno (a built-in entity) rather than a plugin, so looking for plugins using SDKHooks_TakeDamage is the wrong path. While...
Forum:
General
01-24-2022, 14:31
Replies:
1
gmod..?
Views:
1,489
Posted By
asherkin
Re: gmod..?
It is very unlikely. There were engine changes made specifically to prevent external plugins from functioning, if those have been reverted and the engine interfaces are fairly stable then we'd likely...
Forum:
Scripting
01-06-2022, 06:42
Replies:
3
Return type of a new GlobalForward
Views:
685
Posted By
asherkin
Re: Return type of a new GlobalForward
void is an implicit 0 return, so is equivalent to retuning Plugin_Continue for ET_Event. I've updated the wiki page to use ET_Ignore, which is more correct for the implementation in the example.
Forum:
Source Servers (SRCDS)
01-05-2022, 07:38
Replies:
2
this person still joining after being banned
Views:
671
Posted By
asherkin
Re: this person still joining after being banned
Make sure your SourceBans is up to date and then change your RCON password - SourceBans had a bug that allowed commands to be run on the server and the RCON password to be exposed.
Forum:
General
01-05-2022, 07:30
Replies:
1
About calling native from extensions
Views:
640
Posted By
asherkin
Re: About calling native from extensions
This is probably a false assumption, SourcePawn is extremely efficient especially if you're just doing calculations / logic on the plugin side (there is a small performance penalty to calling...
Forum:
Extensions
01-03-2022, 05:08
Replies:
387
Accelerator - Crash Reporting That Doesn't Suck
Views:
199,048
Posted By
asherkin
Re: Accelerator - Crash Reporting That Doesn't Suck
Those messages are from the game's built in Breakpad implementation, accelerator doesn’t appear to be loaded at the time of your crash, which is quite common with crashes on server shutdown.
Forum:
General
12-22-2021, 20:13
Replies:
8
Is MySQL 8.0+ supported?
Views:
2,746
Posted By
asherkin
Re: Is MySQL 8.0+ supported?
Yes - SM uses the 5.5 client driver which doesn't have support for caching_sha2_password, and in later versions where it is supported it is an external plugin which is difficult to distribute...
Showing results 1 to 25 of 500
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