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Search: Posts Made By: Ryokin
Forum: Unapproved/Old Plugins 07-30-2014, 01:55
Replies: 103
Views: 104,327
Posted By Ryokin
Re: CS Prop Hunt v1.1

Sorry guys i can't complete this plugin, i have quit coding for 2-3 years, now i have to spend time on my college stuffs
I would be very grateful if somone could remake or continue this mod
Sorry...
Forum: Scripting Help 08-06-2011, 22:45
Replies: 10
Views: 2,051
Posted By Ryokin
Re: Showing up a model

@bibu if you don't understand, don't post
@r14170 [zp] new win messages plugin just changes the player's view weapon model
i think using entity is the way to show up model
Forum: Scripting Help 08-01-2011, 11:20
Replies: 4
Views: 1,377
Posted By Ryokin
Re: Calculating distance between aiming line and entity

stock get_distance_to_line(Float:pos_start[3], Float:pos_end[3], Float:pos_object[3])
{
new Float:vec_start_end[3], Float:vec_start_object[3], Float:vec_end_object[3],...
Forum: Scripting Help 07-03-2011, 09:27
Replies: 6
Views: 1,238
Posted By Ryokin
Re: [Help]Is There A way i can Set this?

hook event team info is better
Forum: Unapproved/Old Plugins 06-15-2011, 08:25
Replies: 24
Views: 11,553
Posted By Ryokin
Re: Auto Mark Word (Highlighter)

Update to 1.1

@Tirant Thank for the advices, i think variable "bHadMarkWord" is ok, not much different from boolean

@fysiks why doesn't it work ?
Forum: Unapproved/Old Plugins 06-09-2011, 22:34
Replies: 24
Views: 11,553
Posted By Ryokin
Re: Auto Mark Word

@Conner Can you tell me which better way to hook player say ? Why shouldn't i parse file at plugin_precache ?

@all I think we shouldn't use team color 'cause player name 's color is used team...
Forum: Unapproved/Old Plugins 06-09-2011, 09:26
Replies: 24
Views: 11,553
Posted By Ryokin
CS Auto Mark Word (Highlighter)

CS Auto Mark Word (Highlighter)
by Ryokin



o0 Description 0o


This small plugin marks the choosen word (highlight).
Forum: Unapproved/Old Plugins 06-09-2011, 08:21
Replies: 25
Views: 10,689
Posted By Ryokin
Re: Vote Kick Menu v1.1 (Removed Bind Button)

Then it's just like other plugins
Forum: Unapproved/Old Plugins 05-19-2011, 08:17
Replies: 103
Views: 104,327
Posted By Ryokin
Re: CS Prop Hunt v1.1

Update to 1.1 , change logs in first post
Forum: Unapproved/Old Plugins 05-12-2011, 05:11
Replies: 103
Views: 104,327
Posted By Ryokin
Re: CS Prop Hunt

if you want the hider take the model from aiming-prop, yes i could do that but now i'm busy
Forum: Unapproved/Old Plugins 04-12-2011, 01:32
Replies: 103
Views: 104,327
Posted By Ryokin
Re: CS Prop Hunt

thanks for supporting , i may add the gameplay video latter

EDIT: I forgot to fix the gamename, now fixed, download the sma above
Forum: Unapproved/Old Plugins 04-11-2011, 01:29
Replies: 103
Views: 104,327
Posted By Ryokin
CS Prop Hunt v1.1

CS Prop Hunt v1.1
by Ryokin





o0 Desciption 0o
Forum: Off-Topic 03-08-2011, 05:45
Replies: 3
Views: 1,457
Posted By Ryokin
Re: Can someone make the maps..

I think ct should be lock in a room like basebuilder map . Can you do that ?
Forum: Code Snippets/Tutorials 03-06-2011, 05:38
Replies: 57
Views: 95,236
Posted By Ryokin
Re: CS 1.6 Custom 3rd Person View

this's much better than OneEyed's way ?
Forum: Off-Topic 03-06-2011, 00:31
Replies: 3
Views: 1,457
Posted By Ryokin
Can someone make the maps..

i've done the prop-hunt(hns) mod for cs like tf2 :oops:, now i just need maps that hider can hide well
if someone could make ,pls post here or send it to me, im will be glad if you could help me :)
Forum: Zombie Plague Mod 03-01-2011, 05:08
Replies: 85
Views: 33,698
Posted By Ryokin
Re: CSO Screen ( Sprites )

i think it's fw addtofullpack and set model
Forum: Zombie Plague Mod 02-26-2011, 22:32
Replies: 85
Views: 33,698
Posted By Ryokin
Re: CSO Screen ( Sprites )

then what would happen if you attack while you set sequence..
Forum: Scripting Help 02-20-2011, 00:30
Replies: 0
Views: 754
Posted By Ryokin
Problem with invisible ent

I create an ent which is following the player, but somewhere in map the ent is visible and somewhere the ent is invisble, so i want to fix the ent is not invisible anymore , need ur help
Here 's...
Forum: Zombie Plague Mod 02-19-2011, 05:43
Replies: 85
Views: 33,698
Posted By Ryokin
Re: CSO Screen ( Sprites )

it's posible but it will be bad for cpu usage
Forum: Trash 02-17-2011, 07:04
Replies: 16
Views: 7,842
Posted By Ryokin
Re: Zombi Plague 6.0

nah.. it's just zp4.0
Forum: Scripting Help 02-10-2011, 20:29
Replies: 11
Views: 2,897
Posted By Ryokin
Re: Healthkit on dead body with disappear time

set_task(20.0, "remove_medkit", medkit_entity)
public remove_medkit(ent)
engfunc(EngFunc_RemoveEntity, ent)
Forum: Code Snippets/Tutorials 02-03-2011, 22:28
Replies: 232
Views: 247,405
Posted By Ryokin
Re: [STOCK] Director Hud Message

thx man, now i can set 4-8 hud msgs
Forum: Zombie Plague Mod 02-03-2011, 22:16
Replies: 41
Views: 17,998
Posted By Ryokin
Re: [ZP] Zombie Class: Quark (Can Put the Trap)

- You dont need to use fw think, just set player's speed and gravity when got trap, and need to set speed at event current wpn too..
- about remove trap, may be set trap think is better and it will...
Forum: Scripting Help 02-03-2011, 06:23
Replies: 2
Views: 941
Posted By Ryokin
Re: get a match score

search team score
Forum: Off-Topic 02-01-2011, 22:21
Replies: 20
Views: 6,361
Posted By Ryokin
Showing results 1 to 25 of 314

 
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