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Search: Posts Made By: sn4k3
Forum: Coding MM:S Plugins & SM Extensions 01-27-2011, 06:56
Replies: 23
Views: 9,536
Posted By sn4k3
Re: undefined symbol from my own plugin

maybe you guys are not understanding

you still can use engine->
i use that defines for compability in my classes, because its a plugintemplate and people can rename variables

pratical example:...
Forum: Coding MM:S Plugins & SM Extensions 01-18-2011, 09:54
Replies: 369
Views: 256,605
Posted By sn4k3
Re: Signature Request Thread

that one is correct, also there are other,

CCSGameRules::EndRound(void)
_ZN12CCSGameRules8EndRoundEv
Forum: Coding MM:S Plugins & SM Extensions 01-16-2011, 18:18
Replies: 1
Views: 1,971
Posted By sn4k3
UserMessage VGUI url broken in CSS?

i tried many ways, but all i got is a blank page

i tried:

www.google.com
http://google.com
google.com

none of those URL's works
Forum: Coding MM:S Plugins & SM Extensions 01-16-2011, 14:02
Replies: 23
Views: 9,536
Posted By sn4k3
Re: undefined symbol from my own plugin

its just for keep things more clean, also if i change class name ...

longer than class name? true but i use also shorter defines. See at code bottom
...
Forum: Coding MM:S Plugins & SM Extensions 01-14-2011, 17:58
Replies: 23
Views: 9,536
Posted By sn4k3
Re: undefined symbol from my own plugin

whats the problem with using that?
Forum: Coding MM:S Plugins & SM Extensions 01-14-2011, 17:34
Replies: 23
Views: 9,536
Posted By sn4k3
Re: undefined symbol from my own plugin

omg i found, it was very stealth, i have an unclosed #ifdef WIN32 in .cpp top :/
Thanks for all, this should solve :)
Forum: Coding MM:S Plugins & SM Extensions 01-14-2011, 14:02
Replies: 23
Views: 9,536
Posted By sn4k3
Re: undefined symbol from my own plugin

already do, after say undefined symbol to other function (::CSSPlayer_SwitchTeam)
not just because of ::Load
Forum: Coding MM:S Plugins & SM Extensions 01-13-2011, 14:43
Replies: 23
Views: 9,536
Posted By sn4k3
Re: undefined symbol from my own plugin

so its better no :P

that symbol problem is annoying me... Cant get a fix
Forum: Coding MM:S Plugins & SM Extensions 01-13-2011, 12:04
Replies: 23
Views: 9,536
Posted By sn4k3
Re: undefined symbol from my own plugin

true, but i use a variable for both, so what link also compiles

my makefile:

# (C)2004-2010 Metamod:Source Development Team
# Makefile written by David "BAILOPAN" Anderson
...
Forum: Coding MM:S Plugins & SM Extensions 01-13-2011, 10:09
Replies: 23
Views: 9,536
Posted By sn4k3
Re: undefined symbol from my own plugin

thats the problem, object got compiled and generated lib_sigscan.o with 2.2KB
Forum: Coding MM:S Plugins & SM Extensions 01-13-2011, 06:43
Replies: 23
Views: 9,536
Posted By sn4k3
undefined symbol from my own plugin

All files got included and my class have no dependency on .so or .a, under windows works but under linux it sucks:

plugin_load addons/plugintemplate_ep2v
failed to dlopen...
Forum: Coding MM:S Plugins & SM Extensions 12-31-2010, 13:15
Replies: 9
Views: 4,262
Posted By sn4k3
Re: Error compiling for linux on Ubuntu 10.04

I fix almost all problems with my plugin errors, some was incompatibility with linux, NULL problems is from file itself i notice in linux file icon show two strange characters like Russian, after i...
Forum: Coding MM:S Plugins & SM Extensions 12-28-2010, 18:23
Replies: 9
Views: 4,262
Posted By sn4k3
Re: Error compiling for linux on Ubuntu 10.04

more info after other errors:

plugintemplate/libs/lib_profiling.h:179:35: error: null character(s) ignored
plugintemplate/libs/lib_profiling.h:149: error: expected unqualified-id before ‘/’ token...
Forum: Coding MM:S Plugins & SM Extensions 12-28-2010, 13:43
Replies: 9
Views: 4,262
Posted By sn4k3
Re: Error compiling for linux on Ubuntu 10.04

I have installd g++ and dependency and now it compiles but with strange errors
still using gcc on makefile

error:

plugintemplate/libs/lib_profiling.h:179:27: error: null character(s) ignored...
Forum: Coding MM:S Plugins & SM Extensions 12-28-2010, 12:48
Replies: 9
Views: 4,262
Posted By sn4k3
Re: Error compiling for linux on Ubuntu 10.04

otherwise what will be a good linux os to compile plugins?
Forum: Coding MM:S Plugins & SM Extensions 12-27-2010, 23:32
Replies: 9
Views: 4,262
Posted By sn4k3
Error compiling for linux on Ubuntu 10.04

Im getting an error when i try compile my plugin to linux
Using: Linux Ubuntu 10.04
Makefile: from sample_mm

Error:

tiago@tiago-laptop:~/hl2sdk-ob-valve/utils/plugintemplate$ make all...
Forum: Coding MM:S Plugins & SM Extensions 12-22-2010, 14:47
Replies: 2
Views: 2,354
Posted By sn4k3
Forum: Coding MM:S Plugins & SM Extensions 12-20-2010, 18:05
Replies: 2
Views: 2,354
Posted By sn4k3
sourcehook unresolved external symbols

i used the last sample_mm project configurations under VS2008 and when sourcehook is included into the project it will not compile, sample_mm compiles fines without sourcehook.cpp but when included...
Forum: Coding MM:S Plugins & SM Extensions 08-10-2010, 12:45
Replies: 6
Views: 2,530
Posted By sn4k3
Re: playerinfo->IsPlayer() crash server on ClientActive

Problem solved, my fault


i was inputing index (int from my class, after set to 0), when argument its playerindex

so i used argument playerindex to all lines less on the GetPlayerInfo, so all...
Forum: Coding MM:S Plugins & SM Extensions 08-10-2010, 09:58
Replies: 6
Views: 2,530
Posted By sn4k3
Re: playerinfo->IsPlayer() crash server on ClientActive

oh ok, i always think it should work on ClientActive because they say: Purpose: called when a client spawns into a server (i.e as they begin to play)

thanks
Forum: Coding MM:S Plugins & SM Extensions 08-09-2010, 18:38
Replies: 6
Views: 2,530
Posted By sn4k3
Re: playerinfo->IsPlayer() crash server on ClientActive

im using hl2sdk-ob-valve: http://hg.alliedmods.net/hl2sdks/hl2sdk-ob-valve/

it work in all others cases, like UserMessages get name, get steamid, etc (Out of ClientActive)

its strange
Forum: Coding MM:S Plugins & SM Extensions 08-09-2010, 16:21
Replies: 6
Views: 2,530
Posted By sn4k3
playerinfo->IsPlayer() crash server on ClientActive

Plugin is crashing server on ClientActive Callback
when try check for playerinfo->IsPlayer(); i also tried playerinfo->GetName(); and crash too, playerinfo should be invalid but the variable its not...
Forum: Coding MM:S Plugins & SM Extensions 08-07-2010, 21:26
Replies: 5
Views: 1,896
Posted By sn4k3
Re: is datamap offsets static?

thanks, i do not store dmap offsets, i always save offset from first use, and after re use the offset when needed
Forum: Coding MM:S Plugins & SM Extensions 08-07-2010, 15:00
Replies: 5
Views: 1,896
Posted By sn4k3
is datamap offsets static?

For props we can store prop offset and use when we like

it will work for dmap too? i mean are dmap offsets static? or they can change?

thanks
Forum: Coding MM:S Plugins & SM Extensions 07-30-2010, 14:58
Replies: 14
Views: 5,110
Posted By sn4k3
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