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Posts Made By:
cmptrwz
Forum:
Plugins
04-29-2010, 00:25
Replies:
162
SuperLogs: TF2 2.0.26 (updated 2011-01-22)
Views:
96,709
Posted By
cmptrwz
Re: SuperLogs: TF2 2.0.5 (updated 2010-3-20)
Possible? Yes. But I don't plan on implementing it for a number of reasons.
Forum:
Plugins
03-31-2010, 01:22
Replies:
162
SuperLogs: TF2 2.0.26 (updated 2011-01-22)
Views:
96,709
Posted By
cmptrwz
Re: SuperLogs: TF2 2.0.5 (updated 2010-3-20)
I am aware of that. I have fixed that locally, but need to test some other changes before posting the new version. See a couple posts up where I already said it would stop in the next release.
Forum:
Plugins
03-29-2010, 17:14
Replies:
19
Color Code Cleanup
Views:
18,846
Posted By
cmptrwz
Re: Color Code Cleanup
You getting any log errors? Does sm_rename work?
Forum:
Plugins
03-29-2010, 11:50
Replies:
19
Color Code Cleanup
Views:
18,846
Posted By
cmptrwz
Re: Color Code Cleanup
Windows server or Linux server? If Windows, you need to update your gamedata, there is a bad offset (off by 1).
Forum:
Plugins
03-25-2010, 09:20
Replies:
162
SuperLogs: TF2 2.0.26 (updated 2011-01-22)
Views:
96,709
Posted By
cmptrwz
Re: SuperLogs: TF2 2.0.5 (updated 2010-3-20)
Don't worry about it, but I will have it stop doing that in the next release.
Not really. I think even the minigun fires 4 "bullets" per "shot". The game only fires one event that has all...
Forum:
Plugins
03-20-2010, 19:41
Replies:
162
SuperLogs: TF2 2.0.26 (updated 2011-01-22)
Views:
96,709
Posted By
cmptrwz
SuperLogs: TF2 2.0.26 (updated 2011-01-22)
SuperLogs: TF2
This is one of a series of plugins for many mods to enable more detailed logging, all in HL Log Standard (http://developer.valvesoftware.com/wiki/HL_Log_Standard).
This plugin...
Forum:
Plugin/Gameplay Ideas and Requests
03-20-2010, 18:48
Replies:
20
[l4d2] double magnum
Views:
10,374
Posted By
cmptrwz
Re: [l4d2] double magnum
Incredibly useful post
Forum:
Plugins
03-17-2010, 09:50
Replies:
19
Color Code Cleanup
Views:
18,846
Posted By
cmptrwz
Re: Color Code Cleanup
If you looked at the latest update, I do believe I do that now. <_<
Forum:
Plugins
03-16-2010, 16:34
Replies:
19
Color Code Cleanup
Views:
18,846
Posted By
cmptrwz
Re: Color Code Cleanup
As for using OnClientSettingsChanged, it was pretty much only firing when a name changed (almost) and for whatever reason I am missing some events in my local listing of events.
As for not...
Forum:
Unapproved Plugins
03-15-2010, 12:43
Replies:
5
[Any] MW2 Nick
Views:
3,447
Posted By
cmptrwz
Re: [Any] MW2 Nick
I believe I already posted one of these:
http://forums.alliedmods.net/showthread.php?t=121287
Mine does things differently in a couple of regards, and uses the sm_rename command to deal with...
Forum:
Scripting
03-15-2010, 10:30
Replies:
9
[SOLVED]How to print the time remaining with printcentertextall?
Views:
2,696
Posted By
cmptrwz
Re: How to print the time remaining with printcentertextall?
I think you are wrong miniman.
The problem is that you need to make a timer that goes off every second and repeats until tremaining is 0 or 30. (usually you count these things DOWN, yours is going...
Forum:
Plugins
03-13-2010, 22:11
Replies:
19
Color Code Cleanup
Views:
18,846
Posted By
cmptrwz
Color Code Cleanup
I got sick and tired of seeing the stupid color codes (those ^# things) for COD in names in TF2.
Thus, this plugin.
Has one setting:
sm_colorcodecleanup_threshold
Defaults to 1, as in 1...
Forum:
Scripting
03-12-2010, 15:11
Replies:
25
Scripting Survey - Please share your thoughts
Views:
5,970
Posted By
cmptrwz
Re: Scripting Survey - Please share your thoughts
Does a typing discipline affect the way you personally write code?
I tend to treat dynamically typed languages as statically typed, with the exception of using PHP's "string of numbers = number"...
Forum:
TF2Items
03-11-2010, 10:45
Replies:
1,524
Sticky:
TF2Items - Items with custom attributes.
Views:
1,259,538
Posted By
cmptrwz
Re: [EXTENSION] TF2Items
That is not a bug.
That is a FEATURE!
Gives people an incentive to use medics, dispensers, and pickups, keeping them OUT of the spawn room and on the battlefield!
If you want people to keep...
Forum:
Scripting
03-09-2010, 12:21
Replies:
19
Client Connect Public function
Views:
4,481
Posted By
cmptrwz
Re: Client Connect Public function
new server = 0;
if (!client || client == 0 || client == server || !(client > 0 && client <= MaxClients))
Forum:
Scripting
03-05-2010, 22:21
Replies:
11
GetTeamClientCount()
Views:
4,372
Posted By
cmptrwz
Re: GetTeamClientCount()
I had no issues with "continue" but I have programmed in more than pawn. <_<
And if you want skip or next you can "#define skip continue" I think. Just be prepared for people to yell at you if you...
Forum:
Plugins
03-01-2010, 22:50
Replies:
12
Scortched Earth
Views:
17,598
Posted By
cmptrwz
Re: Scortched Earth
I made what I think may be a "fixed" variant of this thing. Added +/- as "don't mess with these" prefixes, fixed the prefix detection (so that it actually matches "this is at the start of the...
Forum:
Scripting
02-27-2010, 13:32
Replies:
3
muting issue
Views:
1,429
Posted By
cmptrwz
Re: Dead Mute plugin leaking :(
Probably has nothing to do with that function. On theo ther hand, I think the #<id> syntax uses the userid, not the client id.
Forum:
Scripting
02-27-2010, 13:31
Replies:
7
Custom Skins In TF2 Solved?
Views:
6,964
Posted By
cmptrwz
Re: Custom Skins In TF2 Solved?
No no, you said:
and then a moment later:
So you are saying that players are both server side AND client side. Which can't be correct.
Forum:
Scripting
02-27-2010, 13:27
Replies:
10
Changing valves checksums on models?
Views:
3,248
Posted By
cmptrwz
Re: Changing valves checksums on models?
I change a model without recompile, I get the error. Regardless of where I put the model.
I recompile the model and put it in the EXACT SAME SPOT I was getting the error in and I stop getting it....
Forum:
Scripting
02-27-2010, 13:23
Replies:
1
Trigger help
Views:
766
Posted By
cmptrwz
Re: Trigger help
I use stripper to do that, not sourcemod. Although the godmode isn't 100% accurate. Tough to figure out the entity work though.
Forum:
Scripting
02-26-2010, 15:18
Replies:
10
Changing valves checksums on models?
Views:
3,248
Posted By
cmptrwz
Re: Changing valves checksums on models?
The checksum is built into the model itself. You need to decompile, edit, and recompile the model fully to get it correct.
Forum:
Scripting
02-26-2010, 14:31
Replies:
7
Custom Skins In TF2 Solved?
Views:
6,964
Posted By
cmptrwz
Re: Custom Skins In TF2 Solved?
Ummmm..........
*blinks*
You say it is server side, then turn around and say it is client side?
Forum:
Scripting
02-25-2010, 13:36
Replies:
47
Goldeneye:Source CTX encryption key?
Views:
9,367
Posted By
cmptrwz
Re: Goldeneye:Source CTX encryption key?
I would like to point out that your attitude with the key, the measures you went to in order to protect it, etc have resulted in more people being interested in getting, providing, and using said key...
Forum:
Unapproved Plugins
02-25-2010, 00:32
Replies:
83
SuperLogs: TF2 1.4.5 (updated 2010-2-22)
Views:
45,507
Posted By
cmptrwz
Re: SuperLogs: TF2 1.4.5 (updated 2010-2-22)
/me facepalms
Figures. <_<
Will get an updated version out at some point.
The game fires "kill assist" log entries. It says "against" and who died, but not who they assisted. I...
Showing results 1 to 25 of 62
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