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Search: Posts Made By: almcaeobtac
Forum: Plugin/Gameplay Ideas and Requests 03-17-2011, 17:59
Replies: 3
Views: 1,300
Posted By almcaeobtac
Re: [TF2] Name your sentry!

That wouldn't automatically attach to a sentry though would it?
Forum: Plugin/Gameplay Ideas and Requests 03-17-2011, 11:36
Replies: 3
Views: 1,300
Posted By almcaeobtac
[TF2] Name your sentry!

It'd be awesome to have a plugin that allows players to name their sentry, sort of like naming your parrot in PVK2. Maybe the server could prompt them to do this when they first join, and have the...
Forum: Scripting 08-27-2010, 00:10
Replies: 10
Views: 1,907
Posted By almcaeobtac
Re: Creating a rope entity

I tried TeleportEntity, that didn't work either.

What should I be looking for a in a stripper dump?

And yes, it returns the correct index.
Forum: Scripting 08-25-2010, 18:29
Replies: 10
Views: 1,907
Posted By almcaeobtac
Re: Creating a rope entity

Ok


public CreateWire(Part1, Part2)
{
decl Float:Org1[3];
decl Float:Org2[3];
decl String:Origin1[128];
decl String:Origin2[128];
Forum: Scripting 08-22-2010, 23:38
Replies: 10
Views: 1,907
Posted By almcaeobtac
Re: Creating a rope entity

Does anyone have a script that successfully spawns a rope?
Forum: Scripting 08-22-2010, 15:15
Replies: 10
Views: 1,907
Posted By almcaeobtac
Re: Creating a rope entity

I did that, It didn't work.
Forum: Scripting 08-22-2010, 01:32
Replies: 10
Views: 1,907
Posted By almcaeobtac
Creating a rope entity

Does anyone have a script for creating a simple rope entity?
Forum: Scripting 08-06-2010, 20:31
Replies: 28
Views: 12,376
Posted By almcaeobtac
Re: Set a weapon's model?

It doesn't work
Forum: Scripting 08-06-2010, 17:30
Replies: 28
Views: 12,376
Posted By almcaeobtac
Re: Set a weapon's model?

By the way, it's the SetEntityModel part that isn't working with the weapon entities, for some reason.
Forum: Scripting 08-06-2010, 15:07
Replies: 28
Views: 12,376
Posted By almcaeobtac
Set a weapon's model?

How would you set a weapon's world model? I'm finding it like this:


new Index;
new String:Classname[64];

for(new i = 0; i < 128; i = (i + 4))
{
Index =...
Forum: Scripting 08-06-2010, 12:50
Replies: 11
Views: 1,422
Posted By almcaeobtac
Re: SQL Error

Ahh ok, so I have to remove the * and format it like that?
Forum: Scripting 08-06-2010, 11:27
Replies: 11
Views: 1,422
Posted By almcaeobtac
Re: SQL Error

I'm completely confused xD, thanks anyway though.
Forum: Scripting 08-06-2010, 10:45
Replies: 11
Views: 1,422
Posted By almcaeobtac
Re: SQL Error

What about when it's like this:


Format(buffer, sizeof(buffer),"SELECT * FROM Player WHERE STEAMID = '%s';",SteamId);
Forum: Scripting 08-06-2010, 09:26
Replies: 11
Views: 1,422
Posted By almcaeobtac
Re: SQL Error

It's difficult. It's not my code, and he doesn't want to share it. Plus, in the error logs, it doesn't even return the correct line number for the error.
Forum: Scripting 08-05-2010, 20:13
Replies: 11
Views: 1,422
Posted By almcaeobtac
SQL Error

I'm trying to fix a friend's code, but I don't understand SQL at all. Basically no data is loading. It might be because it isn't saving too. The only error in the logs is this:


[SM] Native...
Forum: Scripting 08-05-2010, 18:28
Replies: 8
Views: 2,042
Posted By almcaeobtac
Re: Make a Trace Ray ignore everything except an entity

Woops sorry. Before, I was making the ray start 1024 units from the entity's origin, then sending it back. It was hitting walls and stopping. So instead of starting it 1024 units away, I created a...
Forum: Plugins 08-05-2010, 14:10
Replies: 5
Views: 5,211
Posted By almcaeobtac
Re: Reload Map on Server Start

Basically this plugin fixes entity errors in the default map, useful for roleplaying servers.
Forum: Plugins 08-04-2010, 18:50
Replies: 5
Views: 5,211
Posted By almcaeobtac
Reload Map on Server Start

I was asked to make this, so what the hell. All it does is reload the map when the server starts. This fixes something with the entity ID's.
Forum: Scripting 08-04-2010, 18:48
Replies: 8
Views: 2,042
Posted By almcaeobtac
Forum: Scripting 08-04-2010, 15:49
Replies: 8
Views: 2,042
Posted By almcaeobtac
Make a Trace Ray ignore everything except an entity

I thought that setting up a filter with a trace ray, and only returning true if it hits an entity would make it ignore walls, but I guess this is not true. The ray ends at anything solid, even though...
Forum: Plugins 08-03-2010, 21:51
Replies: 25
Views: 18,319
Posted By almcaeobtac
Re: [HL2DM] Dynamic NPC Spawner

Thank you very much!
Forum: Scripting 08-03-2010, 21:49
Replies: 10
Views: 1,302
Posted By almcaeobtac
Handles not closing!!!

Every 20 minutes or so after my plugin starts, it unloads itself from having too many open handles. (16000 something). What I don't get is why there are so many. After every handle I declare in the...
Forum: Plugins 08-03-2010, 02:38
Replies: 25
Views: 18,319
Posted By almcaeobtac
Re: [HL2DM] Dynamic NPC Spawner

Yes, how would I make them not crash in the plugin?
Forum: Scripting 07-31-2010, 01:21
Replies: 26
Views: 4,576
Posted By almcaeobtac
Re: Problem with playing Sound + StrContains doesn't works

In my experience, I always connect at slightly different times. Sometimes I hear the join sound, sometimes I don't. That is, until I put a 3 second timer on it. Then I heard it every time.
Forum: Scripting 07-30-2010, 20:00
Replies: 26
Views: 4,576
Posted By almcaeobtac
Re: Problem with playing Sound + StrContains doesn't works

No, because sometimes OnClientPutInServer runs before the client is fully in the game. Sometimes it runs while they are still sending info.
Showing results 1 to 25 of 393

 
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