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Search: Posts Made By: 404UNF
Forum: Plugins 05-16-2020, 03:26
Replies: 12
Views: 4,506
Posted By 404UNF
Re: [ANY] Paint (v1.3, 15/5/2020)

I just had a thought; Wouldn't this eat up a ton of entities really fast in a packed 32/32 server if overused?
Forum: Plugins 04-17-2020, 18:29
Replies: 19
Views: 11,041
Posted By 404UNF
Forum: News 03-16-2020, 18:01
Replies: 16
Views: 21,912
Posted By 404UNF
Re: SourceMod Discord

The Discord now has a special AM Donor role!
Forum: Plugins 01-18-2020, 15:45
Replies: 8
Views: 1,198
Posted By 404UNF
Forum: Snippets and Tutorials 01-13-2020, 13:03
Replies: 17
Views: 3,523
Posted By 404UNF
Re: [INC] ColorLib

Think I'll add support for this to my ST3 syntax highlighting. Very nice stuff.
Forum: Plugins 01-13-2020, 12:27
Replies: 8
Views: 1,198
Posted By 404UNF
Re: [TF2] Anti-Invis Wrench Exploit

Looking at the two fix plugins I made, specifically when I released them vs when Valve finally fixed the issue:

Shortstop Shove Animation Enabler...
Forum: Plugins 01-13-2020, 02:46
Replies: 269
Views: 117,149
Posted By 404UNF
Re: [ANY] Basic Donator Interface

Should've updated the syntax while you were in there. Matter of fact, this entire thing could use a ground-up rewrite. This old basic-ass plugin is the entire reason I started learning SourcePawn.
Forum: Plugins 01-12-2020, 03:47
Replies: 8
Views: 1,198
Posted By 404UNF
Re: [TF2] Anti-Invis Wrench Exploit

Try setting the player's RenderColor alpha field back to 255 if they switch from Engineer to Heavy. Far as I can tell, there should be a non-restrictive way of solving this.
Forum: Snippets and Tutorials 01-11-2020, 23:14
Replies: 21
Views: 6,224
Posted By 404UNF
Re: Sublime Text 3 - SourcePawn Syntax Highlighting (20w03b)

Version 20w03b has been released, bringing the syntax highlighting up to date with SourceMod 1.11 build 6481.

Custom include support for many widely-used .inc's (tf2items, tf2attributes, maybe...
Forum: Plugins 01-06-2020, 00:07
Replies: 2,707
Views: 692,379
Posted By 404UNF
Forum: Scripting 12-28-2019, 00:21
Replies: 36
Views: 27,053
Posted By 404UNF
Re: Enum Structs Available This Holiday Season

I wish I knew why the hell the enum is using _: which is the old syntax version of view_as<int>.

enum view_as<int>(Roles) just doesn't seem right to me.
Forum: Unapproved Plugins 12-11-2019, 19:36
Replies: 35
Views: 29,689
Posted By 404UNF
Re: [TF2] Advanced Weaponiser - TF2's new arsenal of innovative weapons! (1.01)

Hate to gravedig such a dead thread but I've been looking for the source code to this plugin for years now. I used to have a copy back in 2011 but lost it during a reformat.


If anyone happens to...
Forum: Unapproved Plugins 12-01-2019, 01:50
Replies: 312
Views: 128,781
Posted By 404UNF
Re: [TF2] Themes v0.8 (Bug Fixes + 1 New Theme)

This is one of those plugins I've wanted to "fix up" but have just never gotten around to it. Maybe one day...
Forum: Snippets and Tutorials 11-15-2019, 03:23
Replies: 455
Views: 220,951
Posted By 404UNF
Re: SMLIB 0.11 BETA (over 300 Function Stocks) | updated 15.07.2011

Should do that by default instead of including the entire bloody lib. Include what you need. Don't overstuff the turkey, so to speak.
Forum: Source Servers (SRCDS) 09-12-2019, 22:10
Replies: 1
Views: 808
Posted By 404UNF
Re: Learn to pronounce Server not running

Pronounce it like this:


sir - vurr nah - tuh run - nee - ng
Forum: Plugins 09-12-2019, 21:56
Replies: 2
Views: 1,112
Posted By 404UNF
Re: 900hp soldier

What the christ? Even if this is a joke, you did it poorly.


if (TF2_GetPlayerClass(client) == TFClass_Soldier)
{
maxhealth = 900;
}
return Plugin_Handled;Didn't need to be an array or...
Forum: Scripting 09-01-2019, 20:28
Replies: 6
Views: 2,190
Posted By 404UNF
Re: Scripting ConVar

You can send it via the console if you're logged into RCON, but if you aren't and don't have access to the RCON password but do have access to the sm_rcon command (lord knows why anyone would have a...
Forum: Scripting 08-31-2019, 22:03
Replies: 6
Views: 2,190
Posted By 404UNF
Re: Scripting ConVar

sm_rcon mp_restartgame 1 if you have ADMFLAG_RCON. No plugin needed.
Forum: News 08-30-2019, 20:49
Replies: 16
Views: 21,912
Posted By 404UNF
Re: SourceMod Discord

0la5DBtOVNI


discord > irc
Forum: News 08-28-2019, 16:56
Replies: 16
Views: 21,912
Posted By 404UNF
Re: SourceMod Discord

Actually, it does: https://www.slant.co/versus/4557/5637/~irc_vs_discord

IRC's been around for years but it's slowly declining in popularity due to clients like Slack and Discord. Sad fact of...
Forum: News 08-27-2019, 19:25
Replies: 16
Views: 21,912
Posted By 404UNF
Re: SourceMod Discord

Yes it does lol.


Well yeah but no. Steam chat is awful and the only reason they added the image/code stuff is to compete with Discord.


Way to lump about 1,000+ users from this community who...
Forum: Plugins 08-24-2019, 21:37
Replies: 33
Views: 10,479
Posted By 404UNF
Re: [TF2] Enhanced Rockets v2.0

Above problem was solved, issue was with his FastDL.


Version 19w34a has been released. I've switched back to the Mojang-style versioning and I also removed a couple instances of a debug message...
Forum: Plugins 08-22-2019, 23:27
Replies: 33
Views: 10,479
Posted By 404UNF
Re: [TF2] Enhanced Rockets v2.0

Odd. What RL are you using when the ERROR model shows up? As for the whole resupply locker changing your rocket launcher, I didn't code in any logic to re-grant the modified rocket launcher when you...
Forum: News 08-21-2019, 18:31
Replies: 16
Views: 21,912
Posted By 404UNF
Re: SourceMod Discord

It's only been like 2 months. And it's still true.
Forum: Plugins 08-01-2019, 19:40
Replies: 33
Views: 10,479
Posted By 404UNF
Re: [TF2] Enhanced Rockets v2.0

Damn, you fast. I just attached a 1.9 compiled version to my last post. Also got it pushed to a GitHub repo too. And I fixed all my broken "Download on GitHub" button images in some of my plugin...
Showing results 1 to 25 of 500

 
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