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Posts Made By:
Skippy
Forum:
Scripting
02-10-2016, 22:27
Replies:
12
Need help with custom plugin!
Views:
2,097
Posted By
Skippy
Re: Need help with custom plugin!
It would help if you posted the errors
Forum:
Scripting
12-30-2015, 03:29
Replies:
6
TraceRay Help
Views:
1,473
Posted By
Skippy
Re: TraceRay Help
Yes!! Thank you so much. That worked perfectly.
Forum:
Scripting
12-29-2015, 13:21
Replies:
6
TraceRay Help
Views:
1,473
Posted By
Skippy
Re: TraceRay Help
That's the thing. I don't know how to find the points along the whole traceray. I can only find the end point.
Forum:
Scripting
12-29-2015, 02:34
Replies:
6
TraceRay Help
Views:
1,473
Posted By
Skippy
TraceRay Help
This is my situation. I need to be able to detect if someone is looking 300 units within a small box that is in midair (Doesn't have to look right at it). The problem is that with traceray I'm only...
Forum:
Scripting
03-12-2015, 13:33
Replies:
6
Compare date
Views:
1,960
Posted By
Skippy
Re: Compare date
What I notice by just the numbers is you have the random month set to 1 and today's month set to 3. You are then subtracting those two. (1-3 = -2) You get a negative 2 and you don't have a check for...
Forum:
Plugins
01-01-2015, 15:48
Replies:
623
[TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Views:
234,818
Posted By
Skippy
Re: [TF2] PropHunt Redux (v3.2.1, 2014-06-06)
Thank you
Forum:
Plugins
01-01-2015, 15:44
Replies:
623
[TF2] PropHunt Redux (v3.3.3, 2015-07-12)
Views:
234,818
Posted By
Skippy
Re: [TF2] PropHunt Redux (v3.2.1, 2014-06-06)
My server is having problems with getting the same prop every round that we play on a certain map. For example we are a mining shack every time for timbertown. How do I fix this?
Forum:
Scripting
12-26-2014, 16:58
Replies:
0
TR_TraceRayFilter Help (SOLVED)
Views:
927
Posted By
Skippy
TR_TraceRayFilter Help (SOLVED)
I have the following code. I'm trying to get the person's name I am aiming at. The problem is I need it to be able to go through every wall or trigger until it hits a person.
public...
Forum:
Scripting
12-24-2014, 10:29
Replies:
9
Temp Limit?
Views:
2,602
Posted By
Skippy
Re: Temp Limit?
The way I create them is a repeating timer
{
if(g_Beams[client] == INVALID_HANDLE)
{
g_Beams[client] = CreateTimer(0.1, bbox, client, TIMER_REPEAT);
}
else
{
KillBeams(client);
Forum:
Scripting
12-23-2014, 19:35
Replies:
9
Temp Limit?
Views:
2,602
Posted By
Skippy
Re: Temp Limit?
So I could never show them all at the same time?
Forum:
Scripting
12-23-2014, 17:29
Replies:
9
Temp Limit?
Views:
2,602
Posted By
Skippy
Re: Temp Limit?
Bump with this. I have two separate plugins now creating the beams. One plugin creates 16 boxes of beams (64 beams) and the other plugin creates the other 16 boxes (another 64 beams). When they are...
Forum:
Scripting
12-22-2014, 18:39
Replies:
9
Temp Limit?
Views:
2,602
Posted By
Skippy
Re: Temp Limit?
I'm not fully understanding how to extend my limit here?
Forum:
Scripting
12-22-2014, 11:14
Replies:
9
Temp Limit?
Views:
2,602
Posted By
Skippy
Re: Temp Limit?
I have the startframe and framerate at 0
TE_SetupBeamPoints(coords[0], coords[1], modelindex, haloindex, 0, 0, 0.3, 2.0, 2.0, 3, 0.0, color, 2);
Forum:
Scripting
12-22-2014, 01:36
Replies:
9
Temp Limit?
Views:
2,602
Posted By
Skippy
Temp Limit?
I have 32 boxes that are outlined with beams but only 16 boxes are showing. So that being said 16 x 4 = 64. So is 64 the maximum amount of TE_SetupBeamPoints I can setup and if not is there a way to...
Forum:
Scripting
11-22-2014, 18:43
Replies:
22
TF2 Sprite
Views:
5,367
Posted By
Skippy
Re: TF2 Sprite
Yeah I don't know what this dump is and I don't know where to look.
Forum:
Scripting
11-21-2014, 17:06
Replies:
22
TF2 Sprite
Views:
5,367
Posted By
Skippy
Re: TF2 Sprite
The sprite trail repeats the image over and over and a particle system won't be an image :cry: so how would I use any of those?
Forum:
Scripting
11-19-2014, 20:27
Replies:
22
TF2 Sprite
Views:
5,367
Posted By
Skippy
Re: TF2 Sprite
stock CreateSprite(iClient, String:sprite[], Float:offset)
{
new String:szTemp[64];
GetClientName(iClient, szTemp, sizeof(szTemp));
new Float:vOrigin[3];
GetClientAbsOrigin(iClient,...
Forum:
Scripting
11-19-2014, 19:39
Replies:
22
TF2 Sprite
Views:
5,367
Posted By
Skippy
Re: TF2 Sprite
Any help with the above post?
Forum:
Scripting
11-17-2014, 21:08
Replies:
22
TF2 Sprite
Views:
5,367
Posted By
Skippy
Re: TF2 Sprite
I'm spawning the sprite just fine but the second I add this coding
SetVariantString(szTemp);
AcceptEntityInput(ent, "SetParent", iClient, ent);
It doesn't show up anymore
Forum:
Scripting
11-16-2014, 23:40
Replies:
22
TF2 Sprite
Views:
5,367
Posted By
Skippy
Re: TF2 Sprite
Wouldn't that result in the same thing as OnGameFrame?
Forum:
Scripting
11-13-2014, 09:24
Replies:
22
TF2 Sprite
Views:
5,367
Posted By
Skippy
Re: TF2 Sprite
Yeah I already use that coding. It teleports it on game frame which I don't want. It's not smooth.
Forum:
Scripting
11-12-2014, 20:12
Replies:
22
TF2 Sprite
Views:
5,367
Posted By
Skippy
Re: TF2 Sprite
Yeah every time I'm trying to use this coding it's crashing the server now
Forum:
Plugins
11-11-2014, 13:40
Replies:
114
[TF2] Kartify
Views:
49,755
Posted By
Skippy
Re: [TF2] Kartify
Well I'm just testing it so I just use sm_cvar and then mess with the values. What values should I put for it to not bounce when hitting the wall?
Forum:
Scripting
11-11-2014, 12:36
Replies:
22
TF2 Sprite
Views:
5,367
Posted By
Skippy
Re: TF2 Sprite
As far as I know TF2 doesn't allow attachments and if it's able to attach could you show me?
Forum:
Scripting
11-11-2014, 12:06
Replies:
22
TF2 Sprite
Views:
5,367
Posted By
Skippy
TF2 Sprite
So I have sprite above players heads and right now I have it teleporting every game frame but it's very choppy and doesn't look smooth. Is OnGameFrame the only way to have it follow the player...
Showing results 1 to 25 of 331
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