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Search: Posts Made By: nosoop
Forum: General 09-19-2022, 23:54
Replies: 4
Views: 205
Posted By nosoop
Re: Fresh Install CSGO Unknown command "sm"

Refer to these instructions. (https://wiki.alliedmods.net/User:Nosoop/Guide/Game_Server_Configuration#Platform-specific)

In case they disappear in the future:


Delete bin/libstdc++.so.6 and...
Forum: Metamod:Source Questions 09-18-2022, 18:05
Replies: 25
Views: 16,650
Posted By nosoop
Re: Unable to load plugins (Team Fortress 2)

Are you sure you've installed those files in the dedicated server instance? The directory structure looks like that of a TF2 client.

It's not recommended to run SourceMod on the client for many...
Forum: General 09-11-2022, 00:13
Replies: 2
Views: 223
Posted By nosoop
Re: Sourcemod and Metamod:Source not loading on L4D1

From my understanding, L4D1 is the one first-party title that needs a custom VDF file. You'll want to generate one here (https://www.metamodsource.net/?go=vdf).
Forum: Plugins 09-08-2022, 22:47
Replies: 1
Views: 347
Posted By nosoop
[TF2] TF2Attributes (1.7.1, 2022-01-31)

Description:
Exposes the game's attribute handling functionality for plugins to work with.

This is a fork of FlaminSarge's plugin (https://forums.alliedmods.net/showthread.php?t=210221).
This...
Forum: Source Servers (SRCDS) 09-02-2022, 03:37
Replies: 3
Views: 397
Posted By nosoop
Re: Is Isolated download of server_srv.so files for symbols possible?

Sure; it's possible. You can use Depot Downloader (https://github.com/SteamRE/DepotDownloader) directly with a -filelist or roll your own with one of the SteamKit-based libraries.

I have a...
Forum: Plugins 08-31-2022, 19:46
Replies: 21
Views: 5,807
Posted By nosoop
Re: [TF2] Custom Weapons X

There's no need to manually build anything; the "Releases" section in the sidebar on the right of every repository listed has compiled copies of files you'll need. I've added clarifications for Econ...
Forum: Plugins 08-13-2022, 00:15
Replies: 21
Views: 5,807
Posted By nosoop
Re: [TF2] Custom Weapons X

It's mentioned in the wiki (https://github.com/nosoop/SM-TFCustomWeaponsX/wiki/Getting-Started-(for-Server-Operators)#creating-a-new-item-from-scratch); the internal name column from this table...
Forum: Plugins 08-12-2022, 22:49
Replies: 21
Views: 5,807
Posted By nosoop
Re: [TF2] Custom Weapons X

Ah; the exact name you want is "The Force-a-Nature". It's case-sensitive.
Forum: Plugins 08-12-2022, 20:05
Replies: 21
Views: 5,807
Posted By nosoop
Re: [TF2] Custom Weapons X

Can't really tell from that information at a glance; make sure that's in a new file or using the same section in the existing file, and that you've reloaded the plugin after installing the...
Forum: Plugins 08-12-2022, 14:08
Replies: 21
Views: 5,807
Posted By nosoop
Re: [TF2] Custom Weapons X

As indicated in the dependency list (https://github.com/nosoop/SM-TFCustomWeaponsX#dependencies), you need to have the linked version of TF2Attributes. It's a fork of FlaminSarge's version with...
Forum: Plugins 07-30-2022, 12:15
Replies: 111
Views: 59,751
Posted By nosoop
Re: [TF2] Light Colours 0.6 (03/10)

Did a bunch of sweeping code changes and optimizations; includes a fix for the change on 2022-07-29 that removes unnamed, orphaned point_spotlight entities.

This is based off the source in the...
Forum: Plugin/Gameplay Ideas and Requests 07-25-2022, 12:10
Replies: 7
Views: 456
Posted By nosoop
Re: [REQ][TF2] Seed Plugin

The warpaint seed is a 64-bit value; the "low seed" is the bottom 32-bits, the "high seed" is the upper 32-bits.

In SourceMod 1.11 you can use StringToInt64 to extract the high and low portions of...
Forum: Plugins 07-25-2022, 11:40
Replies: 111
Views: 59,751
Posted By nosoop
Re: [TF2] Light Colours 0.6 (03/10)

Couple of minor tweaks to restore functionality after spotlights were made server-only in the 2022-07-07 update (https://www.teamfortress.com/post.php?id=140004).

Note that this is broken as of...
Forum: Plugins 07-25-2022, 10:10
Replies: 1
Views: 505
Posted By nosoop
[TF2] TF2 Utils

Description:
A plugin library for common TF2 gameplay-related functionality, such as:

Equipping wearable items, providing a replacement for TF2 Wearable Tools...
Forum: Plugins 07-23-2022, 01:37
Replies: 277
Views: 191,733
Posted By nosoop
Re: [TF2] Custom Weapons 3 (Beta 2)

Self plug: Custom Weapons X (https://forums.alliedmods.net/showthread.php?t=331273) is intended to be the successor and is maintained. A little bit more effort to install since you have to grab...
Forum: Plugins 07-17-2022, 07:24
Replies: 19
Views: 2,651
Posted By nosoop
Re: [TF2] Building Overhaul

It has a unique string "cannot_pick_up_buildings". Here's a more robust signature:
...
Forum: Scripting 07-14-2022, 23:57
Replies: 4
Views: 297
Posted By nosoop
Re: Error 100, Function Prototypes. How to Fix?

Your event function needs to have one of these exact return types and arguments (https://sm.alliedmods.net/new-api/events/EventHook), since that's what HookEvent...
Forum: Scripting 07-14-2022, 21:13
Replies: 4
Views: 300
Posted By nosoop
Re: [Maths] Given 2 points, retrieve a point between them

If you have the two points A and B and need a distance L along the line from the start, you'd want to create a vector from B - A, then normalize and scale by L.

If you have one point A and an...
Forum: Plugins 07-14-2022, 21:01
Replies: 511
Views: 143,326
Posted By nosoop
Re: [TF2] TF2Ware v2- Wario Ware Microgaming!! 2.7.6 REVAMPED!

Have you updated gamedata? There was an offset shift in the player vtable in the last few weeks, which would affect plugins that use GiveNamedItem and EquipWearable; TF2Items would be automatically...
Forum: Scripting 07-12-2022, 00:46
Replies: 2
Views: 241
Posted By nosoop
Re: unsupported feature set; code is too new

You may have used a new spcomp on a server running an older version of SourceMod. SourceMod 1.11 was made the stable branch recently, so if you recently grabbed a copy of the compiler and your...
Forum: Extensions 06-28-2022, 20:52
Replies: 5
Views: 13,281
Posted By nosoop
Re: Source Scramble (memory patching and allocation natives)

The extension itself does not allocate any more memory outside of created MemoryBlock and MemoryPatch handles (and associated MemoryPatch gameconfig entries); check your plugins to see if they are...
Forum: Plugins 06-23-2022, 21:46
Replies: 280
Views: 147,406
Posted By nosoop
Re: [L4D,L4D2,TF2,CSGO] NativeVotes (v0.8.3, 2014-10-16)

Yes. Download this release. (https://github.com/sapphonie/sourcemod-nativevotes-updated/releases/tag/workflow-build17)
Forum: Source Servers (SRCDS) 06-19-2022, 06:00
Replies: 2
Views: 588
Posted By nosoop
Re: (TF2) Serious security and anti-cheat solutions

Haven't used any existing anti-cheat solutions myself, but StAC (https://github.com/sapphonie/StAC-tf2) claims usage in Creators.TF and Uncletopia, two fairly large TF2 projects. It's also focused...
Forum: Scripting 06-07-2022, 07:25
Replies: 4
Views: 441
Posted By nosoop
Re: [TF2] Prevent medigun/dispenser healing issues with SetTransmit hook

I'd go with a pre-hook and returning MRES_Supercede since there's no point in running the game's function if your checks pass (if they don't pass, let the game run its checks with MRES_Ignored).
Forum: Scripting 06-07-2022, 05:55
Replies: 4
Views: 441
Posted By nosoop
Re: [TF2] Prevent medigun/dispenser healing issues with SetTransmit hook

One way would be to hook and return false on both CWeaponMedigun::AllowedToHealTarget and CObjectDispenser::CouldHealTarget if neither object share the same space.
Showing results 1 to 25 of 500

 
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