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Search: Posts Made By: KliPPy
Forum: Scripting Help Yesterday, 07:58
Replies: 11
Views: 118
Posted By KliPPy
Re: hide cvar no notification in chat

Of course you are getting undefined symbol, what did you think that would do? There's a difference between set_pcvar_num and set_cvar_num. Also there's get_cvar_pointer if you would like to use the...
Forum: Scripting Help Yesterday, 07:31
Replies: 11
Views: 118
Posted By KliPPy
Re: hide cvar no notification in chat

That's not true, plugins don't own cvars. Did you even try it?
Forum: Scripting Help Yesterday, 06:37
Replies: 11
Views: 118
Posted By KliPPy
Re: hide cvar no notification in chat

And that's exactly why you should use set_cvar_num(). What's the issue?
Forum: Scripting 02-15-2018, 13:31
Replies: 5
Views: 178
Posted By KliPPy
Re: Multiple plugins or one big one?

You're spending time by combining plugins into one, you won't notice any difference and is MUCH more prone to errors and less maintainable.
Forum: Scripting Help 02-15-2018, 08:47
Replies: 6
Views: 124
Posted By KliPPy
Re: Detect if player killed by water ?

What do you mean by "by water"? Drowning?
Forum: Scripting Help 02-15-2018, 06:29
Replies: 8
Views: 146
Posted By KliPPy
Forum: Scripting Help 02-14-2018, 17:55
Replies: 8
Views: 146
Posted By KliPPy
Re: Detect if player is in the water

new waterLevel = pev(playerId, pev_waterlevel);


Depends on what your definition of "in water" is. 0 is out of water, 4 is completely submerged as I've already posted.
Forum: Scripting Help 02-14-2018, 07:57
Replies: 8
Views: 146
Posted By KliPPy
Re: Detect if player is in the water

/**
* 0 - Not in water
* 1 - Waiding
* 2 - Mostly submerged
* 3 - Completely submerged
*
* Type: integer
*/
pev_waterlevel,
Forum: Scripting Help 02-13-2018, 14:56
Replies: 5
Views: 99
Posted By KliPPy
Re: change gun skin for spectators

That's what I meant. The OP asked how to show models to spectators as well and I said that's the default behavior. I should have worded that differently, possibly.
Forum: Scripting Help 02-13-2018, 12:17
Replies: 5
Views: 99
Posted By KliPPy
Re: change gun skin for spectators

That should be the default behavior I believe.
Forum: Scripting Help 02-12-2018, 05:20
Replies: 6
Views: 184
Posted By KliPPy
Re: what this code do?? and how to convert it to AMXX

You've already got your answer. It's code from an AMXX module and it's not possible to tell you how to use it unless you post the code of that module.
Forum: Scripting Help 02-12-2018, 05:19
Replies: 3
Views: 93
Posted By KliPPy
Re: KZ-Arg on AMXX 1.8.3

CS_Internal_Models should be CsInternalModel instead.
Forum: HL1 Servers (HLDS) 02-11-2018, 13:17
Replies: 16
Views: 338
Posted By KliPPy
Re: Counter Strike AMXX Plugins Problem

Those are not errors, they are just wrongfully tagged as so for whatever reason. Just read what it says, there's nothing to worry about it. It's more of an informational message.
Forum: HL1 Servers (HLDS) 02-11-2018, 13:14
Replies: 11
Views: 252
Posted By KliPPy
Re: Python scripts

Nobody can really tell you what you can do with that script or how to attach it to HLDS (if even possible) unless you post code.
Forum: HL1 Servers (HLDS) 02-10-2018, 05:27
Replies: 16
Views: 338
Posted By KliPPy
Re: Counter Strike AMXX Plugins Problem

Exactly where you got your AMXX: https://www.amxmodx.org/downloads.php
Forum: HL1 Servers (HLDS) 02-09-2018, 14:40
Replies: 16
Views: 338
Posted By KliPPy
Re: Counter Strike AMXX Plugins Problem

There is no need to change modules.ini file, modules will get loaded automatically if they are needed. The OP probably just didn't install the cstrike pack from amxmodx.org, like Mordekay already...
Forum: Scripting Help 02-09-2018, 12:43
Replies: 18
Views: 308
Posted By KliPPy
Re: Optimizing a repeatable task

Creating tasks is actually as expensive as creating any other handle(Arrays, Tries, Menus...), so I wouldn't worry about it.
AMXX checks every 100ms if any of the tasks should get executed, so it's...
Forum: HL1 Servers (HLDS) 02-09-2018, 11:19
Replies: 16
Views: 338
Posted By KliPPy
Re: Counter Strike AMXX Plugins Problem

You should post the exact message from the console, people shouldn't guess what the problem is when you can provide more information.
Forum: Scripting Help 02-09-2018, 07:22
Replies: 6
Views: 184
Posted By KliPPy
Re: what this code do?? and how to convert it to AMXX

Seems like some kind of long jump or similar. The code you posted is out of context, it's referencing other things that you haven't posted. You have to post full code for someone to help you.
Forum: Suggestions / Requests 02-08-2018, 08:04
Replies: 12
Views: 364
Posted By KliPPy
Re: Limited Area

It's not. The OP needs the area to be circular and have it change during gameplay.
Forum: Scripting Help 02-04-2018, 13:03
Replies: 7
Views: 141
Posted By KliPPy
Re: Entity Ammo&BpAmmo Offsets | Get Entity size |

When you drop a weapon it's no longer armoury_entity, it's weaponbox.




You will know when you are happy with it.
Forum: Scripting Help 02-04-2018, 12:05
Replies: 7
Views: 141
Posted By KliPPy
Re: Entity Ammo&BpAmmo Offsets | Get Entity size |

Not within the game. You have to create that behavior on your own.


Trial and error. Even if there was a proper and easy way to do it, you have to consider that different frames of sequences can...
Forum: Suggestions / Requests 02-04-2018, 10:36
Replies: 6
Views: 124
Posted By KliPPy
Re: Breakable things

The problem is that there are 2 existing ways in AMXX that do the exact same thing, just as fast, and someone chooses to use something that not everybody has on their server.
Forum: Suggestions / Requests 02-04-2018, 09:06
Replies: 6
Views: 124
Posted By KliPPy
Re: Breakable things

Instead of

if(equal(szClassName, "func_breakable"))

put

if(equal(szClassName, "func_breakable") && !(entity_get_int(iEntIndex, EV_INT_flags) & SF_BREAK_TRIGGER_ONLY))


Also what's the...
Forum: Scripting Help 02-04-2018, 08:56
Replies: 7
Views: 141
Posted By KliPPy
Re: Entity Ammo&BpAmmo Offsets | Get Entity size |

armoury_entity entities don't have those properties. weaponbox entities do however.

You can retrieve pev_size?
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