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Search: Posts Made By: DeepBlueSea
Forum: Code Snippets/Tutorials 05-19-2009, 07:13
Replies: 52
Views: 29,625
Posted By DeepBlueSea
Re: [TUT] Semiclip

No, i don't need support. I know what i am doing. ;)
I just need someone to test it NOW at this time if it still works. I think one of valves updates broke it.
Forum: Code Snippets/Tutorials 05-18-2009, 17:17
Replies: 52
Views: 29,625
Posted By DeepBlueSea
Re: [TUT] Semiclip

I tried both and they have NO EFFECT. :S (CS 1.6)
Have you tried it recently?
Forum: Code Snippets/Tutorials 05-18-2009, 16:58
Replies: 52
Views: 29,625
Posted By DeepBlueSea
Re: [TUT] Semiclip

But why is it listed here? I don't care if it was buggy like described.
But it doesn't seem to work AT ALL. I see no change in collision behaviour whatsoever. Was there an update from valve or...
Forum: Code Snippets/Tutorials 05-18-2009, 15:54
Replies: 52
Views: 29,625
Posted By DeepBlueSea
Re: [TUT] Semiclip

This would be the perfect solution for me. Sadly it doesn't work. Can anyonne confirm this?
Forum: Approved Plugins 05-14-2009, 12:29
Replies: 83
Views: 67,819
Posted By DeepBlueSea
Re: Knife Distance by SchlumPF

Well then i misunderstood global_get(). Does it return the last trace of a global scope, or does it return the last trace of a local function scope?
If on a global scope its matters, if not it...
Forum: Approved Plugins 05-14-2009, 07:34
Replies: 83
Views: 67,819
Posted By DeepBlueSea
Re: Knife Distance by SchlumPF

Come to think of it...
Yes, this should work, too. But it necessarily has to be a Pre-Hook of TraceAttack. Because TraceAttack conducts several unrelated traces (blood calculation).
A simple test...
Forum: Approved Plugins 05-13-2009, 13:45
Replies: 83
Views: 67,819
Posted By DeepBlueSea
Re: Knife Distance by SchlumPF

I already gave this tipp over PM. Just for thread completeness.

arkshine was close.


Correct. FindHullIntersection() gets only called against world hits. Why?
Look here [1].
Getting the...
Forum: Approved Plugins 05-12-2009, 16:09
Replies: 83
Views: 67,819
Posted By DeepBlueSea
Re: Knife Distance by SchlumPF

This way you are catching a trace that doesn't necessarily have anything to do with the real hit-trace.



This would be the failed TraceLine Call you are getting, when in reality already...
Forum: Approved Plugins 05-12-2009, 04:48
Replies: 83
Views: 67,819
Posted By DeepBlueSea
Re: Knife Distance by SchlumPF

Well good job in comprehend and reconstruct the hit-trace.
But i still for the life of me can't understand why you just don't TAKE the values the engine already calculated.
This is what i do:
On...
Forum: Suggestions / Requests 04-19-2009, 14:59
Replies: 56
Views: 14,866
Posted By DeepBlueSea
Re: [Request] Knife Distance (KD)

Seriously? Well, that's why i like the BSD-License more...
Anyways, feel free to ban or sue me, or whatnot.
Forum: Suggestions / Requests 04-19-2009, 13:20
Replies: 56
Views: 14,866
Posted By DeepBlueSea
Re: [Request] Knife Distance (KD)

If someone wants this plugin, just contact me. I will register it and provide the amxx. (It has an antileak bound to the server-ip)

If someone actually manages to crack the plugin, i will give my...
Forum: Suggestions / Requests 04-19-2009, 12:32
Replies: 56
Views: 14,866
Posted By DeepBlueSea
Re: [Request] Knife Distance (KD)

That's probably one of my older plugins you saw.
My newest and most precise plugin runs on this server [1].
Type /kdmenu to choose information verbosity. Try Insane some time. :P
Also don't miss...
Forum: Scripting Help 04-05-2009, 17:17
Replies: 9
Views: 2,777
Posted By DeepBlueSea
Re: Evaluate string as amxx code

Not possible because amxx plugins are compiled to virtual bytecode, which are executed at runtime. It is not an interpreted language.
Forum: General 04-05-2009, 12:53
Replies: 49
Views: 89,819
Posted By DeepBlueSea
Re: amxxdump

sidenote: crashes(on some switches)/resigns on plugins compiled with -d0 (luckily :P)
Forum: Suggestions / Requests 03-30-2009, 13:37
Replies: 56
Views: 14,866
Posted By DeepBlueSea
Re: [Request] Knife Distance (KD)

Well if you be like that, then no.
If you read carefully though (my article) and 2baks request thread, i already left some interesting hints. And on top of that, i even opened a whole thread about...
Forum: Suggestions / Requests 03-29-2009, 17:54
Replies: 56
Views: 14,866
Posted By DeepBlueSea
Re: [Request] Knife Distance (KD)

You guys do actually realise that this measurement is totally inaccurate?
Hit-detection works with tracing and testing intersection with hitboxes and not the players collision model.
...
Forum: Scripting Help 07-25-2008, 13:29
Replies: 14
Views: 7,291
Posted By DeepBlueSea
Re: IsEntityVisible

Don't be sorry. At least this got mentioned in this thread.
We can list all possible methods to detect visibility, and their pro and contras.
Forum: Scripting Help 07-25-2008, 12:36
Replies: 14
Views: 7,291
Posted By DeepBlueSea
Re: IsEntityVisible

Almost perfect? There happen to be thick walls in this game...
http://www.abload.de/img/halflife10frw.jpg

Sorry for the pixelation. My Graphic-cards ram got kind of hot once.
Forum: Scripting Help 07-24-2008, 20:33
Replies: 14
Views: 7,291
Posted By DeepBlueSea
Re: IsEntityVisible

Hell yes, i was speaking of this function.
It is completely worthless.
Forum: Scripting Help 07-24-2008, 19:45
Replies: 14
Views: 7,291
Posted By DeepBlueSea
IsEntityVisible

Hello,

Please proof me wrong here. But a function like IsEntityVisible() is not possible to realize due to the nature of this engine. Well and don't get me started. The best solutions i found here...
Forum: Scripting Help 07-10-2008, 11:33
Replies: 2
Views: 9,839
Posted By DeepBlueSea
Re: Distance Measurement (cs knife)

Yeah, thats what i was thinking first too.
But I have following reasons not to do this:

- Depending on when exactly i am doing my calculations, i could be one frame behind, and be unprecise.
-...
Forum: Scripting Help 07-10-2008, 09:41
Replies: 2
Views: 9,839
Posted By DeepBlueSea
Distance Measurement (cs knife)

I was trying to measure distance of a hit with a knife in Counterstrike 1.6.
First i investigated the maximum possible distance of a hit with stab and slash.

For slash that would be 48 Units. [A]...
Forum: Scripting Help 06-12-2008, 16:27
Replies: 33
Views: 7,458
Posted By DeepBlueSea
Re: [Hlp]Finishing Plugin , and more...

Yes. I really can not claim that. And i did not do it either. What's your point?
I was merely saying that he went to our server, saw the idea, and took the concept, the idea. And i don't care...
Forum: Scripting Help 06-12-2008, 12:02
Replies: 33
Views: 7,458
Posted By DeepBlueSea
Re: [Hlp]Finishing Plugin , and more...

No you got it all wrong. Not copying in that sense. And i am totally cool with it. Look at my other statement on this forum, as someone else also attempted to copy the concept, whis is totally fine,...
Forum: Scripting Help 06-12-2008, 09:46
Replies: 33
Views: 7,458
Posted By DeepBlueSea
Re: [Hlp]Finishing Plugin , and more...

Congratulations, you more or less successfully copied my Pointsystem. :grrr:

:mrgreen:



Well of course it does only show a top10 of active players. You are only traversing through all...
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