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Posts Made By:
TheOnly8Z
Forum:
Plugins
03-21-2017, 02:35
Replies:
274
[TF2] Custom Weapons 3 (Beta 2)
Views:
224,621
Posted By
TheOnly8Z
Re: [TF2] Custom Weapons 3 (Beta 2)
So, on a fresh install with the newest server, I get this error that spams the console every few seconds when a player is loaded.
L 03/21/2017 - 14:34:31: [SM] Exception reported: Invalid index 0...
Forum:
Plugins
09-12-2016, 08:40
Replies:
126
Automatic Bot Names
Views:
146,802
Posted By
TheOnly8Z
Re: Automatic Bot Names
Okay, so tf_bot_quota doesn't work. tf_bot_add works, somehow.
Forum:
Plugins
09-12-2016, 08:28
Replies:
126
Automatic Bot Names
Views:
146,802
Posted By
TheOnly8Z
Re: Automatic Bot Names
For some reason, the code is not working at all. Every time a bot is created, the addons says the correct name, but the bot changes to another random system name.
Forum:
Plugins
09-08-2016, 01:39
Replies:
274
[TF2] Custom Weapons 3 (Beta 2)
Views:
224,621
Posted By
TheOnly8Z
Re: [TF2] Custom Weapons 3 (Beta 1)
Disregard my other comment.
I would still like to ask about the error that was previously mentioned as per ZwipZwap Zapony.
Doesn't seem to affect anything, but is it solvable?
Forum:
Plugins
09-07-2016, 08:30
Replies:
274
[TF2] Custom Weapons 3 (Beta 2)
Views:
224,621
Posted By
TheOnly8Z
Re: [TF2] Custom Weapons 3 (Beta 1)
How do I use the "custom projectile model" attribute?
Forum:
Plugins
08-28-2015, 02:11
Replies:
926
[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Views:
349,050
Posted By
TheOnly8Z
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Well, inate aimbot is... weird. Is it even possible to make it happen? I certainly can't do sourcepawn, so good luck.
Forum:
Plugins
08-27-2015, 10:31
Replies:
926
[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Views:
349,050
Posted By
TheOnly8Z
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
True, but from the looks, valve isn't going to mention any form of modding support in a while. I mean, even the workshop is partly profit. Let's hope they come out of that money ocean and give...
Forum:
Plugins
08-27-2015, 05:00
Replies:
926
[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Views:
349,050
Posted By
TheOnly8Z
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Can you ever possibly do (or plan to do) a legit version on weapons only? I guess if valve broke the original function because people were abusing unusual hats, coding one that works for custom...
Forum:
Plugins
08-26-2015, 07:51
Replies:
926
[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Views:
349,050
Posted By
TheOnly8Z
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Same here, but oddly the pyro's launcher is visible, and is the only visible weapon (or I might remember wrong?)
Forum:
Plugins
08-22-2015, 07:38
Replies:
926
[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Views:
349,050
Posted By
TheOnly8Z
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
You are outright awesome, sir.
Forum:
Plugins
08-20-2015, 07:54
Replies:
250
[TF2] Uber Upgrades v0.9.4 (beta version 11/14/2013)
Views:
153,098
Posted By
TheOnly8Z
Re: [TF2] Uber Upgrades v0.9.4 (beta version 11/14/2013)
Well, fuck. I can't do sourcepawn code.
Do you know how to do it, by any chance? You know, maybe I can do the changes myself if I know how to do it.
Forum:
Plugins
08-20-2015, 07:31
Replies:
926
[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Views:
349,050
Posted By
TheOnly8Z
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Thanks for the great job man! By the way, have you ever encountered situations where viewmodel doesn't display?
Speaking of a new thread, I think if you can get some more stuff into it, it's...
Forum:
Plugins
08-17-2015, 08:10
Replies:
926
[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Views:
349,050
Posted By
TheOnly8Z
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
My custom weapons lose attributes when dropped too. Probably gunmettle issue.
Forum:
Plugins
08-17-2015, 00:59
Replies:
250
[TF2] Uber Upgrades v0.9.4 (beta version 11/14/2013)
Views:
153,098
Posted By
TheOnly8Z
Re: [TF2] Uber Upgrades v0.9.4 (beta version 11/14/2013)
The commands don't work. I slapped them into cvars and the values are still default. Any help on this?
Forum:
Plugins
08-16-2015, 23:56
Replies:
926
[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Views:
349,050
Posted By
TheOnly8Z
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Yes thank you, I really just randomly slapped tf2items from a random source.
Is it okay if I just override my old one? It's 1.4.1(HOLY COW THAT'S OLD) from the console reads.
EDIT: It works!...
Forum:
Plugins
08-15-2015, 11:18
Replies:
926
[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Views:
349,050
Posted By
TheOnly8Z
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Same here. I used default content packs, and the dedicated server crashes whenever I select a custom weapon. I also installed UberUpgrade(https://forums.alliedmods.net/showthread.php?t=214600) if...
Showing results 1 to 16 of 16
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