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Posts Made By:
Akka3223
Forum:
Scripting Help
02-15-2020, 12:29
Replies:
18
For help
Views:
2,684
Posted By
Akka3223
Re: For help
precache_model("models/w_famas.mdl")
precache_model("models/w_galil.mdl")
Forum:
Scripting Help
02-15-2020, 12:22
Replies:
5
Zp_concudion_grenade help !!1
Views:
1,154
Posted By
Akka3223
Re: Zp_concudion_grenade help !!1
new Owner = pev(Entity, pev_owner)
or
new Owner = entity_get_edict(Entity, EV_ENT_owner);
g_hasConc [ pev ( Entity, pev_owner ) ] = false --> g_hasConc[Owner] = false
Forum:
Scripting Help
08-20-2019, 09:19
Replies:
9
Solved
messagemode in menu doesn't work
Views:
1,741
Posted By
Akka3223
Re: messagemode in menu doesn't work
ok so, i tryed making different plugin for messagemode and that one worked when i tryed to implement it to the diablo2lod mod it doesn't work again mhm
*EDIT*
thanks i fixed it.
Forum:
Scripting Help
08-19-2019, 08:41
Replies:
9
Solved
messagemode in menu doesn't work
Views:
1,741
Posted By
Akka3223
Re: messagemode in menu doesn't work
exactly i tryed to debug it doesn't show me anything.
i don't know how to explain it,
client_cmd(id ,"messagemode mmXpMain")
server_print("Bugs bugs bugs its raining bugs#2")
This...
Forum:
Scripting Help
08-18-2019, 18:25
Replies:
9
Solved
messagemode in menu doesn't work
Views:
1,741
Posted By
Akka3223
Re: messagemode in menu doesn't work
i tryed already it doesn't give me xp
its opens a messagemode when i type in something it doesnt give me xp thats what i try to fix.
Forum:
Scripting Help
08-18-2019, 16:29
Replies:
9
Solved
messagemode in menu doesn't work
Views:
1,741
Posted By
Akka3223
Re: messagemode in menu doesn't work
and btw i mean its an admin menu,while i try to make a selection to add xp with selected value.
i tryed using that too
client_cmd(id ,"messagemode mmXp")
it doesn't shows anything or gives...
Forum:
Scripting Help
08-18-2019, 16:19
Replies:
9
Solved
messagemode in menu doesn't work
Views:
1,741
Posted By
Akka3223
Re: messagemode in menu doesn't work
okay ill attach its not a plugin its a d2lod addon or something not sure how its calld
EDIT*
i changed it from inl to ini because i couldn't attach
Forum:
Scripting Help
08-18-2019, 16:00
Replies:
9
Solved
messagemode in menu doesn't work
Views:
1,741
Posted By
Akka3223
messagemode in menu doesn't work
Hello there,
somehow i don't understand why doesn't this work, could someone help me with this?
in console i can't see anything from ''public mmXp(id) ''
this is what i use in a menu
Forum:
Scripting Help
08-03-2017, 09:10
Replies:
0
Holy Shield Skill diablo2
Views:
456
Posted By
Akka3223
Holy Shield Skill diablo2
Hey guys i need help i want to make a skill holy shield
i dont know how i can make it i want to make it like
add 125% armor at 20lvl skill and 26seconds cooldown
This is what i try to change to...
Forum:
Scripting Help
06-10-2017, 14:26
Replies:
1
Is this posible to make...
Views:
718
Posted By
Akka3223
Is this posible to make...
Hey guys i got a question
look:
a skill charge must just push player to damage him
but its makes him fly.. and its rlly sux
can someone make it just to push player?
i attached skill
Thanks!
Forum:
Scripting Help
03-22-2017, 11:57
Replies:
3
Help with diablo2 compile errors
Views:
787
Posted By
Akka3223
Re: Help with diablo2 compile errors
Yea its gives warnings..
but error too
// C:\Games\Counter-Strike 1.6\cstrike\addons\amxmodx\scripting\d.sma(101) : error 021: symbol already defined: "Torigin"
// C:\Games\Counter-Strike...
Forum:
Scripting Help
03-22-2017, 11:50
Replies:
3
Help with diablo2 compile errors
Views:
787
Posted By
Akka3223
Re: Help with diablo2 compile errors
cmon no one can help..
Forum:
Scripting Help
03-21-2017, 17:41
Replies:
3
Help with diablo2 compile errors
Views:
787
Posted By
Akka3223
Help with diablo2 compile errors
Hey..
Can any one help me with this one
i try to make skill that shoots a ball that heal
Natives:
// Diablo II LoD Include File //
#if defined _diablo2LOD_included
#endinput
Forum:
Scripting Help
03-02-2017, 10:15
Replies:
29
HELP!
Views:
3,845
Posted By
Akka3223
Re: HELP!
what you mean by id ... thats the problem in tutorials they dont say what in tutorial
like
btw
skill_fireballheal.sma(134) : warning 213: tag mismatch
pawn scripting tutorial
and fcks here...
Forum:
Scripting Help
03-02-2017, 10:05
Replies:
29
HELP!
Views:
3,845
Posted By
Akka3223
Re: HELP!
imposible for me >.<
Forum:
Scripting Help
03-02-2017, 09:50
Replies:
29
HELP!
Views:
3,845
Posted By
Akka3223
Re: HELP!
Take a look at other plugins that use simillar functions.
wtf there is not diabloI DiabloIII and there is no healing spells that can give me an example
Forum:
Scripting Help
03-02-2017, 09:21
Replies:
29
HELP!
Views:
3,845
Posted By
Akka3223
Re: HELP!
yeah but i need examples ;c
Forum:
Scripting Help
03-02-2017, 09:15
Replies:
29
HELP!
Views:
3,845
Posted By
Akka3223
Re: HELP!
good idea :D
maybe its posible to learn scripting ._.
Forum:
Scripting Help
03-02-2017, 09:04
Replies:
29
HELP!
Views:
3,845
Posted By
Akka3223
Re: HELP!
im greener than green :c
Forum:
Scripting Help
03-02-2017, 08:53
Replies:
29
HELP!
Views:
3,845
Posted By
Akka3223
Re: HELP!
so its imposible?
Forum:
Scripting Help
03-02-2017, 08:39
Replies:
29
HELP!
Views:
3,845
Posted By
Akka3223
Re: HELP!
yeah im green in pawn
Forum:
Scripting Help
03-02-2017, 08:37
Replies:
29
HELP!
Views:
3,845
Posted By
Akka3223
Re: HELP!
i try to make healing ball that heal others players
Forum:
Scripting Help
03-02-2017, 08:18
Replies:
29
HELP!
Views:
3,845
Posted By
Akka3223
Re: HELP!
aww dude whats wrong with this one
skill_fireballheal.sma(133) : error 088: number of arguments does not match definition
Forum:
Scripting Help
03-02-2017, 08:08
Replies:
29
HELP!
Views:
3,845
Posted By
Akka3223
Re: HELP!
no still :c
skill_fireballheal.sma(133) : error 088: number of arguments does not match definition
something bad with this but idk what
get_p_maxhealth(enemy, attacker, Health, "FireBall")
Forum:
Scripting Help
03-02-2017, 07:56
Replies:
29
HELP!
Views:
3,845
Posted By
Akka3223
Re: HELP!
this error?
idk whats wrong with this ..
#include <amxmodx>
#include <d2lod>
#include <fakemeta>
#include <engine>
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