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Search: Posts Made By: Zheldorg
Forum: Plugins 10-09-2023, 05:17
Replies: 121
Views: 74,707
Posted By Zheldorg
Re: [ANY] Hit Registration Fix Plugin (bullet displacement by 1 tick)

In your video you can clearly see the amount of shot displacement of one tick, which is honestly quite a lot. No, there were no changes related to this in the update. What you see is due to the fact...
Forum: Plugins 06-01-2022, 16:47
Replies: 3
Views: 2,540
Posted By Zheldorg
[L4D2] Special Infected Bot On Ladder Glitch Fix [05-Jun-2022]

About:
Fixes a situation where a Special Infected bot, upon taking damage to the body or head for a short period of time, begins to go down the stairs while going up it.
This bug gives survivors an...
Forum: Plugins 03-02-2022, 08:39
Replies: 416
Views: 275,164
Posted By Zheldorg
Re: [L4D & L4D2] Gear Transfer (2.19) [19-Oct-2021]

I'm sorry, I don't understand how I do it, I attached the wrong file, now I've updated it.
Forum: Plugins 02-26-2022, 19:49
Replies: 73
Views: 69,367
Posted By Zheldorg
Re: [L4D2]Portals

Blue Red Green Pink PORTALS
I redesigned the code, added support for another pair of portals, this is green with pink. Now !p with no argument sequentially creates a blue portal, a red portal, if...
Forum: Plugins 02-26-2022, 19:48
Replies: 73
Views: 69,367
Posted By Zheldorg
Re: [L4D2]Portals

Yes, sometimes, the compiler behaves strangely, and I miss errors in the final edits. Made the necessary changes, now everything compiles exactly. There will be a new release.
Forum: Plugins 02-26-2022, 04:38
Replies: 511
Views: 395,536
Posted By Zheldorg
Re: [L4D-L4D2] New, edited custom commands v1.3.9

Line 1431: Action CmdTeleportEnt(int client, any args)
Line 1459: for (int i=1; i<=MaxClients; i++)
it seems here we have to go through all the entities, but we work only with clients
P.S.
...
Forum: Plugins 02-24-2022, 08:15
Replies: 416
Views: 275,164
Posted By Zheldorg
Re: [L4D & L4D2] Gear Transfer (2.19) [19-Oct-2021]

Bug Report: if I exchange identical items with a bot, then the exchange can be done as much as you like (while the weapon changes to the main one with each exchange), but for example, exchanging a...
Forum: General 02-11-2022, 17:13
Replies: 4
Views: 1,249
Posted By Zheldorg
Re: Bug Reports: compile

You misunderstood, I know that MaxClients() is wrong and sourcemod 1.10 knows it, but sourcemod 1.11 sees no problem with that. I'm just announcing it. I don't see the report thread sourcemod's. I...
Forum: General 02-11-2022, 11:45
Replies: 4
Views: 1,249
Posted By Zheldorg
Bug Reports: compile

The same file in different compilers. In sm 11, the compiler will ignore the error at line 470, the MaxClients() function does not exist, a typo when using the MaxClients variable. The sm 10 compiler...
Forum: Plugins 02-09-2022, 15:02
Replies: 42
Views: 41,939
Posted By Zheldorg
Re: [L4D & L4D2] Lamps (1.8) [30-Sep-2020]

Creating a temporary "Emergency" lamp and then deleting it leaves a garbage sprite. This sprite resembles the glow of a flashlight from a third person, but much dimmer.
Forum: Plugins 02-09-2022, 08:56
Replies: 96
Views: 98,122
Posted By Zheldorg
Re: [L4D2] Weapon Drop

I think this will be the most up-to-date version, including all the fixes and improvements added by the community members. If you need support for l4d1 check out the Shadowysn version...
Forum: Plugins 01-28-2022, 21:58
Replies: 96
Views: 98,122
Posted By Zheldorg
Re: [L4D2] Weapon Drop

Went through the code to reduce the number of repeated calls, added a short version of !drop, !d, it is also now possible to use "shift + e" (default control) to drop items.
Forum: Unapproved Plugins 12-14-2021, 17:54
Replies: 11
Views: 7,279
Posted By Zheldorg
Forum: Plugins 04-10-2021, 09:10
Replies: 8
Views: 11,135
Posted By Zheldorg
Forum: Plugins 03-19-2021, 17:19
Replies: 500
Views: 459,381
Posted By Zheldorg
Re: [L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)

I can’t confirm your problem, I just checked the menus on the server, "Pitchfork" and "Shovel" are correctly displayed on maps where they are present in the map scripts, with...
Forum: Plugins 03-16-2021, 16:08
Replies: 500
Views: 459,381
Posted By Zheldorg
Re: [L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)

Fix Realse:
* v1.3c
* o Fixed "Incorrect spawn of special infected in versus and scavenge modes"
Forum: Plugins 03-08-2021, 09:03
Replies: 500
Views: 459,381
Posted By Zheldorg
Re: [L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)

Fix Realse:
* v1.3b
* o Исправлено «sm_zspawn использовал неправильный набор имен»
Forum: Plugins 03-02-2021, 19:31
Replies: 45
Views: 25,649
Posted By Zheldorg
Re: [L4D][L4D2] Kills Manager (26 FEB 2020)

This version is only for Left 4 Dead 2, since I don't have the opportunity to test the work in l4d1, the support for it was cut out.
Removed unused and sorted the code, fixed the "[SM] [0]...
Forum: Plugins 01-17-2021, 14:16
Replies: 25
Views: 17,230
Posted By Zheldorg
Forum: Plugins 01-16-2021, 14:08
Replies: 55
Views: 28,556
Posted By Zheldorg
Re: [L4D & L4D2] First Map - Skip Intro Cutscenes (1.7) [10-Oct-2020]

There was a problem with skipping cutscenes in the final maps, the whole team is usually a small room during the scene
sourcemod-1.11.0-git6645, Tickrate 90
Forum: Plugins 01-14-2021, 10:23
Replies: 500
Views: 459,381
Posted By Zheldorg
Re: [L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)

I decided to post my version of the plug-in, which I once rewrote for minor edits a long time ago, but I got carried away.

* Changelog:
* v1.3c
* o Fixed "Incorrect spawn of special...
Forum: Plugins 08-04-2020, 15:47
Replies: 11
Views: 5,881
Posted By Zheldorg
Re: [L4D/L4D2] No Team Chat

I compiled using build "1.10.0.6492" but still got the error "[SM] Exception reported: No command callback available".
I'm not sure if it's appropriate to call GetCmdArg () here, because already...
Showing results 1 to 22 of 22

 
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