Raised This Month: $318 Target: $400
 79%   Almost there!

Showing results 1 to 25 of 500
Search took 0.06 seconds.
Search: Posts Made By: asherkin
Forum: General 05-04-2022, 09:24
Replies: 4
Views: 316
Posted By asherkin
Re: Issue with my dev environment, during compile it cannot find files

The relative include path behaviour is different pre-1.11 between Linux and Windows (due to a bug).
Forum: Source Servers (SRCDS) 04-26-2022, 08:34
Replies: 4
Views: 420
Posted By asherkin
Re: [L4D2] Unable to load plugin ("code is too new")

That's not correct - neither 1.10 nor 1.11 should cause issues such as crashes, in fact 1.11 has a lot more bug fixes. The stable / dev designator refers to the APIs offered, things can be removed...
Forum: Scripting 04-21-2022, 10:22
Replies: 6
Views: 424
Posted By asherkin
Re: Regex MatchOffset - Does it work right ?

The docs aren't the best, but it is for implementing MatchAll yourself - it gives you the offset to start searching for the next match from. It's too late to change the implementation I think.
Forum: Off-Topic 04-08-2022, 08:46
Replies: 3
Views: 742
Posted By asherkin
Re: [DISCORD] Ban without reason

The same rules are present in the #info channel on Discord.
Forum: Off-Topic 03-09-2022, 19:10
Replies: 3
Views: 1,214
Posted By asherkin
Re: CS 1.6 servers with classic gameplay

Advertising servers is against the rules here, so you won't get any answers to this question.

This is a forum for server admins and plugin developers.
Forum: TF2Items 03-08-2022, 10:02
Replies: 8
Views: 909
Posted By asherkin
Re: Crash in Docker

No worries, glad you’ve found the problem.
Forum: TF2Items 03-08-2022, 09:33
Replies: 8
Views: 909
Posted By asherkin
Re: Crash in Docker

updater.ext comes as part of SourceMod and checks for gamedata updates on map start. The sanest bet at this point is probably to edit the tf2items gamedata manually, but you will want to figure out...
Forum: TF2Items 03-08-2022, 05:27
Replies: 8
Views: 909
Posted By asherkin
Re: Crash in Docker

It's a very strange crash, it is definitely gamedata-shaped but the stack doesn't make a lot of sense (but that is common with this sort of issue).

Could you see what you have in...
Forum: TF2Items 03-07-2022, 15:33
Replies: 8
Views: 909
Posted By asherkin
Re: Crash in Docker

You appear to have logging off on the server so it can't be seen from the crash dump, but check what TF2Items prints that it is using for the GiveNamedItem offset on startup.

Your Docker volume...
Forum: Scripting 03-07-2022, 12:16
Replies: 10
Views: 675
Posted By asherkin
Re: [TF2] Need assistance finding Game Data Offsets

As long as you upload your own binaries it is generally fine - unfortunately the AM service the buttons pull from stopped updating.
Forum: Off-Topic 03-07-2022, 11:46
Replies: 2
Views: 1,142
Posted By asherkin
Re: I need help on Ball plugin for JailBreak addons, Cs 1.6

Please post in the plugin's thread - this is obviously not off-topic.
Forum: Unapproved Plugins 03-05-2022, 19:28
Replies: 1
Views: 1,831
Posted By asherkin
Re: No More War plugin / GeoIP

After a lot of internal discussion, we've decided AM isn't a place for plugins like this - informational messaging would be fine (albeit better suited to one of the many existing "Advertisements"...
Forum: Plugins 02-28-2022, 09:58
Replies: 1
Views: 497
Posted By asherkin
Re: MVP star

Please put some effort into your plugin release posts, and make sure to credit original authors when releasing a fork. Please also do not attach a compiled SMX file when the attached source code can...
Forum: Unapproved Plugins 02-28-2022, 09:55
Replies: 3
Views: 860
Posted By asherkin
Re: Deathmatch

If you're looking to post a plugin release here, please put some effort in.
Forum: Plugin/Gameplay Ideas and Requests 02-22-2022, 04:59
Replies: 2
Views: 500
Posted By asherkin
Re: [L4D2]Why does "ChangeClientTeam" have target confusion when 5+ players..?

This seems like it is likely a bug (in the game) caused by the hackery to allow more players than L4D2 supports.
Forum: General 02-19-2022, 11:59
Replies: 1
Views: 1,448
Posted By asherkin
Re: How can i disable sm plugins command?

Disabling showing the credits for plugins you run is not welcome here.
Forum: Extensions 02-17-2022, 12:49
Replies: 387
Views: 199,048
Posted By asherkin
Re: Accelerator - Crash Reporting That Doesn't Suck

Please could you DM me some of your files from /opt/gameservers/csgo-ds/csgo/addons/sourcemod/data/dumps/ (make sure you've caught the crash after the upload thread starts, not just the forced crash...
Forum: General 02-12-2022, 12:11
Replies: 4
Views: 478
Posted By asherkin
Re: Bug Reports: compile

This was likely fixed with https://github.com/alliedmodders/sourcepawn/issues/750, which hasn't landed in SourceMod yet.
Forum: Source Servers (SRCDS) 02-10-2022, 03:58
Replies: 5
Views: 852
Posted By asherkin
Re: [L4D2]Server Crash, Accelerator log

You can see from the stack trace that the TakeDamage call came from CInferno (a built-in entity) rather than a plugin, so looking for plugins using SDKHooks_TakeDamage is the wrong path. While...
Forum: General 01-24-2022, 14:31
Replies: 1
Views: 1,489
Posted By asherkin
Re: gmod..?

It is very unlikely. There were engine changes made specifically to prevent external plugins from functioning, if those have been reverted and the engine interfaces are fairly stable then we'd likely...
Forum: Scripting 01-06-2022, 06:42
Replies: 3
Views: 685
Posted By asherkin
Re: Return type of a new GlobalForward

void is an implicit 0 return, so is equivalent to retuning Plugin_Continue for ET_Event. I've updated the wiki page to use ET_Ignore, which is more correct for the implementation in the example.
Forum: Source Servers (SRCDS) 01-05-2022, 07:38
Replies: 2
Views: 671
Posted By asherkin
Re: this person still joining after being banned

Make sure your SourceBans is up to date and then change your RCON password - SourceBans had a bug that allowed commands to be run on the server and the RCON password to be exposed.
Forum: General 01-05-2022, 07:30
Replies: 1
Views: 640
Posted By asherkin
Re: About calling native from extensions

This is probably a false assumption, SourcePawn is extremely efficient especially if you're just doing calculations / logic on the plugin side (there is a small performance penalty to calling...
Forum: Extensions 01-03-2022, 05:08
Replies: 387
Views: 199,048
Posted By asherkin
Re: Accelerator - Crash Reporting That Doesn't Suck

Those messages are from the game's built in Breakpad implementation, accelerator doesn’t appear to be loaded at the time of your crash, which is quite common with crashes on server shutdown.
Forum: General 12-22-2021, 20:13
Replies: 8
Views: 2,746
Posted By asherkin
Re: Is MySQL 8.0+ supported?

Yes - SM uses the 5.5 client driver which doesn't have support for caching_sha2_password, and in later versions where it is supported it is an external plugin which is difficult to distribute...
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT -4. The time now is 13:36.


Powered by vBulletin®
Copyright ©2000 - 2022, vBulletin Solutions, Inc.
Theme made by Freecode